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Neat

Avenger
Oct 25, 2017
1,107
New York City
Spanish gaming website Vandal published an article detailing how due to company policy, developers who worked for MercurySteam (which is based in Madrid) were not included in the game's credits if they worked for less than 25% of the game's total development time. MercurySteam insists they can make exceptions to this policy for "exceptional contributions" but they seem to be very vague on what exactly they consider exceptional.

Several former employees have stepped forward to make accusations against the company for this treatment and were interviewed for the piece. They claim the game has been in dev for 4 years, thus making 12 months the minimum for accreditation. Obviously due to the nature of game dev and the various positions and skills involved, not everyone is necessary for 12 months or longer.

"I would like to sincerely congratulate the Metroid Dread team for putting out such an exceptional game. I am not surprised by the quality of the game, as the amount of talent on that team was through the roof," he wrote on October 12 in his LinkedIn Roberto Mejías, 3D artist . "I know it first hand because, despite not appearing in the game's credits, I was part of that team for about eight months."

Another different source, who prefers not to spread his name to avoid "problems", who worked at MercurySteam and was involved in the development, tells us by email that he was working for more than 11 months and does not appear in the credit titles of Metroid Dread . "Not accrediting the work of the team that puts all the love in the project, and the effort, is a very ugly practice , " he says.

Regarding the clause mentioned by the MercurySteam representative, he comments: "the 25% issue sounds like an invented one to me and that it suited them well for the above case ... but hey, neither 25% nor 1%, if I have participated you should put [ in credits] ".

To make matters worse, it appears that MercurySteam has a clause in their employee contracts stating that employees need to give 42 working days notice if they intend to leave their positions (Spain's workers' statue defines 15 days notice as a minimum), and those who don't honor their 42 day policy incur a financial penalty.

The developer says that he left the Madrid studio to fill a position in another company, but that when he left MercurySteam before the 42 days mentioned, they imposed a financial penalty . "I know that they did the same to another colleague," he adds. Another person in a similar situation, who did not give notice of his departure with those 42 days notice required by the study, reported in human resources that according to the Collective Agreement it is only necessary to give 15 days notice and managed not to receive an economic sanction, although neither appears in the game's credits after working on its development for 11 months.

Honestly it's a terrible and shameful situation all around, and one that puts a dark mark on a great game. They should be credited for *any* contribution, especially considering how well received the game is. Not being able to prove to your future employers that you worked on it frankly sucks.

More at the link (article in Spanish):
https://vandal.elespanol.com/notici...en-metroid-dread-no-aparecen-en-los-creditos/

Google translated link:
https://vandal-elespanol-com.transl...auto&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=nui
 

Neiteio

Member
Oct 25, 2017
24,135
Nintendo should rectify this immediately. They don't need this cloud hanging over the head of an otherwise all-time classic.

Get the full list of all who contributed at MercurySteam, and patch them into the credits. It's the right thing to do.
 

tobes231

Prophet of Truth
Member
Jul 10, 2019
620
Australia
That's piss poor. Doesn't matter if you work on a game for 4 years or 4 days, you still deserve to be credited.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,741
I hate this fucking trend. Devs should credit everyone who worked on a game, regardless of how long, and regardless of whether they were at the company when the game shipped.
 

Regulus Tera

Member
Oct 25, 2017
19,458
What's up with so many companies across so many entertainment industries fucking up with credits? I remember a similar situation in Space Jam 2
 

K Samedi

Member
Oct 27, 2017
4,990
That seems like a dumb requirement. I mean you can thank the big contributors with special messages in the credits but everyone who put in even a few hours of work should be mentioned.
 
Oct 25, 2017
34,798
Come the fuck on MercurySteam. You're on a high with the praise and sales Dread is getting, you need to rectify this quickly.
 

Mifec

Member
Oct 25, 2017
17,752
Man fuck I heard a story like this in the last couple years too about some big company? Like leaving the project means you don't get in the credits at all.
 

Deleted member 5129

User requested account closure
Banned
Oct 25, 2017
2,263
Yeah, welcome to game dev. I'm literally afraid to even consider changing jobs currently because it probably means I would not be credited on the project I'm working on. Weeeeeeeeeeew.
 

Arex

Member
Oct 27, 2017
12,508
Indonesia
Unfortunately not crediting employees who contributed but left midway still happens quite a bit.
Some games only list the studio names or the leads too.
 
Jul 1, 2020
6,594
I hate that there isn't a standard for credits in the game industry like I'm sure there is for film and TV. There have been a lot of instances where people are left out for something as dumb as not being in the office the day the credits were being written.
 

jph139

One Winged Slayer
Member
Oct 25, 2017
14,379
The fact this keeps happening is so weird to me.

Like, who cares if they were only there a few months? How hard is it to just throw everybody on there? It's the pettiest shit - it's not like the average person is even reading them or there's concerns over length or whatever. Just be nice.
 
Oct 26, 2017
20,440
Mercury Steam's CEO has always suuuuuuuuper sucked.

Would be good if Nintendo could buy the company and pay him to go away, but I doubt they're interested in that financial commitment (and I'm not sure the Spanish government would be a fan of Nintendo purchasing them either)
 

Xwing

Unshakable Resolve - One Winged Slayer
Member
Nov 11, 2017
9,879
This is unfortunately becoming a common practice across the games industry. I think it's motivated by companies wanting to avoid poaching of talent, but threatening not to be credited on the game is one of the shittiest possible ways to go about that. This is why unionization is important, to avoid shit like this.
 

shoptroll

Member
May 29, 2018
3,680
I hate this fucking trend. Devs should credit everyone who worked on a game, regardless of how long, and regardless of whether they were at the company when the game shipped.

This is at least a minor improvement at least from the old days. Sierra I believe wouldn't put people in their credits if they left the company before a game went to master.
 

P-Bo

One Winged Slayer
Member
Jun 17, 2019
4,405
Goddamn it, and after all the high praises I had to sing. This is some disappointing shit.
 

cheesekao

Member
Dec 1, 2017
2,780
I never understood why some companies are so shitty when it comes to credits. I mean, what exactly do you stand to lose when including someone? Less than 1kb worth of text data?
 
Oct 25, 2017
11,481
I've done full localisations for many games - including some really big ones - and it's pretty much only Ubisoft that gives you a full credit.
It's shitty.
 

Atolm

Member
Oct 25, 2017
5,829
Welcome to Spain's job market. Low pay and exploitative even for high positions. Imagine how it is for those at the bottom.
 

ScOULaris

Member
Oct 25, 2017
9,622
I don't even understand why any company would do this intentionally. They need to patch a new, more complete credits into the game ASAP, IMO.
 

Acidote

Member
Oct 26, 2017
4,974
Now, this is typical Spanish. I can assure you there's a useless person in a management position that's in the credits without doing shit.
 

Capricorn

Avenger
Oct 25, 2017
706
Yeah, Mercury Steam is infamous for being a shitty place to work at in the Spanish dev community. I've heard too many horror stories about the CEO and the absolutely godawful pay, shitty even for the absolutely embarrassing Spanish gamedev standards.

If they were halfay decent, I would have applied there in a heartbeat as soon as I knew they were working with Nintendo, but working at MercurySteam? Nah son, nothing is worth that.
 

stersauce

Prophet of Truth
Avenger
Oct 28, 2017
3,766
san jose, ca
this feels like the opposite of what a lot of companies do these days. did you tangentially contribute to this game somehow? you're in the credits
 

--R

Being sued right now, please help me find a lawyer
Member
Oct 25, 2017
12,785
Nothing new under the MercurySteam sun. They've always been problematic as hell.