I thought Xcloud support didn't require any work from the developers to support?
Not requiring work is different than giving permission to have your game in the cloud environmentI thought Xcloud support didn't require any work from the developers to support?
I thought Xcloud support didn't require any work from the developers to support?
Legacy contracts MS has with games on Xbox likely wouldn't support that, so MS would likely require updated license agreements. Question in my mind was how they incentivise everyone with a game on Xbox to grant the permission for this.So far, XCloud has been pitched exclusively to play Gamepass games. Does this point to an expansion of the scheme to stream games not on GP? Say, games in your library ?
I thought Xcloud support didn't require any work from the developers to support?
The incentive should be more people with access to the game, meaning more play time, meaning more cash. Not sure why any dev would want to opt out tbh.Legacy contracts MS has with games on Xbox likely wouldn't support that, so MS would likely require updated license agreements. Question in my mind was how they incentivise everyone with a game on Xbox to grant the permission for this.
Because they might have deals with others that bar them from doing cloud streaming on other services it would seem.That's what I thought and if that is the case why would they disapprove.
So their answer is to force indie developers to agree or don't allow them on Xbox at all?Hot take:
This is completely fair. Microsoft wants players to be able to stream games they own - and avoid a weird future where the ability to stream a game varies from title to title.
To avoid this Microsoft is making streaming rights a part of being published on their store.
I would have never expected this from all these multi billion dollar companies
Hot take:
This is completely fair. Microsoft wants players to be able to stream games they own - and avoid a weird future where the ability to stream a game varies from title to title.
To avoid this Microsoft is making streaming rights a part of being published on their store.
Excuse my ignorance here, but why would a developer not be okay to have their game as part of the XCloud program as long as the users have to purchase the game? Isn't XCloud just meant for people that either don't have an Xbox or don't have access to an Xbox?
What I'm asking is: What's the potential downside here? As long as people paid for the license to play the game, why would I care as a dev if they play on a PC or an Xbox or stream the game through XCloud to whatever device?
I guess one 'downside' is that people might not double-dip as much anymore...?
So their answer is to force indie developers to agree or don't allow them on Xbox at all?
The incentive should be more people with access to the game, meaning more play time, meaning more cash. Not sure why any dev would want to opt out tbh.
Good ol restrictions for restriction's sakeNot requiring work is different than giving permission to have your game in the cloud environment
You wouldn't want a cut from Microsoft using your content for a commercial service?The incentive should be more people with access to the game, meaning more play time, meaning more cash. Not sure why any dev would want to opt out tbh.
So their answer is to force indie developers to agree or don't allow them on Xbox at all?
You wouldn't want a cut from Microsoft using your content for a commercial service?
Devs typically get paid to ie be on Game Pass too.
What if another cloud gaming provider offered them a huge sum of money to be a cloud streaming exclusive on their platform?
I would recommend revisiting how the Geforce Now situation played out.
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The incentive should be more people with access to the game, meaning more play time, meaning more cash. Not sure why any dev would want to opt out tbh.
Hot take:
This is completely fair. Microsoft wants players to be able to stream games they own - and avoid a weird future where the ability to stream a game varies from title to title.
To avoid this Microsoft is making streaming rights a part of being published on their store.
Isn't xCloud as it currently stands just a cloud streaming version of Game Pass?Excuse my ignorance here, but why would a developer not be okay to have their game as part of the XCloud program as long as the users have to purchase the game? Isn't XCloud just meant for people that either don't have an Xbox or don't have access to an Xbox?
What I'm asking is: What's the potential downside here? As long as people paid for the license to play the game, why would I care as a dev if they play on a PC or an Xbox or stream the game through XCloud to whatever device?
I guess one 'downside' is that people might not double-dip as much anymore...?
If it's this I don't see an issue with it.Hot take:
This is completely fair. Microsoft wants players to be able to stream games they own - and avoid a weird future where the ability to stream a game varies from title to title.
To avoid this Microsoft is making streaming rights a part of being published on their store.
Because the contract they originally signed likely didn't cover this scenario.Why should they get a cut because the game is coming from a remote console instead of a local one?