Microsoft Studios |OT3| I thought they were supposed to be sold off by now

Status
Not open for further replies.
Oct 25, 2017
3,709
It's pretty well known EA are being mismanaged. They have such valuable IP and talented studios that are being wasted.

MS would make them more efficient, produce more games, and if they kept hold of the licences, more would be done with say SW
How can we be so sure that MS would make that ship run more efficiently? MS has been accused of being mismanaged too, and are sitting on a ton of IP that they are doing nothing with. People are excited about MS buying spree and increased dev activity, but we have no idea what the fruit of this will be. For all we know these studios could hate working for MS.

Are EAs active IPs guarunteed to sell more Under MS' leadership? Will Madden & Fifa suddenly become more desirable and profitable? What's your evidence that "more" would be done with Star Wars?

The way I see it, EA would be astronomically expensive, and there'd be no clear path for MS to grow EAs business, especially since there would TON of redundancy.
 
Oct 25, 2017
5,559
PA - US
I see folks talking about a Feburary Inside Xbox. Do we not expect one for this month? I'd kind of expect one that announces that discless Xbox One S model as well as the disc to digital program. If it's still on track that is.
 
Oct 25, 2017
6,698
$5BN a year is impressive but it could be so much higher if EA were not so incompetent
EA are pretty efficient at squeezing money out of their customer base. Outside of the last 18 months, they had an incredibly strong run this gen. Only second to Activision, who under Kotick are masters at squeezing blood out of stone.
 
Dec 22, 2018
1,056
How can we be so sure that MS would make that ship run more efficiently? MS has been accused of being mismanaged too, and are sitting on a ton of IP that they are doing nothing with. People are excited about MS buying spree and increased dev activity, but we have no idea what the fruit of this will be. For all we know these studios could hate working for MS.

Are EAs active IPs guarunteed to sell more Under MS' leadership? Will Madden & Fifa suddenly become more desirable and profitable? What's your evidence that "more" would be done with Star Wars?

The way I see it, EA would be astronomically expensive, and there'd be no clear path for MS to grow EAs business, especially since there would TON of redundancy.
Spencer and Nadella seeing what they have done with MS and Xbox, I think they could do the same with EA.
 

vorimenn

Banned
Member
Jul 28, 2018
1,225
London, United Kingdom.
February Inside Xbox episode should have
  • Crackdown 3 final push, similar to what they did with FH4
  • Game Pass news for February
  • Ori and The Will of The Wisps release date
  • Sea of Thieves Arena trailer
  • Anthem
  • (Wildcard) Xbox BC news (X Enhanced or Original Xbox games)
Could be a good episode if they can deliver this. There isn’t any „old stuff“ anymore they could show again. So whatever they will do should feel „new“.
They will show something from Metro Exodus, Jump Force, KINGDOM HEARTS Ⅲ, Devil May Cry 5, The Division 2 again as will for sure.

I'm still doubting for 2019 release. If yes, I bet for the end of the year.
 
Oct 25, 2017
3,709
Spencer and Nadella seeing what they have done with MS and Xbox, I think they could do the same with EA.
My point is, we haven't really seen the fruit of MS' labor. It's way too early to say they would handle EAs IPs any better than EA currently does. Many of MS' IPs are underutilized or have shedding mindshare.
 
Oct 28, 2017
3,111
EA brings in money and makes a profit no doubt, but it would take 30 years for a buyer to see a return on those numbers.
That's if the market is the same as it is now...I think betting on a streaming future on a global scale, you could see those returns sooner...much sooner. But as of right now, in the current way of doing things, yes.
 
Oct 27, 2017
3,428
Scotland
We're all going a bit mental in here, eh.

Wasn't it around this time last year Klob gave us the API info overload? We need something, we thirsty and the dehydration is making us delusional lol.
 
Last edited:
Oct 27, 2017
2,132
Why are we talking about an EA Acquisition? It was about Bungie, and then suddenly shifted to EA. Its highly improbable that Microsoft would buy a publisher.

So far what we have seen is ambitious midsize studios with good leaders that they can grow over time. Maybe they will buy a big studio at some point, but a publisher? I dont see it.
 
Nov 2, 2017
2,880
Why are we talking about an EA Acquisition? It was about Bungie, and then suddenly shifted to EA. Its highly improbable that Microsoft would buy a publisher.

