But the reality is that even that's still extremely low compared to Sony's output. This year alone they've published 13 games including Shadow of the Colossus, God of War, Spider-Man, Detroit, Tetris Effect, Astro Bot, Dericine, MLB The Show, PlayLink games etc. People often forget about the smaller stuff and VR games.I'd want one larger title (Gears, Halo etc.) and one smaller title (Cuphead, Battletoads) alternating between quarters. So 4 1st Party titles on GP a year.
They'll continue to work with external developers - 3 out of their 4 announced first party games for 2019 are not coming from their own studios. And, as above, Sony is managing to push out more than 12 games a year and they certainly don't have 20 studios.12 1st Party titles a year is not possible even with 20 studios.
MS factor in a few things with who they decide to acquire.
Chief among them is efficiency and output. They want devs who can release games on a regular schedule.
Look at thier acquisitions so far:
Playground.
4 Forza Horizon games since dev started in 2012, plus multiple expansions. Efficient and regular output.
Ninja Theory.
Over the last ten years have released Enslaved, DMC, Hellblade, and going back a bit further Heavenly Sword.
Undead.
Both SOD games were released on a shoestring budget and delivered on time.
Obsidian.
Fallout NV, Alpha Protocol, South Park, plus numerous PC games all over the last ten years
6 or 7 games a year looks like a sweet spot. A game every two months is what they should be aiming for.
But the reality is that even that's still extremely low compared to Sony's output. This year alone they've published 13 games including Shadow of the Colossus, God of War, Spider-Man, Detroit, Tetris Effect, Astro Bot, Dericine, MLB The Show, PlayLink games etc. People often forget about the smaller stuff and VR games.
Microsoft has a hell of a lot of catching up to do first before they can even think about meeting Phil's E3 promise of becoming the market leading first party. They'll already have 4 first party games in 2019 though, with Crackdown 3, Gears 5, Ori and Battletoads.
They'll continue to work with external developers - 3 out of their 4 announced first party games for 2019 are not coming from their own studios. And, as above, Sony is managing to push out more than 12 games a year and they certainly don't have 20 studios.
GOW, Spiderman and Detroit are the real games. The rest is stuffed.But the reality is that even that's still extremely low compared to Sony's output. This year alone they've published 13 games including Shadow of the Colossus, God of War, Spider-Man, Detroit, Tetris Effect, Astro Bot, Dericine, MLB The Show, PlayLink games etc. People often forget about the smaller stuff and VR games.
But the reality is that even that's still extremely low compared to Sony's output. This year alone they've published 13 games including Shadow of the Colossus, God of War, Spider-Man, Detroit, Tetris Effect, Astro Bot, Dericine, MLB The Show, PlayLink games etc. People often forget about the smaller stuff and VR games.
Microsoft has a hell of a lot of catching up to do first before they can even think about meeting Phil's E3 promise of becoming the market leading first party. They'll already have 4 first party games in 2019 though, with Crackdown 3, Gears 5, Ori and Battletoads.
They'll continue to work with external developers - 3 out of their 4 announced first party games for 2019 are not coming from their own studios. And, as above, Sony is managing to push out more than 12 games a year and they certainly don't have 20 studios.
GOW, Spiderman and Detroit are the real games. The rest is stuffed.
I don't think that is fair to MLB the show, since that has a lot of fans and also astrobot got good critical reception, the problem with that game is the miniscule PSVR install base, so that was never gonna be a big seller.GOW, Spiderman and Detroit are the real games. The rest is stuffed.
A lot of what made quantum break take so long to develop was remedy working on their engine and their tech, let's just say that a lot of that wasn't needed for control (not saying they didn't work on that at all) and they could focus on the game this time a lot more, also reusing quantum break assets.I'm impressed with how Remedy have gotten Control ready in 3 years, assuming it comes out this year
It's not because of the size of the game, Astro Bot is a big game, but VR is not right now.Disagree. This is the wrong attitude. Should support all varieties and sizes of games. Some of my favorite stuff in Game Pass has been niche stuff from small teams. The expensive blockbuster titles shouldn't be the only things that count. At the same time, playing list wars and giving equal value between Halo, Last of Us, God of War and Gears to smaller games to count numbers doesn't make any kind of sense.
