Discussion in 'Video Games' started by Kaironaut, Oct 26, 2017.
As long as we get something from the Halo universe this year...
Any new IP either way from TC is going to be years away. 2022 is my guess.
Gears 5 is in full production. Release late 2019 maybe Sept 2020 if it gets extra polish.
At the same time, they start staffing up now for something new. The team is efficient, and Phil Spencer now no longer having to answer to higher ups, greenlights this new project.
If you factor in acquisitions that are coming, MS will soon be a lot stronger.
Bill Giese (Creative Director at Turn 10) teasing a big year for Forza fans.
I think they are going to be doing VR.
And it's a pretty strange specific mistake to make saying new and IP from TC.
It's worded very clear.
Maybe a stretch but the mocap thing might be related to Perfect Dark if Coalition is indeed involved. Technically The Coalition is to Gears what 343 is to Halo so in a way... it's a new licence for them. But I don't see that Perfect Dark thing happening. Time will tell.
When they do get round to it though, it had better not be as throwaway and useless as a lot of PSVR implementations are (looking at you Gran Turismo Sport).
One game that really fits just as a Gaas game is Phantom Dust so am glad some of you guys brought up the potential of Phantom being an electric square game especially since a while back in the thread. Also the mech game is MechWarrior 5 no?
From Brasil ESRB.
Wouldn't a game based on a book not be a new IP, it would be considered as licensed right ?
Okay, not that shocked.
It was a card based multiplayer arena game. Essentially you played a 'Mage/Caster' of various disciplines, it plays like a 3rd person shooter, only each button was mapped to distinctive spell. Think Dragon Age Inquisition skill/spell mapping only in an arena setting with very unique spells. You could destroy supporting pillars and bring bridges down, cast defensive barriers that worked well against specific spell types. There was a massive amount of depth to it.
If done right, Phantom could (and should! )be a hit.
Coincidently, I’ve been playing through Banjo Kazooie this week. It’s a nice blast from the past, but a simple remaster would be a waste of time.
It really hasn’t aged well. The platforming is non-existent, and the puzzles are so juvenile that the game would have limited appeal compared to something like a modern mario.
But looking at the BanjoX clips, I think a remake would be really cool. Like if they reused the B-K premise, but reimagined the world’s, improved the mechanics, and added content (Worlds, enemies, abilities, etc). I’d be all over that.
Not saying he won’t follow up on his promises though, but you never know.
It takes time. The last few years he has had to sort out hardware as well.
But if things don’t improve at all next gen, I think we can call Spencer’s leadership a bust.
The next 5 years are for me his time to show what he can do.
It doesn't make much sense to want to close those studios and then talk about opening new ones and acquiring others AFTER he gets promoted to Microsoft's inner circle of executives.
So at least three studios have been either shut down or let go under Spencer. I really hope he knows what he’s doing.