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Kolbe1894

Member
Oct 25, 2017
2,159
WTF? timing?
So MS can't post a job posting in their web site when they find out they need new employees, unless the job position could make "hardcore gamer" happy?
 

ElBoxy

Member
Oct 25, 2017
14,125
I don't think I mentioned anything about an outcry about Avatars. I was talking about the 'timing' and then went on to mention GOW. It was GOW I was addressing when trying to assess the overall feelings coming from the XB fanbase. I don't think even you could disagree GOW stirred the industry up and lead to a lot of vitriol towards MS, although if you are judging everything entirely on this forum, perhaps it didn't appear here? I could have sworn it did though.
If your gonna bring up GoW at least do it under a context that makes sense, like a AAA game announcement, instead of what is essentially an updated console app.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,678
This is a good thing, It means the chunk of Rare that has been doing avatars will be freed up
 

wapplew

Banned
Oct 25, 2017
1,163
VP Spencer deliver again.
That's two new studios already, who know how many more Spencer will get.
 

Kilgore

Member
Feb 5, 2018
3,538
Please someone call Jim Sterling and ask him when is aprópiate for Microsoft to spent money to buy new carpet for the 343 offices.
 

Gundam

Banned
Oct 25, 2017
12,801
To build avatar experiences.
We don't know how much work that encompasses though. They could be making a number of Avatar games or like a Nintendo Land type thing. In addition to supporting the Avatar system, you'd bet that would require a capable studio. Its also probably better to let a studio develop a work flow and culture than it is to have like 10 people on some project no one at the company would care about.
 

Klaphat

Banned
Dec 18, 2017
751
I loved the 360 avatars and games like 1vs100, doritos crash course and keflings. Also being able to use your avatar in games like Bomberman was great. There is a real lack of party arcade games, especially the simple cute ones we had with the 360 avatars. A game like doritos crash course was hilarious with friends. I would love to have it back this gen, with maybe a course editor so you could make your own courses and download others. Honestly a new Fuzion Frenzy with avatars would be day one buy from me!

I would actually love if they mentioned avatars at E3 and showed a short slideshow with clips from upcoming avatar games. I miss them this gen. It's one of the things that consoles do so well...
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
I don't think I mentioned anything about an outcry about Avatars. I was talking about the 'timing' and then went on to mention GOW. It was GOW I was addressing when trying to assess the overall feelings coming from the XB fanbase. I don't think even you could disagree GOW stirred the industry up and lead to a lot of vitriol towards MS, although if you are judging everything entirely on this forum, perhaps it didn't appear here? I could have sworn it did though.

Why are you trying to forge a link of an OS feature to game? I mean this does highlight your flawed perspective of MS and the industry as a whole. This isn't a response to content, it never was, that's your desperation to draw conclusions that aren't there.
 

Gestault

Member
Oct 26, 2017
13,356
The reactions lamenting that a company dare hire for a division/position not specifically tied to a different problem is embarassing.
 

Van Bur3n

Avenger
Oct 27, 2017
26,089
Having an studio focused on avatars =/= your main focus as a company is developing avatars.

I'm afraid this post contains a level of common sense that is not allowed on ERA. I ask that everyone refrain from using this line of thought and continue your knee jerk reactions with little desire to understand things.
 

Mondy

Banned
Oct 25, 2017
2,456
User Banned (3 Days): System Warring + Accumulated infractions for antagonistic behavior
ritter.gif


You don't need fucking "avatar experiences" Microsoft, you need GAMES.
 
Oct 25, 2017
7,523
I'm actually surprised that I feel kinda excited for the new avatars. No idea why. Too bad I can't have my red dead redemption suit with a Dr. Pepper can as a head any more though.

I know everyone is wanting to see Doritos Crash Course, but I wanna see more stuff like Keflings.

JDWO5PN.gif


Doritos Crash Course and 1 vs 100 please.

Hell, I'd take another Doritos Crash Course

Some of the avatar games from the 360 era were unironically among the most fun titles of the generation. From the Kinect games like Kinect Sports to stuff like Doritos Crash Course and 1v100.



Gimme another Crash Course and Joyride.

This is great news to me. I love the avatar system and think it was done very well in the 360 days. Avatars have so much potential for casual gaming and gaming in general, 1 vs 100, Doritos Crash course are cool games. I want more of that

It's ridiculous how good Crash Course was.