So far what we have seen is ambitious midsize studios with good leaders that they can grow over time. Maybe they will buy a big studio at some point, but a publisher? I dont see it.
I don’t get it. Whether your an Xbox only gamer or an all platform gamer, don’t see how it improves the brand or gaming for any of us individually that much. Microsoft isn’t doing much hand holding with these purchases. Any company they buy is continuing to be who they are. A big part of EAs value is microtransactioning the hell out of their sports games...which likely would not be able to be exclusive based on the licensing agreements from the sports leagues. The teams who created great single player games for them are either gone or now working on multiplayer focused games with the potential exception of Respawn.

To me the exciting part of this Microsoft resurgence in gaming is the potential to create the next BioWare or Bungie. Taking mid level studios with talent and giving them the resources to push over the top or building dream teams from scratch like with the Initiative. Giving underappreciated teams and IPs and chance to grown mindshare and avoid more Alan Wake or Sunset Overdrive situations where IPs with great potential die due to poor marketing.

I have hypocritically pushed for Sega in the past but that’s my irrational Sega Genesis fanboy coming out. Would love to see them revive all those dead IPs on Game Pass. Since Microsoft isn’t tinkering with the business strategy of anyone they purchase, no publisher likely makes sense.
 
Last edited:
Oct 25, 2017
2,903
February Inside Xbox episode should have
  • Crackdown 3 final push, similar to what they did with FH4
  • Game Pass news for February
  • Ori and The Will of The Wisps release date
  • Sea of Thieves Arena trailer
  • Anthem
  • (Wildcard) Xbox BC news (X Enhanced or Original Xbox games)
Could be a good episode if they can deliver this. There isn’t any „old stuff“ anymore they could show again. So whatever they will do should feel „new“.
when does the first push start?
 
Oct 25, 2017
5,559
PA - US
I just started Life is Strange: season 2 last night and I love it so far! I'm interested to see if episode 2 will launch day and date on Game Pass. I really wouldn't mind seeing Microsoft acquire Dontnod and/or Supermassive as I'm kind of obsessed with these choose your own adventure narrative games. Episodic games are just perfect for Game Pass.
 
Oct 25, 2017
2,903
more out of frustration with MS and the obvious lack of confidence in this project. its been pretty clear for a while now and at this point it seems like inside xbox is about the only push its ever going to get. the only decent look we got at the current game was some random multiplayer footage and no i dont count the terry crews trailers.
 

m23

Member
Oct 25, 2017
2,160
more out of frustration with MS and the obvious lack of confidence in this project. its been pretty clear for a while now and at this point it seems like inside xbox is about the only push its ever going to get. the only decent look we got at the current game was some random multiplayer footage and no i dont count the terry crews trailers.
Yeah I agree on this. Crackdown is being treated like crap, I think it's clear they aren't very confident in the project. The only thing I can hope for at this point is that the game is actually fun to play, which in the end is all that really matters for me.
 
Oct 25, 2017
10,348
more out of frustration with MS and the obvious lack of confidence in this project. its been pretty clear for a while now and at this point it seems like inside xbox is about the only push its ever going to get. the only decent look we got at the current game was some random multiplayer footage and no i dont count the terry crews trailers.
Well, Crackdown 3 will probably be fun for Crackdown fans, but let's face it, it will be a half miracle if it lands in the high 70s, let alone low 80s. At triple-A budget and full price it can't compete with the likes of AC: Odyssey or Spider-Man, that much is obvious to anyone. Us Game Pass owners and Crackdown fans will have a blast for quite some hours, no doubt about it, and it's one of the games I'm looking forward to the most. But there's no point in Microsoft spending millions in hyping up this game, because it's a relatively niche audience to begin with, and a game development surrounded by a lot of negative words. What they showed seems good for fans but not quite on par with what this generation is offering in terms of graphics, gameplay, immersion, variety. I can't blame for them not pushing it too hard, but then again they could at least dedicate more Inside Xbox time to it: that one is almost free for them as opposed to paid ads on TV or something.
 
Oct 27, 2017
3,428
Scotland
Welcome back to The Game Informer Show! On this week's episode, we're talking all about Game Informer's latest cover story on Sekiro: Shadows Die Twice. Then Andrew Reiner joins the podcast to talk about Game Informer's game of the year winner and other categories like top ten characters, moments, and dorks. After some great community emails, we're joined by Sumo Digital's Paul Porter and Karl Hilton to talk about the surprising studio's history, developing Crackdown 3, and what the studio's connection with Timesplitters might mean for the future.
https://www.gameinformer.com/video-...i-show-sekiro-exclusive-game-of-the-year-sumo

Haven't actually listened to it yet but will do over the weekend, player is in the link above.
 
