If your gonna bring up GoW at least do it under a context that makes sense, like a AAA game announcement, instead of what is essentially an updated console app.I don't think I mentioned anything about an outcry about Avatars. I was talking about the 'timing' and then went on to mention GOW. It was GOW I was addressing when trying to assess the overall feelings coming from the XB fanbase. I don't think even you could disagree GOW stirred the industry up and lead to a lot of vitriol towards MS, although if you are judging everything entirely on this forum, perhaps it didn't appear here? I could have sworn it did though.
WTF? timing?
So MS can't post a job posting in their web site when they find out they need new employees, unless the job position could make "hardcore gamer" happy?
Mojang is a studio. Mojang is also tiny.A whole studio dedicated to that? A team I'd get, but this seems excessive.
I guess tiny is relative.80 people is not that tiny. This one should be around 20-30 or something.
We don't know how much work that encompasses though. They could be making a number of Avatar games or like a Nintendo Land type thing. In addition to supporting the Avatar system, you'd bet that would require a capable studio. Its also probably better to let a studio develop a work flow and culture than it is to have like 10 people on some project no one at the company would care about.
I don't think I mentioned anything about an outcry about Avatars. I was talking about the 'timing' and then went on to mention GOW. It was GOW I was addressing when trying to assess the overall feelings coming from the XB fanbase. I don't think even you could disagree GOW stirred the industry up and lead to a lot of vitriol towards MS, although if you are judging everything entirely on this forum, perhaps it didn't appear here? I could have sworn it did though.
There were a lot of (popular) avatar games during the 360 era.Did you read the thread? Did you at least read the thread title? It says AVATAR
Having an studio focused on avatars =/= your main focus as a company is developing avatars.
I'm actually surprised that I feel kinda excited for the new avatars. No idea why. Too bad I can't have my red dead redemption suit with a Dr. Pepper can as a head any more though.
I know everyone is wanting to see Doritos Crash Course, but I wanna see more stuff like Keflings.
Some of the avatar games from the 360 era were unironically among the most fun titles of the generation. From the Kinect games like Kinect Sports to stuff like Doritos Crash Course and 1v100.
This is great news to me. I love the avatar system and think it was done very well in the 360 days. Avatars have so much potential for casual gaming and gaming in general, 1 vs 100, Doritos Crash course are cool games. I want more of that
A game like doritos crash course was hilarious with friends. I would love to have it back this gen, with maybe a course editor so you could make your own courses and download others.
I'm afraid this post contains a level of common sense that is not allowed on ERA. I ask that everyone refrain from using this line of thought and continue your knee jerk reactions with little desire to understand things.
No one is saying that they can't do both. As threads have popped up showing they are prepping talent for the future. But when you see listings that are looking for top talent in the game development industry being used for avatar creation/games it just comes off wrong. They should be not making a big deal about avatars with these types of job postings, I would rather there be info in them looking for people who can work with the creation team in avatar or be overseer/top tier development for "other" internal projects.
It's a job listing. And you seem to be suggesting that they can't do both; that they can have talent in both areas at the same time, and that making a job listing is going too far.
No one is saying that they can't do both. As threads have popped up showing they are prepping talent for the future. But when you see listings that are looking for top talent in the game development industry being used for avatar creation/games it just comes off wrong. They should be not making a big deal about avatars with these types of job postings, I would rather there be info in them looking for people who can work with the creation team in avatar or be overseer/top tier development for "other" internal projects.
No one is saying that they can't do both. As threads have popped up showing they are prepping talent for the future. But when you see listings that are looking for top talent in the game development industry being used for avatar creation/games it just comes off wrong. They should be not making a big deal about avatars with these types of job postings, I would rather there be info in them looking for people who can work with the creation team in avatar or be overseer/top tier development for "other" internal projects.
WTF? timing?
So MS can't post a job posting in their web site when they find out they need new employees, unless the job position could make "hardcore gamer" happy?
No asking for the type of top tier talent for avatar creation and having a full studio dedicated is what I don't understand. Even if it's for more the avatar games. Would rather that high ranking talent be put on overseeing something else. I thought during the 360 days avatar stuff was done with internal people not a full blown studio?