A game like doritos crash course was hilarious with friends. I would love to have it back this gen, with maybe a course editor so you could make your own courses and download others.

d0Y8W.gif
 

Papacheeks

Banned
Oct 27, 2017
5,620
Watertown, NY
I'm afraid this post contains a level of common sense that is not allowed on ERA. I ask that everyone refrain from using this line of thought and continue your knee jerk reactions with little desire to understand things.

No one is saying that they can't do both. As threads have popped up showing they are prepping talent for the future. But when you see listings that are looking for top talent in the game development industry being used for avatar creation/games it just comes off wrong. They should be not making a big deal about avatars with these types of job postings, I would rather there be info in them looking for people who can work with the creation team in avatar or be overseer/top tier development for "other" internal projects.
 

Morgan J

Member
Oct 26, 2017
1,685
So many drive by posts in here lacking Common Sense.

100% avatar stuff for Microsoft from now on, really?
 

Gestault

Member
Oct 26, 2017
13,356
No one is saying that they can't do both. As threads have popped up showing they are prepping talent for the future. But when you see listings that are looking for top talent in the game development industry being used for avatar creation/games it just comes off wrong. They should be not making a big deal about avatars with these types of job postings, I would rather there be info in them looking for people who can work with the creation team in avatar or be overseer/top tier development for "other" internal projects.

It's a job listing. You seem to be suggesting that they can't do both; that they can't have talent in both areas at the same time, and that making a job listing is going too far because it harms (?) hiring for other areas.
 
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Papacheeks

Banned
Oct 27, 2017
5,620
Watertown, NY
It's a job listing. And you seem to be suggesting that they can't do both; that they can have talent in both areas at the same time, and that making a job listing is going too far.

No asking for the type of top tier talent for avatar creation and having a full studio dedicated is what I don't understand. Even if it's for more the avatar games. Would rather that high ranking talent be put on overseeing something else. I thought during the 360 days avatar stuff was done with internal people not a full blown studio?

If this is how they are approaching it I guess their plan for it is way bigger in scope than what I'm imagining.
 

Morgan J

Member
Oct 26, 2017
1,685
No one is saying that they can't do both. As threads have popped up showing they are prepping talent for the future. But when you see listings that are looking for top talent in the game development industry being used for avatar creation/games it just comes off wrong. They should be not making a big deal about avatars with these types of job postings, I would rather there be info in them looking for people who can work with the creation team in avatar or be overseer/top tier development for "other" internal projects.

How do you do No big deal job listings? Wait in a dark alley ? How is it s big deal with searching for talents on indeed?

Maybe they are looking for THE cream de la cream because they want to make the best shit on all fronts?

Its just a job listing man, what is the problem really?
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
No one is saying that they can't do both. As threads have popped up showing they are prepping talent for the future. But when you see listings that are looking for top talent in the game development industry being used for avatar creation/games it just comes off wrong. They should be not making a big deal about avatars with these types of job postings, I would rather there be info in them looking for people who can work with the creation team in avatar or be overseer/top tier development for "other" internal projects.

But... they aren't making a big deal about avatars, it's literally a job posting. It's not meant to please Xbox or Sony fans, it's literally there to help filling a role, and specifying the kind of project you're working on helps finding the right candidate quicker. Avatars have been a thing for over a decade now, it makes sense they would want to look for someone who has a history working on Xbox 360 avatars, Miis, VR avatars and whatnot. And there are other job listings implying triple-A titles being worked on this very moment, including those for that Fable game. The two are really not mutual at all.
 

Gestault

Member
Oct 26, 2017
13,356
No asking for the type of top tier talent for avatar creation and having a full studio dedicated is what I don't understand. Even if it's for more the avatar games. Would rather that high ranking talent be put on overseeing something else. I thought during the 360 days avatar stuff was done with internal people not a full blown studio?

If this is how they are approaching it I guess their plan for it is way bigger in scope than what I'm imagining.

You're criticizing a job listing for asking for talented hires. You seem to find it troubling that a team working on an ongoing project would be organized in a "studio," even though the line between a team and a studio is basically rhetorical. They're hiring a lead for people working on this stuff.

