A couple of things I'd like to see added to the list: (1) gamepass unlocks the highest tier of first-party titles, (3) drop the Gold requirement for F2P titles.
BC is up to the publisher of the game. Take-Two has not made the games available in the BC program so they're not."-Microsoft shows they won't hold back a BC title just because it has a remaster, i.e. Halo games are BC even though MCC exists, Gears 1 is BC even though the Gears Ultimate remaster exists, etc..."
This is mostly true. You can't play the original Grand Theft Auto games (or at least San Andreas). You only get the Android/iOS version of the game unless they fixed that?
so including rechargeable batteries is anti consumer now? lol. the reach.
LOL chill don't be offended that ppl don't like Xbox as much as you , but I agree tho they did some good still tho, gotta wait to next Gen to see if they actually do more new ups that I'd personally be interested in but as of now they are doing goodI wonder why some people are apparently uncapable of liking Playstation and at the same time saying "Yes, it's true, Xbox is being pro-consumer"
It's fine people, Sony won't stop being your friend.
I don't even own an Xbox but yes, what they are doing is amazing. I kinda want an One just for 360 BC tbh.
What part of my post suggests I'm offended?LOL chill don't be offended that ppl don't like Xbox as much as you , but I agree tho they did some good still tho, gotta wait to next Gen to see if they actually do more new ups that I'd personally be interested in but as of now they are doing good
Microsoft's work with BC really can't be commended enough. They're setting a gold standard and one that I hope the industry at large pushes towards.
I understand why Sony and Nintendo can't exactly match them due to various legacy circumstances regardling emulation, interface, media, etc, but both could be doing so much more than they currently are.
LOL chill don't be offended that ppl don't like Xbox as much as you , but I agree tho they did some good still tho, gotta wait to next Gen to see if they actually do more new ups that I'd personally be interested in but as of now they are doing good
This part right here
Very condescending remark
What am I projecting exactly?Why are you projecting? His posts dont insinuate he is offended at all.
Microsoft's work with BC really can't be commended enough. They're setting a gold standard and one that I hope the industry at large pushes towards.
I understand why Sony and Nintendo can't exactly match them due to various legacy circumstances regardling emulation, interface, media, etc, but both could be doing so much more than they currently are.
I literally do not understand how that means I'm offended, but whatever floats your boat lol. As I said, I don't even own an Xbox One.This part right here
Very condescending remark
again tho I agree they really stepped up since that shit show reveal honestly I probably would have got an Xbox one for scale bound and with bc I probably could have gotten a chance to play blue dragon only game Xbox had that I always wanted to play cryingjordan.gif
Edit I lied also I wanted crackdown 1 too
What am I projecting exactly?
Going forward both need to. There's more to BC than just retaining ISA and chip vendors though, it's still a lot of work and there's no easy fix outside directly including legacy hardware.But going forward they could. If the PS5 moves away from x86 and they don't allow BC with PS4 while the next Xbox will have four generations of games playable on day 1 it'll be a mistake. Likewise Nintendo is in a good position with the Switch since Nvidia is always improving on that line of hardware.
Just seemed unnecessary is all my friendI literally do not understand how that means I'm offended, but whatever floats your boat lol. As I said, I don't even own an Xbox One.
PS5 isn't moving away from x86. There's literally no reason to not have BC in PS5. If it doesn't, it would be down to reasons that have absolutely nothing to do with hardware.But going forward they could. If the PS5 moves away from x86 and they don't allow BC with PS4 while the next Xbox will have four generations of games playable on day 1 it'll be a mistake. Likewise Nintendo is in a good position with the Switch since Nvidia is always improving on that line of hardware.
I understand why Sony and Nintendo can't exactly match them due to various legacy circumstances regardling emulation, interface, media, etc, but both could be doing so much more than they currently are.
X86 isn't a magic bullet. There will be hardware issues that need solving moving from Jaguar to Ryzen, plus fixing PS4's security loopholes if they offer BC. Unless Sony literally include the PS4 SoC in PS5 there will be hardware roadblocks to BC, just not as insurmountable as moving from PS3 to PS4 was.PS5 isn't moving away from x86. There's literally no reason to not have BC in PS5. If it doesn't, it would be down to reasons that have absolutely nothing to do with hardware.