Oct 25, 2017
2,903
Well, Crackdown 3 will probably be fun for Crackdown fans, but let's face it, it will be a half miracle if it lands in the high 70s, let alone low 80s. At triple-A budget and full price it can't compete with the likes of AC: Odyssey or Spider-Man, that much is obvious to anyone. Us Game Pass owners and Crackdown fans will have a blast for quite some hours, no doubt about it, and it's one of the games I'm looking forward to the most. But there's no point in Microsoft spending millions in hyping up this game, because it's a relatively niche audience to begin with, and a game development surrounded by a lot of negative words. What they showed seems good for fans but not quite on par with what this generation is offering in terms of graphics, gameplay, immersion, variety. I can't blame for them not pushing it too hard, but then again they could at least dedicate more Inside Xbox time to it: that one is almost free for them as opposed to paid ads on TV or something.
i dont think it necessarily has to cost millions to promote a game. MS literally skipped (of very much half assed) many recent opportunities where i'm sure they could have just delivered a good trailer (e3, VGA, etc), didnt partner with a website, ala ign's first looks. the game is launching in a month and we dont have a clear look at what SP looks like at all, just quick snippets inbetween terry crews live action.

the game may be fun, and looks to satisfy fans, but its certainly being walked out the door - sent to die.
 
Jan 4, 2018
687
I hope that Tencent will be dead on some day. NetEase as well.
Why so much agressivity? Just because they’ve invested in studios we’ve discussed might be interesting to MS?
Yeah I agree on this. Crackdown is being treated like crap, I think it's clear they aren't very confident in the project. The only thing I can hope for at this point is that the game is actually fun to play, which in the end is all that really matters for me.
I wonder if it’s a test to see how far a game can get just with word of mouth thanks to Game Pass

Just trying to find a rationnale as to why they’re treating the game like that

Also, my prediction is an 82 on metacritic (yup, I’m an optimist)
 
Dec 20, 2017
1,726
Belgium
Ooff, that Angry Joe most disappointing list isn't very kind to MS. Three games by a MS developer in that one.
It's a shame how the launch of all three titles went, but with the current momentum we sure can expect some great improvements for 2019's SoT. We Happy Few is also supposed to be launching some dlc next year which could be neat. That along with a Game Pass announcement would be stellar, but i think it'll be up to Gearbox since they published the game. SoD2 has gotten some steady updates, not sure what roadmap they have for the upcoming 2019.

As for AJS, not sure on what level of credibility i should put him. Anyone can criticize, but for the past years he seems to have been more of that typical YT behaviour that's been popping up for the past two years. If i remember correctly, he wanted to drop the score for SoT from a 4 to a 3/10 just because people were pointing some misconceptions out in his review which i think is some petty behaviour. Ofc, that's just my opinion.
 
Oct 28, 2018
788
They're way too high profile to make a licensed game, they'll either work on a new IP or an MS IP

Hell it'd be better for them to take over Perfect Dark than James Bond but I really think if MS does get IO that'll be there franchise
I'm not predicting anything. I'm just saying what my dream scenario would be. James Bond is my favorite franchise and I'd rather see him get a great video game than anything else.
 
Mar 17, 2018
2,186
Why so much agressivity? Just because they’ve invested in studios we’ve discussed might be interesting to MS?

I wonder if it’s a test to see how far a game can get just with word of mouth thanks to Game Pass

Just trying to find a rationnale as to why they’re treating the game like that

Also, my prediction is an 82 on metacritic (yup, I’m an optimist)
Every time they've shown the game it has received mixed reactions, so it's definitely a possibility that they want to rely primarily on word of mouth at this point, knowing that it may not be the best looking game, but it'll be a blast to play.
 
Oct 27, 2017
4,893
Germany
Since Compulsion Games is clearly still spending good work on We Happy Few I expect to see a We Happy Few Joyful Edition this year, including all the enhancements and of course expansions they are currently working on.

Put it on Game Pass on day one and you practically can have a successful relaunch of the game. A game that in its heart is fantastic for both the story and world, but clearly needed more time in the oven. Pretty sure Gearbox will be fine with this as they could only profit from this move.
 
Oct 28, 2018
788
Imho they should - and will - create what they want to create. And as of right now this is Wasteland 3, The Bards Tale IV console versions, an VR adaption for PSVR out soon as well as „that other“ game Brian Fargo teased. They should focus on delivering what they do best - creating great worlds and stories. Forcing them to do an AAA scale game would be the worst thing Xbox could do. With the new resources I’m sure they can accelerate both their development as well as up the general quality their games to AAA polish at least, but they shouldn’t change the scale of their games just for the sake of people wanting them to do so.
I think comments like this are missing the point. Obviously everyone wants developers to make the games they want to make. I think the point of the OP is that InXile should be given the chance to do AAA, assuming they want to. The inverse of what you said is also true. If they have ambitious dreams and want to aim big, it'd be a shame to relegate them to AA just for budgetary purposes.
 