If the MLB is fine, on the others I think the same as you.I don't think that is fair to MLB the show, since that has a lot of fans and also astrobot got good critical reception, the problem with that game is the miniscule PSVR install base, so that was never gonna be a big seller.
I'm personally hoping for one first party game per quarter. Doesn't matter if it's AAA/AA/A as long as the quality and polish is there for what the game is and meant to be. I don't want to see games rushed or forced out just to fill up Game Pass. This would be a huge disappointment for me.
Yep, it's looking amazing and on par with their previous games with a seemingly smaller team and budget (also a more interesting concept.) They're coming of Quantum Break and upgrading Northlight, so thats most likely helped. I really hope MS has had discussions with them about being acquired or MSGP working with them again on a new game, I hope thats what their lunch at E3 was about.I'm impressed with how Remedy have gotten Control ready in 3 years, assuming it comes out this year
Yep, it's looking amazing and on par with their previous games with a seemingly smaller team and budget (also a more interesting concept.) They're coming of Quantum Break and upgrading Northlight, so thats most likely helped. I really hope MS has had discussions with them about being acquired or MSGP working with them again on a new game, I hope thats what their lunch at E3 was about.
How's that?Remedy joining the team depends on whether MS can be persuaded to get out of thier comfort zone.
?Remedy joining the team depends on whether MS can be persuaded to get out of thier comfort zone.
The problem is that I can't see Control selling very well. The game is multiplatform, but it seems like it plays very similarly to Quantum Break and I don't think 505 Games has the capacity to market the game very well (or maybe I'm wrong).
Oh, I don't think that would be an issue. MSGP worked with them for ages from MS HQ, plus MS studios UK would be working with them. So I don't really know what the issue would be for MS, there is nothing to suggest that MS will only acquire studios in US/UK/Canada. Previously they had Press Play (Denmark) and currently own Mojang (Swedish), Finland doesn't seem like a stretch lol.Basically the US/UK/Canada area where thier entire first party lineup is based.
They never seem to acquire any devs in Europe when they should
I agree with that and I don't know why that is so, unfortunately the only studio they have outside of those countries is mojang, let's see if anything changes on that front this year and in 2020.Basically the US/UK/Canada area where thier entire first party lineup is based.
They never seem to acquire any devs in Europe when they should
It will not work, most publisher avoid year end because of annual games, they need the support also, 2 exclusive per year is already good for platform holder. Too many exclusive per yearly will cost 3rd party also.
The problem is that I can't see Control selling very well. The game is multiplatform, but it seems like it plays very similarly to Quantum Break and I don't think 505 Games has the capacity to market the game very well (or maybe I'm wrong).
A first-party game every 2nd month is probably the cadence they're after. ~3 AAA/AAAA's, and 3-4 A/AA titles annually.What do you think they're aiming for? A new 1st Party title on GP every other quarter?
#believeHappy new year guys everyone get hyped the road to #20by2020 has begun
I believe that the PS4 version of Control will outsell Alan Wake and Quantum Break individually and possibly combined.
I may be wrong, but I think Alan Wake sold quite well on PC (1-2 million range.) I doubt that Alan Wake plus Quantum Break is below 4 million combined, so I think it's highly unlikely. Also unfortunately Control seems to be flying under the radar, especially compared to their previous games. Remedy deserves a big win, hopefully between now and release they can grab a lot more attention.I believe that the PS4 version of Control will outsell Alan Wake and Quantum Break individually and possibly combined.
I believe that the PS4 version of Control will outsell Alan Wake and Quantum Break individually and possibly combined.
Motorsport sure, Horizon no. The changes between Motorsport games are within the scope of an expansion, but thats up until they need to make core changes to the game like entirely new physics/upgraded engine/weather simulation etc. Horizon's changes between games are far bigger than an expansion (Season/shared world/new open world), that sort of model would limit the Horizon games. Not only would it limit the design/potential of the franchise, but also it's sales. Horizon should definitely move to a three year schedule though, next gen plus them having to beat the last game will probably require it.I really wish Forza Motorsport and Horizon would just release one game per gen, at the start and just update them with killer expansions like Hot Wheels. I don't think we need a new game every other year.