One way I could see them not including BC is if they wanted to attract even more consumers to the PS4 while compensating for it by providing more new exclusives for the PS5. It would be a shitty thing to do, but it could potentially increase the overall number of sales for both consoles. Besides, they're likely to do something like this going by what they've been doing this gen.
This is true.X86 isn't a magic bullet. There will be hardware issues that need solving moving from Jaguar to Ryzen, plus fixing PS4's security loopholes if they offer BC. Unless Sony literally include the PS4 SoC in PS5 there will be hardware roadblocks to BC, just not as insurmountable as moving from PS3 to PS4 was.
This is true.
It's far more likely to help provide BC but it's not just so simple as running the exact same software onto the new system and it will still cost something to create that.
IMO the cost I would guess is well worth it, and I do want the feature, so I sincerely hope Cerny chooses to do so.
Very much agree. I think it can be used as a launchpad especially to start next gen and that will definitely affect the makeup of the rest of the gen having a lead earlyWhile lack of BC hasn't hurt in the past, I do believe going from this gen to next whoever doesn't have BC is going to get blasted hardcore. People are too invested into their digital ecosystem to be asked to start at square one again. We already know Xbox will have it so if Playstation does not it's going to be a huge deal.
Who was in charge of MS in 2010-2013 when the final XB1 plans would have been getting locked down? Who has been in charge since 2014? The Microsoft you see now is a completely different beast to back then. There has been almost a complete paradigm shift within the company towards embracing the wants/needs of he consumer across the board as their way of getting people to use their products. This is evident across almost every product, from office to windows to Xbox.It's only a "paranoid fantasy" if you completely disregard the fact they they've already shown their hand and revealed their goals for the industry and their place in it. Some of y'all are convinced the intent has changed. All I'm doing is pointing at what they are doing and saying "hey this patchy hey are charging full steam ahead down leads to the same scenario that folks took s o much umbrage witha few years back." If you think that's paranoid then we have very different definitions of the word.
Microsoft implementing decisions like cross play and backwards compatibility weren't done out of compassion. Microsoft was behind Sony in the exclusives department, writes a relatively simple first party emulator for its Powerpc console architecture, software that probably has far lower investment cost than a full first party game, and implements it. Microsoft has an install base significantly behind Sony's, suddenly starts supporting cross-play.
There's no wider philosophy of promising to deliver a higher level of customer service to consumers strategically, full backward compatibility forever by promising to straight port their x86 emulator to all future x86 console platforms and maintain their current level of backward compatibility so you don't need to buy a new boxed copy of a previous generation's game.
They are just a number of tactical decisions Microsoft made for this console cycle.
Not to mention, they're still charging gamers an incredible amount for online play via Xbox Live, far in excess of the underlying cost to operate the Xbox Live platform. Never forget that business model, it's both delivered rivers of gold to Microsoft and raised the total cost of ownership of a console over the maybe 8 years consumers wait between console purchases dramatically above what it used to be. And when the cost of maintaining and running gaming servers is a fraction of what it was 20 years ago, Xbox Live is still sold at the same price and gating multiplayer.
That has nothing to do with Microsoft "holding back" anything. MS make games BC when a publisher asks/let's them. It's not an android version, it's a 360 port of the android version, and not one that's in MS's control. 1000000% wrong here.This is mostly true. You can't play the original Grand Theft Auto games (or at least San Andreas). You only get the Android/iOS version of the game unless they fixed that?
"Charging gamers an incredible amount for online play".... I'm sorry but in no world is USD$60 a year an incredible amount. It's actually an incredibly low amount. How many worldwide server farms and network infrastructures do you own and maintain? You know the costs? Their servers use billions of dollars worth of electricity every year. $60 a year wouldn't even cover the costs of a single virtual server for a year, let alone a physical one that runs a number of virtual ones.
