yes they will reward the behavior they object to by giving them money
That's the catch-22 of this situation though. If people just boycott this on Steam, the takeaway for the publisher will just be "we don't need to bother launching on Steam at all and just take Epic's money", since launching on Steam isn't advantageous.
You could only have that takeaway if the game had simultaniously launched on Steam and Epic's store, and then didn't still didn't sell well on Steam.That's the catch-22 of this situation though. If people just boycott this on Steam, the takeaway for the publisher will just be "we don't need to bother launching on Steam at all and just take Epic's money", since launching on Steam isn't advantageous.
I don't do boycotts, but I won't buy it either if it's over $20 one year after release with additional DLC to buy.
If you want the game and dislike EGS shenanigans, buying it on Steam is the right play to make. Your purchasing habits aren't going to change whether or not Epic slings around giant sacks of cash or whether or not devs take those payouts. However, Epic's long-term hope is that devs will prioritize the EGS over Steam, and if you don't want that, then supporting the game on Steam after exclusivity ends is correct. It shows that the audience is on Steam, and that, in lieu of a moneyhat, the devs should prioritize a Steam release over chasing better margins on EGS.
Of course, that's easier said than done. 12 months of exclusivity is plenty of time to lose interest in a game. I loved the first two Metros and would probably have bought this day 1, but the exclusivity gave me time to hear a bunch of comparisons between this and Far Cry, which utterly killed my interest. Same thing happened with Ashen, where middling responses killed my hype long before it actually launched.
Many probably already lost interest or already got it from Gamepass.Gonna be really curious how it'll sell.. Will all the anti epic people put their money where their mouth is and buy a year old game at full price?
Many probably already lost interest or already got it from Gamepass.
And who buy a year old game at full price?
I think that with something like a 10/15/20% launch discountMetro Exodus is €40 in Europe on Epic Store now, so that's the price you should expect from the Steam release. If it's more than €40 they're gouging you and it would be silly to buy it.
If you want the game and dislike EGS shenanigans, buying it on Steam is the right play to make. Your purchasing habits aren't going to change whether or not Epic slings around giant sacks of cash or whether or not devs take those payouts. However, Epic's long-term hope is that devs will prioritize the EGS over Steam, and if you don't want that, then supporting the game on Steam after exclusivity ends is correct. It shows that the audience is on Steam, and that, in lieu of a moneyhat, the devs should prioritize a Steam release over chasing better margins on EGS.
Of course, that's easier said than done. 12 months of exclusivity is plenty of time to lose interest in a game. I loved the first two Metros and would probably have bought this day 1, but the exclusivity gave me time to hear a bunch of comparisons between this and Far Cry, which utterly killed my interest. Same thing happened with Ashen, where middling responses killed my hype long before it actually launched.
Actually I fully disagree..If we straight up buy their games then they will think "Hey, since our steam customers will buy our games regardless of the Bad PR we got right after we took our game off sale from steam 2 weeks post launch and took epic's money... Its fine for us to repeat the same things and get away with it."Exactly this. Punitive boycotts at this point are just a vengeance play and will do little to change the publisher behavior. Traditional games (ie, not F2P/GaaS) are considered successes or failures based on launch window projections, so you not buying the game once it hits Steam won't really be sending the intended message to the publisher. On the other hand, a surge of sales on Steam would show that there was a pent up demand for it, and the higher that is, the less appealing the math becomes on the Epic payout versus hitting those Steam numbers at launch.
It really is a gorgeous game. Never thought a desert level would be my favorite level in a Metro game, but it was. I definitely want to go back to it, and also play the DLC.
Great game, been playing this on gamepass (on xbox.) Really weird controller settings and stick sensitivity/deadzone, but that shouldnt be an issue on pc.
Has a lot of the vibe of a crysis game (moreso than past metros), all about swapping attatchments on your guns and stealthy combat.
I disagree. Buying this when it releases on Steam sends the message that they can announce on Steam, remove it right before release for a big fat Epic check, and then still get high sales numbers at or near full price from a second release. If they don't take a financial hit from the delay then taking the Epic deal is incentivized. The way to send the message that doing this is not good business is to both not buy the game at its second release and to send them a message (email/Twitter/FB/whatever) saying why. As to your point about launch window success metrics, they'll just start using first launch (Epic sales+moneyhat) and second launch (everywhere else sales) as success metrics as long as that makes them more money (and it will if they end up with the same amount of full prices sales from both launches plus the moneyhat). The only way they make less money from the delay is if people don't buy it after the exclusivity ends, and boycotting for bad publisher behavior is one of the ways that will happen.Exactly this. Punitive boycotts at this point are just a vengeance play and will do little to change the publisher behavior. Traditional games (ie, not F2P/GaaS) are considered successes or failures based on launch window projections, so you not buying the game once it hits Steam won't really be sending the intended message to the publisher. On the other hand, a surge of sales on Steam would show that there was a pent up demand for it, and the higher that is, the less appealing the math becomes on the Epic payout versus hitting those Steam numbers at launch.
