Practicing the timing, you don't just mash it outHow the fuck am I supposed to beat the last boss when stringing three double jumps together is like winning the lottery?
Practicing the timing, you don't just mash it outHow the fuck am I supposed to beat the last boss when stringing three double jumps together is like winning the lottery?
How the fuck am I supposed to beat the last boss when stringing three double jumps together is like winning the lottery?
yes please
i have the speed thing that makes you run really fast
How the fuck am I supposed to beat the last boss when stringing three double jumps together is like winning the lottery?
The Yellow EMMI is down. Good riddance. So far so good. Not so bad... yet. I'm enjoying it. Like the use of the power-ups here. There's something about this game that makes you want to keep playing. Still EMMI sectors suck and dying over and over to them isn't fun at all. Not looking forward to the last boss stuff especially hearing how some say it's hard...
OST continues to disappoint. Can't remember a single area. Can't even hum it.
I'm not mashing it, I've been trying to get the timing down since I got the fucking thing and it just refuses to work half the time
Spoiler tag your latest ability and will give us more of a hint exactly where you're at
Disagree. I love the tension.getting ready to sell this game over the stupid EMMI mechanics. What a poor design decision. Really wrecks the pacing when you die over and over.
Take the green transporter to Burenia and then go to the green diffusion beam door. You'll need the storm missilesyes please
i have the speed thing that makes you run really fast
Your arm cannon has to be pointing at the enemy you want to lock. If the enemy is in front of you it just works, but if its in any other place you need to aim to lock
I'm not mashing it, I've been trying to get the timing down since I got the fucking thing and it just refuses to work half the time
Why did they make Samus move like a goddamn Goomba, honestly
There's more of a delay than you think there is/than feels natural, you do it in a rhythm when she's just about to come downI'm not mashing it, I've been trying to get the timing down since I got the fucking thing and it just refuses to work half the time
Why did they make Samus move like a goddamn Goomba, honestly
thanks - oh, so the lockon only starts triggering once the aim beam has gone over an enemy? i guess that makes sense
I'm not mashing it, I've been trying to get the timing down since I got the fucking thing and it just refuses to work half the time
Why did they make Samus move like a goddamn Goomba, honestly
I'm happy that Samus double jump feels different. It's a uniquely metroid thing compared to other metroidvanias.There's more of a delay than you think there is/than feels natural, you do it in a rhythm when she's just about to come down
It's annoying but once you get it down you should just be able to indefinitely float around everything
You can shoot those downThe problem is the homing missiles, I cannot jump over them, I cannot slide under them unless I am immediately sliding the instant they come out, and I cannot air dash through them - so it's kind of just jumping around randomly like a moron and hoping that's enough to avoid them
Super stuck in Dairon, really don't know how I can advance more… any hints?
You dont specifically need the aim beam, for example it works without aiming if the enemy is standing in front of you as the arm cannon is always pointing foward.
don't worry i also think the way this game does double jump is stupid (and i beat the game). dunno why they couldn't just do it like how every other game would do itI really shouldn't have to do an EWGF just to do a goddamn double jump, give me a break
I like it when I'm in the rhythm but it certainly punishes you for mashing it out when under the stress of a boss fight lol, just like Samus you gotta keep coolI'm happy that Samus double jump feels different. It's a uniquely metroid thing compared to other metroidvanias.
I finished super metroid for the first time a couple months ago and Dread is far more forgiving on the timing. I never felt that confident with it in SM, but was easily using it after trying it a couple times in Dread.Space jump timing never really was an issue for me in this game personally, but I suspect that's a result of years of experience with the franchise ingraining the timing in me since I feel like I remember having trouble with it during earlier Metroid games
start the boost at the room above and get your shinespark to go diagonal. That's how I did it.