It's fine if you think work around avatars is misguided use of the resources (as in, peripheral fluff vs core product development), but the specifics of how you're trying to get that across are going to make reasonable people not get what you're saying.
 

Papacheeks

Banned
Oct 27, 2017
5,620
Watertown, NY
You're criticizing a job listing for asking for talented hires. You seem to find it troubling that a team working on an ongoing project would be organized in a "studio," even though the line between a team and a studio is basically rhetorical. They're hiring a lead for people working on this stuff.

It's fine if you think work around avatars is misguided use of the resources (as in, peripheral fluff vs core product development), but the specifics of how you're trying to get that across are going to make reasonable people not get what you're saying.

I'm criticizing and trying to understand why they would need a creative director and a top tier one at that for this? I can understand if the avatar games are going to have a good amount of money behind them, but did 360 go to these lengths when avatars were big? Honest question.

Having a whole studio with top talent for avatar creation/games just comes off weird to me.
 

Gestault

Member
Oct 26, 2017
13,356
I can understand if the avatar games are going to have a good amount of money behind them, but did 360 go to these lengths when avatars were big? Honest question.

Having a whole studio with top talent for avatar creation/games just comes off weird to me.

Project manager/creative directors are key to almost any team, just in a general sense. There are people with those titles in projects small enough that it might surprise you. Rare was at the core of the NXE avatar program and a lot of those Kinect avatar games. I think that's the closest analogy for the talent focus during the 360 years, so if that team is being used elsewhere, it makes sense that they want a solid team in its stead.
 

Chettlar

Member
Oct 25, 2017
13,604
I'm criticizing and trying to understand why they would need a creative director and a top tier one at that for this? I can understand if the avatar games are going to have a good amount of money behind them, but did 360 go to these lengths when avatars were big? Honest question.

Having a whole studio with top talent for avatar creation/games just comes off weird to me.

....this is Microsoft. They can afford top for everything they do. Why wouldn't you? Things that will be so tightly identified with the Xbox brand will need to not suck. That's like, super important. Especially when they likely plan to have other games all interact with this system. It NEEDS to be solid and well built. This is the wrong place to cheap out on.

And it's not like they aren't hiring, er how would you say it, low talent? They could be hiring a few interns and things like that. But it is pretty essential to have some good main designer talent if you don't want a project that's going to integrate into your platform system-wide to really screw things up.

You're trying to desperately hold onto the idea that hiring good talent in one area some how precludes one of the richest software companies from investing good talent in another area. It full stop does not. Period. End of story. You need to let go of that idea. It's irrational.
 

Papacheeks

Banned
Oct 27, 2017
5,620
Watertown, NY
....this is Microsoft. They can afford top for everything they do. Why wouldn't you? Things that will be so tightly identified with the Xbox brand will need to not suck. That's like, super important. Especially when they likely plan to have other games all interact with this system. It NEEDS to be solid and well built. This is the wrong place to cheap out on.

And it's not like they aren't hiring, er how would you say it, low talent? They could be hiring a few interns and things like that. But it is pretty essential to have some good main designer talent if you don't want a project that's going to integrate into your platform system-wide to really screw things up.

You're trying to desperately hold onto the idea that hiring good talent in one area some how precludes one of the richest software companies from investing good talent in another area. It full stop does not. Period. End of story. You need to let go of that idea. It's irrational.

I'm trying to rationalize their commitment to Avatars compared to what the invested during 360 era on Avatars. That's all. Like did they have a good size studio back then with similar hires? It's the question I've asked and no one seems keen on answering.
 

Chettlar

Member
Oct 25, 2017
13,604
I'm trying to rationalize their commitment to Avatars compared to what the invested during 360 era on Avatars. That's all. Like did they have a good size studio back then with similar hires? It's the question I've asked and no one seems keen on answering.

They literally had Rare doing it. So.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
I'm criticizing and trying to understand why they would need a creative director and a top tier one at that for this? I can understand if the avatar games are going to have a good amount of money behind them, but did 360 go to these lengths when avatars were big? Honest question.

Having a whole studio with top talent for avatar creation/games just comes off weird to me.