If this is how they are approaching it I guess their plan for it is way bigger in scope than what I'm imagining.
You're criticizing a job listing for asking for talented hires. You seem to find it troubling that a team working on an ongoing project would be organized in a "studio," even though the line between a team and a studio is basically rhetorical. They're hiring a lead for people working on this stuff.
It's fine if you think work around avatars is misguided use of the resources (as in, peripheral fluff vs core product development), but the specifics of how you're trying to get that across are going to make reasonable people not get what you're saying.
You don't need fucking "avatar experiences" Microsoft, you need GAMES.
I can understand if the avatar games are going to have a good amount of money behind them, but did 360 go to these lengths when avatars were big? Honest question.
Having a whole studio with top talent for avatar creation/games just comes off weird to me.
You don't need fucking "avatar experiences" Microsoft, you need GAMES.
I'm criticizing and trying to understand why they would need a creative director and a top tier one at that for this? I can understand if the avatar games are going to have a good amount of money behind them, but did 360 go to these lengths when avatars were big? Honest question.
Having a whole studio with top talent for avatar creation/games just comes off weird to me.
....this is Microsoft. They can afford top for everything they do. Why wouldn't you? Things that will be so tightly identified with the Xbox brand will need to not suck. That's like, super important. Especially when they likely plan to have other games all interact with this system. It NEEDS to be solid and well built. This is the wrong place to cheap out on.
And it's not like they aren't hiring, er how would you say it, low talent? They could be hiring a few interns and things like that. But it is pretty essential to have some good main designer talent if you don't want a project that's going to integrate into your platform system-wide to really screw things up.
You're trying to desperately hold onto the idea that hiring good talent in one area some how precludes one of the richest software companies from investing good talent in another area. It full stop does not. Period. End of story. You need to let go of that idea. It's irrational.
I'm trying to rationalize their commitment to Avatars compared to what the invested during 360 era on Avatars. That's all. Like did they have a good size studio back then with similar hires? It's the question I've asked and no one seems keen on answering.
I'm criticizing and trying to understand why they would need a creative director and a top tier one at that for this? I can understand if the avatar games are going to have a good amount of money behind them, but did 360 go to these lengths when avatars were big? Honest question.
Having a whole studio with top talent for avatar creation/games just comes off weird to me.
....so they're letting Rare use that talent to make games now and getting a dedicated team. This is literally what people asked for. Quit changing the subject.
You are going to spin this into a negative no matter what I tell you aren't you?
No asking for the type of top tier talent for avatar creation and having a full studio dedicated is what I don't understand. Even if it's for more the avatar games. Would rather that high ranking talent be put on overseeing something else. I thought during the 360 days avatar stuff was done with internal people not a full blown studio?
If this is how they are approaching it I guess their plan for it is way bigger in scope than what I'm imagining.
They should instead look for potential employees with mediocre talent and a modicum of skills and knowledge? What the actual fuck am I reading? lol
Having Lion head studios make SOMETHING like fable heroes is a waste. Having rare work on avatar games is a waste. Sure they could have some key people from those studios over see the developers, but they don't need the full force of that studios to do avatar stuff.
Just my opinion.
Lmao I thought almost exactly this.Well, we did say MS needed more studios. Looks like we should have been a little more specific.
In which lazy posters accuse others of being contradictory without evidence. Though I'd agree that anyone simultaneously excited for Labo and down on this might not have pure motives, I haven't seen it yet.In which a forum goes crazy about controllers in $80 cardboard boxes but is allergic to the idea of games with Avatars.
Maybe read previous posts without giving snark.
Someone brought up Rare who use to work on avatar stuff for MS. I said it was a waste of their talent. The same is for Lion head when they worked on kinect and xbox live titles Fable heroes.
I just don't think dedicating a whole studio to avatar creation/ games is a good use of a actual studio which from what the thread is about is my point. I feel they could get a smaller team of developers either internally, or outsource to a close partner instead of having a dedicated studio with top tier talent.
Just my opinion on the matter, and the attitude is un-needed from you and other's in this thread. I'm not the one posting dumb gifs.