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Lashley

<<Tag Here>>
Member
Oct 25, 2017
60,024
From the Epic court case:

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No idea if this is a requirement for indie devs only
 

LewieP

Member
Oct 26, 2017
18,099
Wow. I was sure they'd be using a carrot rather than a stick. Or at least some kinda soft power rather than outright removing games.
 

Pryme

Member
Aug 23, 2018
8,164
So far, XCloud has been pitched exclusively to play Gamepass games. Does this point to an expansion of the scheme to stream games not on GP? Say, games in your library ?
 
Oct 25, 2017
12,319
The most charitable reading is that xCloud is only a requirement for the specific Dev Kit program, but I doubt that's a fair reading. Also wild that Epic is barring their partners from having their games on streaming platforms.
 

Remark

Member
Oct 27, 2017
3,561
Damn no reason to force it, devs will come over time no reason to be doing all of that.
 

Gassy_N0va

Member
Oct 27, 2017
1,747
I wish we had the actual TLA to go off of, but this seems like a bit much from Microsoft. Especially since I assumed all games on XCloud would be on Game Pass so going to XCloud would be a no brainer
 

LewieP

Member
Oct 26, 2017
18,099
So far, XCloud has been pitched exclusively to play Gamepass games. Does this point to an expansion of the scheme to stream games not on GP? Say, games in your library ?
Legacy contracts MS has with games on Xbox likely wouldn't support that, so MS would likely require updated license agreements. Question in my mind was how they incentivise everyone with a game on Xbox to grant the permission for this.
 

HockeyBird

Member
Oct 27, 2017
12,592
Next reveal from the Epic court case

Nintendo requires indies devs to give them their first born child to release games on the eShop
 

TripleBee

Prophet of Truth
Member
Oct 30, 2017
5,673
Vancouver
Hot take:

This is completely fair. Microsoft wants players to be able to stream games they own - and avoid a weird future where the ability to stream a game varies from title to title.

To avoid this Microsoft is making streaming rights a part of being published on their store.
 

nekkid

Banned
Oct 27, 2017
21,823
Legacy contracts MS has with games on Xbox likely wouldn't support that, so MS would likely require updated license agreements. Question in my mind was how they incentivise everyone with a game on Xbox to grant the permission for this.
The incentive should be more people with access to the game, meaning more play time, meaning more cash. Not sure why any dev would want to opt out tbh.
 

Kyoufu

Member
Oct 26, 2017
16,582
I think eventually, all platform holders will require cloud support, like how everything went digital at the start of the PS4/XB1 gen.
 

thomasmahler

Game Director at Moon Studios
Verified
Oct 27, 2017
1,097
Vienna / Austria
Excuse my ignorance here, but why would a developer not be okay to have their game as part of the XCloud program as long as the users have to purchase the game? Isn't XCloud just meant for people that either don't have an Xbox or don't have access to an Xbox?

What I'm asking is: What's the potential downside here? As long as people paid for the license to play the game, why would I care as a dev if they play on a PC or an Xbox or stream the game through XCloud to whatever device?

I guess one 'downside' is that people might not double-dip as much anymore...?
 

Knight613

Member
Oct 25, 2017
20,788
San Francisco
Hot take:

This is completely fair. Microsoft wants players to be able to stream games they own - and avoid a weird future where the ability to stream a game varies from title to title.

To avoid this Microsoft is making streaming rights a part of being published on their store.
So their answer is to force indie developers to agree or don't allow them on Xbox at all?
 

pg2g

Member
Dec 18, 2018
4,811
Hot take:

This is completely fair. Microsoft wants players to be able to stream games they own - and avoid a weird future where the ability to stream a game varies from title to title.

To avoid this Microsoft is making streaming rights a part of being published on their store.

Agreed. Streaming rights should be part of their standard licensing agreement.
 

Zyae

Prophet of Truth
Banned
Mar 17, 2020
2,057
Excuse my ignorance here, but why would a developer not be okay to have their game as part of the XCloud program as long as the users have to purchase the game? Isn't XCloud just meant for people that either don't have an Xbox or don't have access to an Xbox?

What I'm asking is: What's the potential downside here? As long as people paid for the license to play the game, why would I care as a dev if they play on a PC or an Xbox or stream the game through XCloud to whatever device?

I guess one 'downside' is that people might not double-dip as much anymore...?