Talent and people like to focus on a variety of aspects of digital entertainment, its not hard to understand.
 

francium87

Member
Oct 27, 2017
3,041
social games (jackbox), party mini games (fusion frenzy), rhythm games, kart games, trivia games (1 vs 100), implementation in 3rd party games (like mii fighters in smash)

lots of potentially cool things can come out it, if they know what they are doing
 

Papacheeks

Banned
Oct 27, 2017
5,620
Watertown, NY
....so they're letting Rare use that talent to make games now and getting a dedicated team. This is literally what people asked for. Quit changing the subject.

You are going to spin this into a negative no matter what I tell you aren't you?

So rare did all their avatar stuff back in 360 days? I would never take top tier people and put them on something like avatar's when that can all be done by internal teams, or a smaller team. But if what people are telling me is true and they are putting money behind it for avatar type games I guess a full dedicated studio is needed in that respect. But I feel couldn't some internal people within Microsoft studios or a small outside studio partner be the cheaper option?
 

Deleted member 18951

User requested account closure
Banned
Oct 27, 2017
5,531
No asking for the type of top tier talent for avatar creation and having a full studio dedicated is what I don't understand. Even if it's for more the avatar games. Would rather that high ranking talent be put on overseeing something else. I thought during the 360 days avatar stuff was done with internal people not a full blown studio?

If this is how they are approaching it I guess their plan for it is way bigger in scope than what I'm imagining.

They should instead look for potential employees with mediocre talent and a modicum of skills and knowledge? What the actual fuck am I reading? lol
 

Papacheeks

Banned
Oct 27, 2017
5,620
Watertown, NY
They should instead look for potential employees with mediocre talent and a modicum of skills and knowledge? What the actual fuck am I reading? lol


Having Lion head studios make SOMETHING like fable heroes is a waste. Having rare work on avatar games is a waste. Sure they could have some key people from those studios over see the developers, but they don't need the full force of that studios to do avatar stuff.

Just my opinion.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,366
Having Lion head studios make SOMETHING like fable heroes is a waste. Having rare work on avatar games is a waste. Sure they could have some key people from those studios over see the developers, but they don't need the full force of that studios to do avatar stuff.

Just my opinion.

What are you even talking about now
 

Dog of Bork

Member
Oct 25, 2017
5,988
Texas
Well, we did say MS needed more studios. Looks like we should have been a little more specific.
Lmao I thought almost exactly this.

Looking forward to record investment in gaming-adjacent studios like they did with HoloLens. (Anyone else remember the hype when they announced that?)
In which a forum goes crazy about controllers in $80 cardboard boxes but is allergic to the idea of games with Avatars.
In which lazy posters accuse others of being contradictory without evidence. Though I'd agree that anyone simultaneously excited for Labo and down on this might not have pure motives, I haven't seen it yet.
 

Papacheeks

Banned
Oct 27, 2017
5,620
Watertown, NY
What are you even talking about now

Maybe read previous posts without giving snark.

Someone brought up Rare who use to work on avatar stuff for MS. I said it was a waste of their talent. The same is for Lion head when they worked on kinect and xbox live titles Fable heroes.

I just don't think dedicating a whole studio to avatar creation/ games is a good use of a actual studio which from what the thread is about is my point. I feel they could get a smaller team of developers either internally, or outsource to a close partner instead of having a dedicated studio with top tier talent.

Just my opinion on the matter, and the attitude is un-needed from you and other's in this thread. I'm not the one posting dumb gifs.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,366
Maybe read previous posts without giving snark.

Someone brought up Rare who use to work on avatar stuff for MS. I said it was a waste of their talent. The same is for Lion head when they worked on kinect and xbox live titles Fable heroes.

I just don't think dedicating a whole studio to avatar creation/ games is a good use of a actual studio which from what the thread is about is my point. I feel they could get a smaller team of developers either internally, or outsource to a close partner instead of having a dedicated studio with top tier talent.

Just my opinion on the matter, and the attitude is un-needed from you and other's in this thread. I'm not the one posting dumb gifs.

I'm reading, i just refuse to believe your argument is real.
I'm still failing to see how one thing stops the other. They can have a new studio with top tier talent (for avatar/avatar related games) and another one for other projects. Or they could have neither. The two things have no relation with each other. Making avatar games won't decrease Microsoft's AAA games

Microsoft was blamed for having no ambition before, now they're wrong for going after good employees as well? How is this even logical

By the way, this (microsoft reworking the avatar system so they can push it again) is old news. So complaining about it now makes even less sense.