Actually I fully disagree..If we straight up buy their games then they will think "Hey, since our steam customers will buy our games regardless of the Bad PR we got right after we took our game off sale from steam 2 weeks post launch and took epic's money... Its fine for us to repeat the same things and get away with it."
Just because one steam release of theirs didn't sell well doesn't mean that the next one will. Steam is where AAA games sell buckloads and will continue to do so if devs/pubs prioritize the customer first and epic's money stash second. Just take a look at Red Dead Redemption 2. They only got a month of EGS exclusivity and yet the game sold estimate wise 60% more on steam and 40% on Rockstar laucher and EGS.
The more you prioritize your customers and make em wait less and less, the more will they buy your shit and support you but metro exodus not only got pulled 2 weeks after being on sale on steam and also got delayed on steam for a whole damn year. Thats scummy as hell. Personally speaking Metro is one of my most favourite series but I will only buy when its on sale and when its cheap. Ain't rewarding this behavior by buying it at launch.
So....that makes it simpler tbh.. if not enough people buy it at launch and convey to Deep silver that 'no, we won't support you like this and buy it for cheap later' then there is more of a chance that they will prioritize not taking epic's money again. Metro exodus didn't sell great exactly on launch on EGS btw but well it also had 2 weeks of launch on steam prior to being EGS exclusive so its.. mixed i guess?The point though, is that Deep Silver cares more about launch window sales than long tail sales. The important number here isn't the the number of people who will buy the game when it happens to show up on Steam a year later, but rather what you can infer from that number that would have translated to day-one purchases had it been available on Steam.
I truly don't understand the whole problem with different launchers. Just doesn't seem like a big deal to me.
You just download the other launcher and you are good to go day one?Having to wait a year to play a game doesn't seem like a big deal to you?
So....that makes it simpler tbh.. if not enough people buy it at launch and convey to Deep silver that 'no, we won't support you like this and buy it for cheap later' then there is more of a chance that they will prioritize not taking epic's money again. Metro exodus didn't sell great exactly on launch on EGS btw but well it also had 2 weeks of launch on steam prior to being EGS exclusive so its.. mixed i guess?
Yeah and that 'second wave' is the problem for them. PC gamers are used to waiting for ports and stuff and boy they can WAIT :P. So iam not sure that Deep Silver will get what they want in this situation.There's a not-insignificant portion of people though who would have bought it at launch on Steam, didn't on EGS, but now a year later have lost interested or moved on to the next hype train. That's the segment that's in play here, so it all comes down to whether the revenue they would get from that segment would exceed the Epic payout. Obviously they won't have hard numbers on that, but they extrapolating that out from the second wave Steam sales is the best way to project that, especially in the context of how many people had it wishlisted on Steam.
You just download the other launcher and you are good to go day one?
I mean, just seems like a big ol bag of "who cares" to me.I keep hearing about lack of sales on PC due to piracy and such. Unless the developer is the one running the launcher their games should be available on all platforms to maximize possible profit. Until that happens I don't want to hear about weak sales on PC.
I mean, just seems like a big ol bag of "who cares" to me.
Download launcher, buy game, play game. Done.
What the companies do behind the scenes about exclusivity and what not is up to them and really is only a minor inconvenience (if that) to us.
Simple, even if someone completely ignore ( or is unaffected ) the difference in features, the launchers war is also a price war. Self quote from last year :I truly don't understand the whole problem with different launchers. Just doesn't seem like a big deal to me.
What is the biggest differentiator for you ? how much it cost to buy a console compared to the ( free ) price of a new launcher ?
If so, let's ignore any other issue other than price then, and take Metro Exodus as an example, a steam key before the game became exclusive : 39.5€; EGS price in europe after the exclusivity deal : 59.99€.
If every games were to be similary impacted, the increase in cost given how much I spend in games, would cover more than the cost of a ps4 pro.. every year.
I mean, just seems like a big ol bag of "who cares" to me.
Download launcher, buy game, play game. Done.
What the companies do behind the scenes about exclusivity and what not is up to them and really is only a minor inconvenience (if that) to us.
Just about finished this on Gamepass. Can only recommend it
It's great to finally see the world outside the Metro in this one
To understand the story, not really. There's a reasonable recap at the beginning
Switch to preset 2 and up the sensitivity all the way. Helps big time with the feeling and control on a console.