Also calling it a "relatively simple first party emulator" is one of the biggest downplays I've ever seen on a gaming forum. Most people thought it was impossible to have 360 emulation on the XB1..
Being doable doesn't mean that it's easy.
But you're not paying $60 to play one game for a year, you're paying $60 for servers for potentially dozens of different games, all with 24/7 uptime, with unlimited cloud storage space for saves and clips, for R&D of new features, for far more than you're giving them credit for. One VM that I run in azure costs more than $60 per month. Hell one app service that I run in azure costs more than that per month.If I paid $60 per person per year for my Minecraft server I'd be getting ripped off. $5 a month gets you a 2GB Ram Minecraft server these days which is more than enough for 30+ people logged in at any one time, that's 60 dollars a year to cater to 30 people logged in, 24/7. And that's for me to do it, to say that Microsoft who run one of the largest server businesses on the planet in Azure don't have economies of scale that utterly minimise those costs is ludicrous. You only have to look at the rates AWS charges to get an idea of how cheap hosting cloud computing is becoming.
Servers do not cost that much money, players have been hosting their own servers for video games since the 1990s and whilst a Quake 3 server and such does cost a moderate amount a year, $60 per person would be an absurd amount, especially when you have a small percentage of the overall Xbox Live subscribers playing at any one time.
Because most people are not software engineers and wouldn't have a clue about basic software development.
It was always perfectly possible to do emulation of the XB360, and Microsoft have the advantage of possessing the entire source code and documentation for the Xbox 360 and far more technical expertise than the fans behind Dolphin, who reverse engineered an emulator for console also using the PowerPC architecture without documentation.
The issue was always willingness, never ability.
Being doable doesn't mean that it's easy.
It's a rather common joke we use in my field (you know, software engineering) "everything is possible, it's just a matter of effort".
360 games running on an X1 CPU is pure fucking magic (which actually involves some custom dedicated parts, because yeah it's far from easy to run code designed for Xenon on a Jaguar with comparable performance).
But you're not paying $60 to play one game for a year, you're paying $60 for servers for potentially dozens of different games, all with 24/7 uptime, with unlimited cloud storage space for saves and clips, for R&D of new features, for far more than you're giving them credit for. One VM that I run in azure costs more than $60 per month. Hell one app service that I run in azure costs more than that per month.
Like I said, in no world is $60 a year expensive for what you get. Most people would spend that on coffees or softdrink in probably any given 2 week period.
AA batteries for controllers. It's likely gonna be a hassle sourcing replacement Dualshock 4 and JoyCon batteries 20 years from now, but you'll probably still find AAs easily.
You literally have no idea how much it costs MS for 1 persons Xbox live services for a year. $60 is such a tiny, insignificant amount of money for an entire year that it's hard to see how it covers costs.And how much did your app service cost to run with the same specs you have now in Azure 3-5 years ago? I guarantee the price has come down in that period.
That's the whole thing about Xbox Live, the cost of hosting on servers has decreased massively since its launch 15+ years ago, and yet they actually hiked the price for it in 2010, not passing the cost savings onto the consumers.
So much of the profit margin for the entire Xbox division is built into that bloody $60 a year service it's ridiculous, the margins are insane. It absolutely costs Microsoft far less to provide Xbox Live per customer per year than 60 dollars, yes there are a lot of servers to maintain but across the entire cloud computing business model it averages out.
If you actually drill down it's one of the principle profit drivers of the entire gaming division, which is why Microsoft happily trumpets the fact it has 59 million Xbox live Gold subscribers compared to Playstation's 34 million, with the caveat that on Playstation you can play Fortnite multiplayer without PS+, unlike on Xbox, lowering the overall uptake. That's the entire point of console gaming, lower the headline cost with cheap consoles and then make money off the tariff on each $60 boxed game sale, the 30% margin on the digital storefront, and the river of gold that is Xbox Live.
The gross margin on the gaming divisions for both Sony and Microsoft are actually fairly large, there's a reason the gaming division is seen as the holy grail for Sony when so many of its segments are underperforming.