That would be incredibly depressing... not the sales of Control, but rather showing just how poorly Alan Wake/Quantum Break sold.
Also, it would kind of be a confirmation that a lot of the Xbox audience just doesn't give a shit about single player-focused games, which I don't want to be true.
I may be wrong, but I think Alan Wake sold quite well on PC (1-2 million range.) I doubt that Alan Wake plus Quantum Break is below 4 million combined, so I think it's highly unlikely. Also unfortunately Control seems to be flying under the radar, especially compared to their previous games. Remedy deserves a big win, hopefully between now and release they can grab a lot more attention.
Huh? Alan Wake sold 4.5 million copies, I doubt Control will sell that much on the PS4 alone.
Is that Xbox 360 and PC combined? Do you know the individual sales for each platform. I just wouldn't be surprised if Control sold more.
While it makes sense long-term for the company, that might actually be a negative for gamers in general.Should Microsoft focus solely on their own IP's, that includes games like Ori and Battletoads where they own the IP's.
And just forgot about third party game exclusives all together? Like Sunset Overdrive?
I really hope Microsoft doesn't fund anymore games unless they own the IP. I'd be disappointed if they funded a Sunset Overdrive 2
Microsoft is close to that number, 4 games will be released, by 2020 we have 2 confirmed Halo and the beloved IP. We will have to see what is presented in E3.
This is what Phil Spencer said, they want content that comes in and fill the roster while you wait for the big name games.Initially this is what I thought and is probably realistic but also don't think it's as straight an equation as in the past. SOT for example will be like an entirely new game next year. 5+ years of development without an end in sight. I can see Microsoft having teams that pump out games every 2 years and teams that work on the same game 5, 6 and 7 years. In general, I think it'll get to the point when it'll feel like either a new game or major content addition is right around the corner.
That is not what they need to be worrying about. They need to worry about how they can get as many Game Pass subscribers in because the barrier for entry is so low.It will not work, most publisher avoid year end because of annual games, they need the support also, 2 exclusive per year is already good for platform holder. Too many exclusive per yearly will cost 3rd party also.
While it makes sense long-term for the company, that might actually be a negative for gamers in general.
If it wasn't for MS partially funding Titanfall, that IP may have never actually came to fruition (or may have been a much lesser product in the end). Sunset Overdrive is also (arguably) one of the best games on the Xbox One. Cuphead is also outstanding.
But what did they accomplish? Titanfall didn't move consoles, Sunset was a commercial bust and Cuphead, while successful, was partically funded by the developers themselves taking out second mortgages on their homes.
Not every game needs to move consoles. That is what the big games are there for i.e. Mario, Super Smash Brothers, Zelda, God of War, Uncharted, Gran Turismo, Halo, Gears of War, Forza. These are the games that have the biggest appeal that rope people in while smaller games keep people invested and interested.But what did they accomplish? Titanfall didn't move consoles, Sunset was a commercial bust and Cuphead, while successful, was partically funded by the developers themselves taking out second mortgages on their homes.
It is, but it's not on Xbox anymore.
Anyway, a deep diving game made by Rare's tech wizards and artists would be a sight to behold. Together wth Savannah it shows that there's appetite within Rare to develop a game centered around the beauty of the natural world, and I really hope that one day they get to make one.
I think Horizon could have stand alone expansions. For example, if Forza Horizon 5 took place in Japan, you can buy an expansion to play also in India, but your progression/in game money/vehicles would stay with you. And if you never bought a Forza Horizon, you can begin by India as well.Horizon should definitely move to a three year schedule though, next gen plus them having to beat the last game will probably require it.
Doubtful with gears, the way 5 is shaping up to be ( more cinematic) it wouldn't work in that kind of styleI think the plan with Halo, Forza, Gears to transition them into worlds, which instead are always active.
Like there won't be any more numbered sequels anymore just sizeable content updates
Halo is first with Infinite
Doubtful with gears, the way 5 is shaping up to be ( more cinematic) it wouldn't work in that kind of style