Microsoft Studios |OT3| I thought they were supposed to be sold off by now

Sep 28, 2018
214
If Remedy isnt announced by Jan 1st 2019 as an MS studio, I'm straight going to Phil's house, splicing DNA from his family cat and dog and making a fucking horse with furry cat nuts that licks people when its happy and buries bones in the backyard!....Watch!
 
Oct 25, 2017
5,596
Norway.
If Remedy isnt announced by Jan 1st 2019 as an MS studio, I'm straight going to Phil's house, splicing DNA from his family cat and dog and making a fucking horse with furry cat nuts that licks people when its happy and buries bones in the backyard!....Watch!
If MS acquring Remedy is the only way for me to play Alan Wake 2, Im okay with it, if not, I don't see why they should be acquired. QB was a very mediocre. The only games I liked from them is Max Payne and Alan Wake.
 
Oct 25, 2017
737
I think we all know there will be at least one more acquisition, and from the sounds of it, there really isnt a limit, and they will continue as long as it makes sense.

I just wonder if they will be announcing more before e3 if they acquire any before then.
It seems Microsoft want continued exclusives released throughout the year, to keep, and bring in new subscribers to game pass.

If studios take about 2-4 years per release, and some having muliple teams. They must be getting close but still havent hit that mark.
 
Jan 10, 2018
672
Hmmmm. The timing on this is interesting. If Microsoft is about to cross the finish line with another studio, I wonder when they’d announce it. It’s gonna be hard to keep that under wraps until E3.
The next Inside Xbox has already been confirmed for February, I wouldn’t be surprised to see them announce a new studio then instead of saving it for E3, if they save acquisition announcements for E3 I think people will get annoyed at having those in their briefings two years in a row.
 
Aug 14, 2018
70
If MS acquring Remedy is the only way for me to play Alan Wake 2, Im okay with it, if not, I don't see why they should be acquired. QB was a very mediocre. The only games I liked from them is Max Payne and Alan Wake.
Quantum Break is one of my favorite games this generation. Alan Wake was just boring to me. Plus it helps that Jack is a likeable protagonist, while Alan is a bit of a jerk.

I still believe QB stands up there with Sony's best when it comes to linear, narrative-driven games. I don't understand the dislike/apathy it got. We need more power-based shooters.
 
Last edited:
Oct 25, 2017
5,326
I do have to admit I don't feel confident about Crackdown 3. It feels like Microsoft puts a lot of positivity about it. But it like. Feels like not enough? But also too much at the same time? I don't know how to explain it.
 
Oct 27, 2017
4,196
Germany
What do you think about THIS?
There is so much wrong in this article ...

„We assume that the game has a singleplayer campaign, but we haven’t heard anything about it since the game was announced.“
What? Lol. No, we don’t „assume“ that. We got a ton of campaign gameplay in 2017 and another campaign trailer at E3 2018.

„We also assume that there is a co-op component to the game, but again, we haven’t heard anything about it in ages.“
Wrong. We don’t „assume“ that. We know it officially. The official product page shows coop for ages. https://www.xbox.com/en-US/games/crackdown-3

„We don’t know about any other multiplayer modes that might be included, though.“
Wrong. WindowsCentral had an in-depth article on Wrecking Zone, including the different sub-modes within Wrecking Zone.

You don’t market a 2019 product just before Christmas when people can’t play that game yet anyway.

Just like they did with Sea of Thieves, they will concentrate on Crackdown 3 soon enough.

I sometimes wonder what some people think one year of delay did for Crackdown 3 Campaign. It allowed Sumo to polish the shit out of this game and get a ton of content into the world. But in the end this game is still a Crackdown game. This doesn't make the E3 2017 footage invalid - it's still the same game, just like it should be. Arcade. Fun. Platforming. Skills for kills. One big sandbox. If people expect some magical and deep story telling with heavy narrative components or some big hidden gameplay twists - this is not Crackdown.
 
Last edited:
Oct 25, 2017
5,596
Norway.
I still believe QB stands up there with Sony's best when it comes to linear, narrative-driven games. I don't understand the dislike/apathy it got. We need more power-based shooters.
I disagree. QB was a mediocre shooter, with a far less interesting and much more predictable story than AW. The shooting was frystrating and annoying. The powers were fun though.

What I really loved about AW was the mystical story and lore. It was super interesting. The only part of the gameplay I did not like was the dodging. That was frustrating and not developed well.

