Spanish gaming website Vandal published an article detailing how due to company policy, developers who worked for MercurySteam (which is based in Madrid) were not included in the game's credits if they worked for less than 25% of the game's total development time. MercurySteam insists they can make exceptions to this policy for "exceptional contributions" but they seem to be very vague on what exactly they consider exceptional.
Several former employees have stepped forward to make accusations against the company for this treatment and were interviewed for the piece. They claim the game has been in dev for 4 years, thus making 12 months the minimum for accreditation. Obviously due to the nature of game dev and the various positions and skills involved, not everyone is necessary for 12 months or longer.
To make matters worse, it appears that MercurySteam has a clause in their employee contracts stating that employees need to give 42 working days notice if they intend to leave their positions (Spain's workers' statue defines 15 days notice as a minimum), and those who don't honor their 42 day policy incur a financial penalty.
Honestly it's a terrible and shameful situation all around, and one that puts a dark mark on a great game. They should be credited for *any* contribution, especially considering how well received the game is. Not being able to prove to your future employers that you worked on it frankly sucks.
More at the link (article in Spanish):
https://vandal.elespanol.com/notici...en-metroid-dread-no-aparecen-en-los-creditos/
Google translated link:
https://vandal-elespanol-com.transl...auto&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=nui
Several former employees have stepped forward to make accusations against the company for this treatment and were interviewed for the piece. They claim the game has been in dev for 4 years, thus making 12 months the minimum for accreditation. Obviously due to the nature of game dev and the various positions and skills involved, not everyone is necessary for 12 months or longer.
"I would like to sincerely congratulate the Metroid Dread team for putting out such an exceptional game. I am not surprised by the quality of the game, as the amount of talent on that team was through the roof," he wrote on October 12 in his LinkedIn Roberto Mejías, 3D artist . "I know it first hand because, despite not appearing in the game's credits, I was part of that team for about eight months."
Another different source, who prefers not to spread his name to avoid "problems", who worked at MercurySteam and was involved in the development, tells us by email that he was working for more than 11 months and does not appear in the credit titles of Metroid Dread . "Not accrediting the work of the team that puts all the love in the project, and the effort, is a very ugly practice , " he says.
Regarding the clause mentioned by the MercurySteam representative, he comments: "the 25% issue sounds like an invented one to me and that it suited them well for the above case ... but hey, neither 25% nor 1%, if I have participated you should put [ in credits] ".
To make matters worse, it appears that MercurySteam has a clause in their employee contracts stating that employees need to give 42 working days notice if they intend to leave their positions (Spain's workers' statue defines 15 days notice as a minimum), and those who don't honor their 42 day policy incur a financial penalty.
The developer says that he left the Madrid studio to fill a position in another company, but that when he left MercurySteam before the 42 days mentioned, they imposed a financial penalty . "I know that they did the same to another colleague," he adds. Another person in a similar situation, who did not give notice of his departure with those 42 days notice required by the study, reported in human resources that according to the Collective Agreement it is only necessary to give 15 days notice and managed not to receive an economic sanction, although neither appears in the game's credits after working on its development for 11 months.
Honestly it's a terrible and shameful situation all around, and one that puts a dark mark on a great game. They should be credited for *any* contribution, especially considering how well received the game is. Not being able to prove to your future employers that you worked on it frankly sucks.
More at the link (article in Spanish):
https://vandal.elespanol.com/notici...en-metroid-dread-no-aparecen-en-los-creditos/
Google translated link:
https://vandal-elespanol-com.transl...auto&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=nui