What Satya is saying makes sense to me. Not sure the snarkiness on the first page was warranted. It literally just means the average Xbox player is more dedicated to their console than others.
Xbox live is highly successful and Mixer has been pretty successful as well. It means more people interact with other gamers on Xbox. Between gaming, twitch and mixer, there's a good case to be made
Might be a dumb question but how do they know they have the highest engaged playerbase compared to the PS4 or Switch?
MS, if your sales are nothing to write home about compared to Sony and Nintendo, best not to say anything. Otherwise, you get people rightfully mocking your horrendous and transparent attempts at good PR.
Engagement = money spent on services/content after original purchase... it's not "spin".
Probably for the average user, not overall. I'm sure Apple gets more revenue per user than Android too.
There's more to the current market than console sales. Money that's being made from users digitally is obviously very important in this day/age.
Too many of you guys are stuck in the '90s/2000s. Game/console companies are making tons of money in various other ways.
But do me have numbers of Sony world wideI'm guessing from having access to the full NPD report. Just because Sony doesn't share it with us, doesn't mean Microsoft is not seeing it. Do you ever ask Sony how they know they are the best selling console in a given month when Microsoft doesn't reveal their numbers?
Never said nothing about a conspiracyYes. Let's just assume if Sony isn't arguing that the info is probably solid.
What is it with all the Inspector Clouseaus? This isn't some freaking conspiracy. Are you guys expecting an Oliver Stone film on the console wars?
Yes, but there are less Xbox One users vs. PS4 users. Even though this is the case, the money that's coming in from Xbox users has a higher average. It's not spin and it shows that the Xbox userbase is a bit more "hardcore" which makes sense considering the PS4 is a more mainstream console and is also more popular in territories that can't rely on solid internet connections for digital content.
I don't see how this is nonsense. It's an interesting stat considering the current growth of online gaming services.
Edit: I now see that Matt pretty much stated what I've said.
MS is being vague on purpose. Of course if you want to you can claim what he said is entirely positive. The only reason we can't be sure if it is a positive is because MS has intentionally hidden the most important datapoint to determine this; the units of consoles sold.Just, don't engage people who are making up their own imaginary stats to argue against stats they have no data for. This thread should just get locked.
Ya it always seemed like people that owned it, bought every fuckin game on it.Not to downplay, but I remember reading similar things about the Vita. When a product is more niche, you tend to see higher engagement from the people who DO have it.
It's always a good sign when people love a product though.
No.
What this means is the average Xbox player spends more money then the average Playstation player. Which is true, and is absolutely a bright spot for the brand.
But it's also pretty normal. The more a console sells, the more it sells to a less "hardcore" player base, which means the spend per player will be diluted. The first 10 million people to buy a system will always be more valuable than the next 10 million, and so on.
"Niche" This fucking thread......
Yes, but there are less Xbox One users vs. PS4 users. Even though this is the case, the money that's coming in from Xbox users has a higher average. It's not spin and it shows that the Xbox userbase is a bit more "hardcore" which makes sense considering the PS4 is a more mainstream console and is also more popular in territories that can't rely on solid internet connections for digital content.
I don't see how this is nonsense. It's an interesting stat considering the current growth of online gaming services.
Edit: I now see that Matt pretty much stated what I've said.
Engagement = money spent on services/content after original purchase... it's not "spin".
Xbox isn't losing money.That is natural...
The bigger the userbase = less money per user.
But the bigger userbase will always give more money combined... there is no advantage in having lower userbase.
80 million x $9 per user >>>> 35 million x $10 per user
It is not even comparable and not a metric to grab about when you are losing ton of money with lower userbase.
So how exactly does MS know the "engagement numbers" of Nintendo and Sony? And what even are those numbers? What exactly is engagement here? This is just ridiculous marketing speak that was brought to us to make fun of. Maybe engaging the topic counts to some engagement for MS? Engagement.A reasonable response would be engaging the topic and not having a page full of drive by fanboy shitposts.
Welcome to any marketing related thread on Era you mean. When somebody at Sony tries to spin their crossplay stance or Reggie saying something stupid again you don't see anything different. This persecution complex is getting annoying.
That is natural...
The bigger the userbase = less money per user.
But the bigger userbase will always give more money combined... there is no advantage in having lower userbase.
80 million x $9 per user >>>> 35 million x $10 per user
It is not even comparable and not a metric to grab about when you are losing ton of money with lower userbase.
Of course it is...
Basically.
The rhetoric over there is kind of sad at this point. Just make up nonsense metrics
Of course it is...
That is how competition works... just look how much money they could be making with 80 million players?
No company in the world wants to be in the MS position but that is how competition works... only one company can have all that money per generation... and I'm 100% sure MS internals are breaking the heads thinking how to invert this situation.
Basically.
That is in no way a positive thing.
Not for a big player in the market... I don't think anybody at MS is comfortable with that... that is not a business goal.I'm pretty sure Ouya would love to be making $2 billion in gaming revenue every quarter. Y'all are being incredibly hyperbolic about the state MS is in. They are profitable and are seeing growth thus far this year. That is a good place to be. Might not be the best position but it's still a good one.
Not for a big player in the market... I don't think anybody at MS is comfortable with that... that is not a business goal.
They definitely wants to have a bigger userbase, be first, etc... that is natural.
Do you think Sony doesn't look at these metrics and for ways to increase brand/user engagement? I mean, I don't want to spoil it for you, but maybe look it up.
MS is literally saying "we lost the game but one of our players was the best 3 points scorer".There is a huge difference between wanting to perform better and performing terribly or being in dire straights. Just because they'd like to be performing better doesn't mean they are performing poorly. Hell even businesses performing fantastically well want to perform better. That's what businesses do
MS is literally saying "we lost the game but one of our players was the best 3 points scorer".
That looks like a team performing better?
Sony just needs to have less exclusive games throughout the year, so that the player has more money to spend engaging with multiplatform games after the point of purchase.
As it stands, I'm not at all surprised that Xbox users are able to spend more money engaging more with less games.