That's what Sony did with many of it's studios so, why can't MS? / Oh and on Remedy he doesn't speak for me!
It was a joke.




kinda
 
Aug 26, 2018
502
If MS are really serious about PC gaming they’ll ditch Win Store for gaming, buy Discord, and use their store instead - honouring the 90/10 split.
I think MS realize they can never compete with Steam, so far, their Play anywhere initiative has not been the success they hoped for with lack of AAA/AA third party titles. The prices on the store still are atleast 10$ more expensive in many cases and the good will they have with the services & subscriptions on the Xbox Side has not transferred onto the

I feel they want MS Store to be like a Bing to Google ( Steam). Bing is profitable and has its audience but is no where near Google.

On the whole, just focus on what they are really good at (Enterprise + Gaming) , simplify the store & :

1. Acquire good PC focused studios ( Already going on with Obsidian)
2. Keep price parity with Steam or charge a bit less
3. Integrate Xbox Software & services to the PC Store front ( Xbox Gold, Xbox GP (In 2019), Backward Compatibilty)
4. Hire a PC Gaming guy to head the store efforts & talk to devs ( Similar to Matt Booty)
5. Integrate the communication apps seamlessly ( Discord, Twitch, Mixer)
6. Steam & Xbox Crossplay for all MS Store Third party/Exclusive Access Titles
7. Proper M&KB support in 2019 ( The XO18 segment was very disappointing)
8. Focus on partnerships with companies like Razer, PC Builders, Nvidia (Ray tracing on MS First Party Store titles) and AMD
9. Exclusive Partnerships with Twitch Streamers & Youtube Gamers to promote MS Store Games/Services.
 
Aug 14, 2018
70
I disagree. QB was a mediocre shooter, with a far less interesting and much more predictable story than AW. The shooting was frystrating and annoying. The powers were fun though.

What I really loved about AW was the mystical story and lore. It was super interesting. The only part of the gameplay I did not like was the dodging. That was frustrating and not developed well.



It was a joke.




kinda
I thought the story was pretty interesting. What was wrong with QB's shooting?
 
Jan 13, 2018
3,091
Quantum Break is one of my favorite games this generation. Alan Wake was just boring to me. Plus it helps that Jack is a likeable protagonist, while Alan is a bit of a jerk.

I still believe QB stands up there with Sony's best when it comes to linear, narrative-driven games. I don't understand the dislike/apathy it got. We need more power-based shooters.
I just finished my replay of Quantum Break, and I have to say I liked it even more than the first two times. It's a great game, and Remedy are probably my favourite studio right now, alongside Playground. Needless to say, MS could do a lot worse than to acquire Remedy.

What do you think about THIS?
Nothing. A whole lot of nothing.
 
He teased someone for getting mad that some games were gonna be only available on other pc storefronts than steam. After a few sarcastic remarks he was banned for antagonizing.

He got a red card for being snarky about Steam, and "tripped" another user during the discussion.
Thanks guys.

That doesn't seem like the punishment fits the crime. Seems a little too harsh to me.


Hope he is not out for long. He has some really good opinions on Xbox threads.

I agree but how does one come back from being banned?
 
I mostly agree. Story-wise I'm conflicted honestly to if they should reset Fable 1 - 3 (definitely keep most if not all before Fable 1 when it comes to lore). I think it would be best if they have the first or even the first two Fable games in Albion, but as you said, move on after. And yes, move to different countries (there's a lot of them including very interesting ones) so they don't always have to time jump so much. I do like how your characters in Fable 1 - 3 were part of the Old Kingdom bloodline and descendants of William Black and I would like that to stay the same. Have it to where in the first game you're an ancestor of the Fable 1 - 3 bloodline, but in PG's second Fable, that path diverges and it'll be PG's bloodline if you will.

Preferably, what would be best if you ask me, is have the first PG Fable game be a prequel of sorts set 300 years before Fable 1 a bit after the founding of the Temple of Avo and Skorn. Have that one set in Albion, and have a big focus on the Heroes Guild as that has a lot of potential and should stay in Fable rather than go (would work perfectly for co-op as other players could just be seen as fellow students). Possibly have the second one set in Albion too, but jump forward a bit where you play as the child of your previous character. After that, they could keep jumping forward in time 30 - 40 years (which would give them a lot of sequels before Fable 1 even comes around), but move to other countries (as a child or grandchild of your previous character of course). Fable 2 is when it starts to get a bit of where I hate it (not nearly as bad as 3 though), but they still have several hundred years till that point, and even if they get passed Fable 1's timeline, they could still have the Heroes Guild in other countries (where magic isn't as diluted or something). It might sound harsh, but I'm glad Lionhead's vision of Fable 4 never happened (they ruined Fable by making it less of that high fantasy each and every game). By Fable 6 it would have been in space and might as well be called Fable: Infinite.