The fact that I have screw attack makes it hard to wall jump when I want to, let alone do the shinespark without triggering another jump.I start my dash in the tram room to the right, you should get the boost right as you enter this room, and then you time your jumps so you jump on the platform right above the "LO" in global map on your second screen shot and then jump again towards the end of the platform with the magnet wall on it. No need to shinespark.
I'm hitting uninstall, I'm not subjecting myself to this nonsenseyou're hitting the double jump again only at the apex of her first jump right?
hyperbole, but sureThen they give you 5-phase boss fights with no checkpoints, when every phase bullet sponges hundreds of shots and you have to mash the Y button for 10 minutes just to get back to where you're trying to progress
I saw the video about 10 minutes after I beat it and I was so mad because I figured something would happen if you got them but I had no idea.. it would be..... THAT effective lolWhen it's blowing you away and you have the projectiles coming in front of you, you can boost, shinespark and kill the boss in 1 hit
I'm hitting uninstall, I'm not subjecting myself to this nonsense
I regret spending money on this - it was so close to being good, but EMMIs are not fun or interesting because one-hit kills and because the optimal way to handle them is to just sprint through the zone and up they aren't in your way, the "stalking" part is a non-factor if you're playing it properly (and then they don't even actually go away if you hide from them anyway)
Then they give you 5-phase boss fights with no checkpoints, when every phase bullet sponges hundreds of shots and you have to mash the Y button for 10 minutes just to get back to where you're trying to progress
No fucking thank you
I mean in no way is the space jump as hard as EWGF (good 15 years of competitive Tekken here), there's no 5 phase boss fight in the game (the max is 3 unless you want to count QTEs), nothing is a bullet sponge if you're approaching it correctly, and it shouldn't take you 10 minutes to return literally anywhere in the game. But I mean you were mostly correct about EMMIs, so I guess that wasn't hyperbole.
Anyone wanna watch Kraid (difussion beam boss) just melt? (not a bomb quick kill)
I think you're still before the 2nd boss .I got the Morph Ball & Wide Beam. Already went back to Cataris & Arteria and didn't find any leads. Thanks
I mean in no way is the space jump as hard as EWGF (good 15 years of competitive Tekken here), there's no 5 phase boss fight in the game (the max is 3 unless you want to count QTEs), nothing is a bullet sponge if you're approaching it correctly, and it shouldn't take you 10 minutes to return literally anywhere in the game. But I mean you were mostly correct about EMMIs, so I guess that wasn't hyperbole.
Is he using a turbo controller or giving himself carpal tunnel
Also had no idea about that counter at the end, but the little flash is there, definitely speeds things ups
Phase 1
Golden Phase 2
Flying Phase 3
Wingless Phase 4
X Phase 5
But please, continue
Phase 1
Golden Phase 2
Flying Phase 3
Wingless Phase 4
X Phase 5
But please, continue
I finished super metroid for the first time a couple months ago and Dread is far more forgiving on the timing. I never felt that confident with it in SM, but was easily using it after trying it a couple times in Dread.
Congrats! You have overcome the trial of the Flappy Bird.YAY. PARALYZED FINGER OR NO I FINALLY BEAT Experiment Z 57
God that was satisfying.
First two are the same phase, it's the same attacks waiting for a counter prompt, the last one isn't a phase it's a QTE at bestPhase 1
Golden Phase 2
Flying Phase 3
Wingless Phase 4
X Phase 5
But please, continue
It's ok if you don't like the game. However not everyone sees the issues you do with it. Not every game is for everyone. Had you played metroid before?
WHAT DOES THAT MEAN
You can do it on another boss later so experimentI saw the video about 10 minutes after I beat it and I was so mad because I figured something would happen if you got them but I had no idea.. it would be..... THAT effective lol
Oh I see what this is, you're just quite bad at the game. Sorry, but this is one of the most sublimely controlling metroidvanias on the market and "stringing 3 double jumps" together is very easy.How the fuck am I supposed to beat the last boss when stringing three double jumps together is like winning the lottery?