Hmmmm, im quite interested in hearing more insight on this perspective. Care to share more details, thoughts and opinions???
The way I'm rationalizing this is as follows:
- Most single player games can mostly be completed in 3 months.
- Single player games are already a higher commercial risk for publishers as they can't monetize them as easily (recurring revenue, MT, lootboxes).
- Offering rentals on the online stores unilaterally would see most gamers rent single player games exclusively, since once finished they won't come back to them.
- Hence, revenues for SP games will now be mostly the lower $21 rental fee per user than the $60 purchase outwright, meaning less revenue, meaning even higher commercial risk for AAA single player games going forwards, meaning the potential death of SP games.
I'm speculating, but I don't think these assumption are too unreasonable.