Oct 28, 2018
788
It's pretty well known EA are being mismanaged. They have such valuable IP and talented studios that are being wasted.

MS would make them more efficient, produce more games, and if they kept hold of the licences, more would be done with say SW
But would Microsoft even get the IP in this hypothetical? Is the Star Wars license EA's to sell? Or would it revert back to Disney in the event of an acquisition/merger?
 
Oct 26, 2018
601
I don't think Sega would be anywhere near as expensive as EA but honestly it'd be better just to get Persona and Yakuza on Xbox since that's all there really missing from Sega

Hope not, don't want to see them fund anything they don't own, if they have a third party dev make a game they need to own an IP.

Ryse, Sunset Overdrive, Dead Rising, Titanfall were all waste IMO



Certain Affinity and Turtle Rock seem to fit the profile perfectly. Has Typhoon actually made anything else because their new game seems pretty lame
But ms did just that with gears, and that wasn't a waste. and if the series becomes a lillar for Xbox, they can outright buy the IP, like gears
 

m23

Member
Oct 25, 2017
2,160
But would Microsoft even get the IP in this hypothetical? Is the Star Wars license EA's to sell? Or would it revert back to Disney in the event of an acquisition/merger?
The licenced IPs would most definitely go back to the owners ie Disney, FIFA, etc. The EA buyout talk makes absolutely no sense.
 
Nov 2, 2017
2,880
Why so much agressivity? Just because they’ve invested in studios we’ve discussed might be interesting to MS?

I wonder if it’s a test to see how far a game can get just with word of mouth thanks to Game Pass

Just trying to find a rationnale as to why they’re treating the game like that

Also, my prediction is an 82 on metacritic (yup, I’m an optimist)
I don’t think it’ll do that well on metacritic (the media has already dug in and haven’t been talking nicely about the game) but like you, I think the lack of marketing is a bit of a test. Game doesn’t show that well but due to Game Pass, a lot of people will curiously check it out.
 
Nov 2, 2017
2,880
If you’re excited about Xbox in large part due to Game Pass then don’t forget it’s not only 1st party studios that matter in the equation.

I pulled some of these quotes from the Snapshot forums (from a Snapshot developer) for the Game Pass Day 1 release of Phoenix Point, an excellent looking game coming this year. Gives a little insight into how Microsoft is landing these day 1 Indies. IMO these types of deals are good for the industry. Gives console players a chance to experience games they otherwise might not of while giving a talented dev more exposure.

https://forums.snapshotgames.com/t/phoenix-point-in-xbox-game-pass/966/15

Phoenix Point will have a XBox release at the same time as the PC. Microsoft are providing resources that allow us to work on this and deliver it without affecting the development of the PC version.

This will also mean that Phoenix Point will be available on the Microsoft Store. We’ve said for some time that we’d like to do a console release, we just lacked the resources. This thing with MS was only confirmed and finalised very recently. We weren’t able to mention it until their E3 reveal.

Microsoft has zero control or input in the development or direction of the game. Our agreement with Microsoft is to be available on their Xbox Game Pass, which means there also has to be an Xbox version of the game. We are still an independent studio. Microsoft are not our publisher. Snapshot Games retains full creative control and ownership of the intellectual property.

While we can’t be too specific about the arrangement, what I can say is we definitely weren’t “onboard” from the beginning. The agreement happened within the last few weeks as the run up to E3 intensified. Microsoft want new and interesting indie titles for their Game Pass service. Developers get reimbursed (after-all, people who can play on the Game Pass are potentially lost sales). To be on Game Pass, we require an Xbox version. Brown envelope takes care of that. We have dedicated staff to work on the porting. Technical support from both Microsoft and Unity.
 
Dec 12, 2018
538
People refuse to let it go and it's grating. It's not happening.
I don't even really understand it from a wish fulfillment point of view. Like I sit and dream about Platinum or People Can Fly every now and then, I'd even understand people saying Microsoft should buy Bioware or Respawn from EA, but the entire company? I don't get it. What really compelling thing does EA have beyond a few specific teams? Are people just that in to EA Origin?

Obviously their licenses would be gone with an acquisition, and even if they kept Fifa and Madden or whatever, is there really that much that Microsoft could do to revitalize or revolutionize those franchises?
 
Status
Not open for further replies.