If they do completely reboot the story, make Jack of Blades as the villain again, but change things up quite a bit and make it diverge to where Fable 2 and Fable 3 don't happen (so even if every game jumps forward 100 years, by the 9th game it'll still be the same fantasy mostly). I love Fable 2 a lot, but there's quite a bit I disliked about it too. As for Open World, make Albion either seamless and huge, or several Witcher 3-sized hubs (2 or 3 of them individually were bigger than Skyrim). All of them don't have to be that big, and neither do I expect that, but make each a good size, where you can ride your horse freely. Fable 3 had 16 regions, so in PG's Fable, they could combine some regions like the few Bowerstone regions and make that area like Novigrad in size (City and region).

Additionally, one thing I really hope for is character customization. I always thought that should be in but they never included it unfortunately. Fable has always had great simulation elements and they really need to keep a lot of that to stay as Fable and be unique. I don't want just another Open World RPG, I want something unique and Fable can give us that. I have no issue if PG wants to bring in a lot of what they would have done with that other IP to evolve the franchise (unless it doesn't make sense for Fable).

I agree with every word you typed here. Well thought out my man.
 
Remedy does several things with excellent quality:
  • Create story-driven narratives;
  • Develop dark, mysterious worlds;
  • Instill emotional connection between players and characters; and
  • Engineer a top-notch graphical engine.
Just like any developer, they have a certain style synonymous to their games - style, visuals, atmosphere, etc.

Remedy sticks to this style, which is not for everyone, obviously... (common sense says debates on personal preference and opinion are irrelevant) but this is why their games amass “cult classic” followings - because of their originality and style.

FWIW, Remedy would fit well with Microsoft First Party Studios.
 
Oct 27, 2017
2,093
So people,

Fable by Playground Games, or just whatever the open world RPG is. :)

What do you want it to be like when it comes to how interactive the game world is? Would you be OK if it's similar to Witcher where you can just enter people's homes, rob the whole place and the people are fine with it. Where you can't really interact much with the objects in the environment?

Or more like The Elder Scrolls, Gothic, Risen, ELEX where people really don't want you just entering their homes (well they are OK with it in TES) and if you do there will be consequences, especially if you rob the place. Where you can pretty much pick up anything.

I guess you could say Witcher is more static. I certainly want a game world that is as lively as possible where when I enter someone's home they will react to it, realistic reactions. And while I love Witcher, i hope it's not as static as it. They can certainly look at RDR2 for several things when it comes to that.

And how deep should the whole dialog/choices system go? . Should it be like what Obsidian is doing with ToW where you can basically just turn your back on the old guy and go your own way, do shit your way? Or more linear like how such things happen in TES?
Gameplay akin to Dragons Dogma
World building like Witcher with the 'fable' of monsters, preparing for encounters etc
Art style can be whatever PG want it to be.

Ultimately I just hope they make it their own game and don't get too drawn into trying to replicate the series' previous incarnations. I don't want them to make the same mistake as 343i did when they took on Halo. They need to make it their own game with identity.
 
Oct 26, 2017
7,784
Gameplay akin to Dragons Dogma
World building like Witcher with the 'fable' of monsters, preparing for encounters etc
Art style can be whatever PG want it to be.

Ultimately I just hope they make it their own game and don't get too drawn into trying to replicate the series' previous incarnations. I don't want them to make the same mistake as 343i did when they took on Halo. They need to make it their own game with identity.
Agreed! And I also hope it will have real-time combat, but if it's indeed a new Fable it sure as hell will have and I hope the combat is fun and diverse too. And please be third person but again, if this is Fable it sure as hell will be.
 
Jan 13, 2018
3,091
Gameplay akin to Dragons Dogma
World building like Witcher with the 'fable' of monsters, preparing for encounters etc
Art style can be whatever PG want it to be.

Ultimately I just hope they make it their own game and don't get too drawn into trying to replicate the series' previous incarnations. I don't want them to make the same mistake as 343i did when they took on Halo. They need to make it their own game with identity.
They do need to make it their own in some way, but that doesn't mean that they can go wild with it. Fable has a specific style that many people like, and want to see back, because there's literally nothing else like it out there. There's exactly zero point in bringing the Fable IP back if you're not going to make it like Fable. Thankfully, MS seem to understand that, they were very outspoken about looking for a British dev who do do its legacy justice.