The "downside" is epic is worried about their bottom line
 

brokenswiftie

Prophet of Truth
Banned
May 30, 2018
2,921
Doesn't seem that bad
considering Sony made digital games a requirement for vita and PS4
seems like an evolution of that into cloud
 

LewieP

Member
Oct 26, 2017
18,099
The incentive should be more people with access to the game, meaning more play time, meaning more cash. Not sure why any dev would want to opt out tbh.
You wouldn't want a cut from Microsoft using your content for a commercial service?

Devs typically get paid to ie be on Game Pass too.

What if another cloud gaming provider offered them a huge sum of money to be a cloud streaming exclusive on their platform?

I would recommend revisiting how the Geforce Now situation played out.
 

DeoGame

Member
Dec 11, 2018
5,078
XCloud as in Game Pass Cloud or XCloud as in Remote Play? If it's the former, that is incredibly misguided. If it is the latter, I don't know why such a thing would be forced anyways. Is this a licensing issue?

My guess is the idea here conceptually is to prevent Luna, PlayStation or Google swooping in with a "Cloud Moneyhat" for lack of a better phrase that makes it so a game that could otherwise run on XCloud (it's quite literally Xbox One and Series X hardware) is barred from it, so MS is trying to rack up the moneyhat cost of their competitors. However, much like the day and date clause they had before for Indies, this could end up doing more harm than good as a game on Xbox at least benefits part of their ecosystem whereas this hardball approach could end up with nobody happy.

Regardless, hopefully this section of the TLA is a court exhibit as so far this is only Epic's take.
 

TJG662

Member
Oct 25, 2017
625
California
Yeah if you try to play tetras over stream it will block you from doing so. I belive they are trying to stop more of that and make it a more normal thing people can expect.
 

pg2g

Member
Dec 18, 2018
4,811
You wouldn't want a cut from Microsoft using your content for a commercial service?

Devs typically get paid to ie be on Game Pass too.

What if another cloud gaming provider offered them a huge sum of money to be a cloud streaming exclusive on their platform?

I would recommend revisiting how the Geforce Now situation played out.

Why should they get a cut because the game is coming from a remote console instead of a local one?
 

thecaseace

Member
May 1, 2018
3,219
I don't like the idea that an indie dev would be pushed into putting their game into cloud streaming.

However I can't think of any scenarios where an indie dev would turn down being in the cloud, when they've already accepted being in the catalogue (on Gamepass).

The incentive should be more people with access to the game, meaning more play time, meaning more cash. Not sure why any dev would want to opt out tbh.

This basically.

It seems MS wants it's users to expect to be able to play their content anywhere.
 

Dreamwriter

Member
Oct 27, 2017
7,461
I'm betting there's more to this, especially since we just have one out-of-context slide made by Epic for internal use. Maybe this was a slide in the "what bad things could happen due to XCloud, and how will we respond?" deck. Or it could be a situation where indie developers who agreed to be on XCloud were holding back. Or it could be that a developer used that as an excuse for turning down an exclusive agreement to EGS, and Epic believed them. Or it could be exactly how it sounds, I'm betting it's more complicated.
 

Zyae

Prophet of Truth
Banned
Mar 17, 2020
2,057
Hot take:

This is completely fair. Microsoft wants players to be able to stream games they own - and avoid a weird future where the ability to stream a game varies from title to title.

To avoid this Microsoft is making streaming rights a part of being published on their store.

Yup this is a pro consumer move but everything has to be turned into a console v. console argument.
 

poklane

Member
Oct 25, 2017
27,934
the Netherlands
Excuse my ignorance here, but why would a developer not be okay to have their game as part of the XCloud program as long as the users have to purchase the game? Isn't XCloud just meant for people that either don't have an Xbox or don't have access to an Xbox?

What I'm asking is: What's the potential downside here? As long as people paid for the license to play the game, why would I care as a dev if they play on a PC or an Xbox or stream the game through XCloud to whatever device?

I guess one 'downside' is that people might not double-dip as much anymore...?
Isn't xCloud as it currently stands just a cloud streaming version of Game Pass?
Hot take:

This is completely fair. Microsoft wants players to be able to stream games they own - and avoid a weird future where the ability to stream a game varies from title to title.

To avoid this Microsoft is making streaming rights a part of being published on their store.
If it's this I don't see an issue with it.
 

LewieP

Member
Oct 26, 2017
18,099
Why should they get a cut because the game is coming from a remote console instead of a local one?
Because the contract they originally signed likely didn't cover this scenario.

Edit: and I think that Microsoft should pursue this, but they should be using the carrot approach rather than the stick. They can afford it.