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Which attributes were each game best characterized by?

  • The Last of Us in story, Bioshock in gameplay

    Votes: 108 8.5%
  • Bioshock in story, The Last of Us in gameplay

    Votes: 51 4.0%
  • The Last of Us in story and gameplay

    Votes: 853 66.7%
  • Bioshock in story and gameplay

    Votes: 112 8.8%
  • Both were good all-around

    Votes: 76 5.9%
  • Both were mediocre

    Votes: 67 5.2%
  • Other

    Votes: 11 0.9%

  • Total voters
    1,278

TissueBox

Member
Oct 25, 2017
10,022
Urinated States of America
"Hey, this is belated."

"Didn't expect the cryostasis to actually work. Hah. HAHAHAH!"
_______________

Before we said goodbye, 7th generation said, "Save the girl, save the world, b*tch."

"Okay," we sat down, warily. But we did it. Eventually by the edges of our claw-and-ball seats, we did.

Because the story-oriented, character-driven experience of a generation was on the horizon.

The original Bioshock came out on an annus mirabilis. The year of Super Mario Galaxy, The Orange Box. The birth of the Assassin's Creed, Mass Effect, S.T.A.L.K.E.R. series. Made by Irrational Games and overseen by mother brain/Looking Glass alumnus Ken Levine, this survival horror game from over a decade ago now was at the time fledgling, and fresh, and dripping with atmosphere. The atmosphere of a System Shock game. Claustrophobic, iconoclastic, beset with grandiose commentary on Nature. Political philosophy and self-reference was hardcoded into its narrative DNA, addressing the medium, its workings, its implications on the humanity caged and simulated within that framework, and how those seams distorted themselves.

It wasn't always as steady as it wanted to be. But hey -- no cutscenes.

After an announcement trailer which sent ripples across the world, pond, and parts of Zimbabwe, fans were reiteratively promised the same thrill ride, but bigger, brighter, bustier, SKYHOOKS, in Bioshock Infinite. White City, Gilded Age, Pinkerton influences. A city in the sky, for crying out loud, Dorothy, a city in the gotdamn sky. The parallel to the Rapture of Bioshock 1 and 2 (separately designed by another studio, and the actual Greatest game contender in this retinue) was as clear as an upturned glass. Instead of an underwater city, a suspended one. Instead of dark corners, dizzying sun. Instead of Little Sisters, little sister. Instead of Big Daddy, Booker DeWitt. Go on, take that coin from Elizabeth for the umpteenth time. You can do it.

MEANWHILE, in Santa Monica, Naughty Dog was wrapping up its Uncharted trilogy, pulling off a risky tease in the last game to a morbid sounding project that couldn't possibly have had anything to do with them.

Oh, look, a montage with post-9/11 imagery and an impeccably brooding voiceover.

Oh look, The Last of Us, by really? Really?

Helmed by Neil Druckmann and Bruce Straley, The Last of Us was a AAA game that promised to place drama and story first. Those zombies attacking Joel and Ellie in the trailer meant this was totally not a zombie game, and would be nitty-gritty, featuring pails of blood, bricks, obligatory post-apocalyptic clutter, and the million dollar question. The gaming world soon realized these guys were serious. Real serious. They were going to put all their blood, sweat, and blood-sweating secretions into telling this story.

Sony has a reputation these days the original onset of which can be traced back somewhere here. Uncharted was kicked off in 2007 with Drake's Fortune and lauded for breaking ludological ground. It managed to feel like a movie while playing like a game. Some love it, and its characters. Some love it, while wishing Nate would have put on a gag (to which I say, 'bah'). Plenty comprise varying states of ambivalence and indifference. Others pan it entirely; all style, no substance. All story, no plot. All pastiche, no luster.

Everyone's eyes were on Naughty Dog to see what their next move would be.
________________________



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It is an old argument, now. Had a thread on one half of it just the other day. So it usually goes, that Bioshock Infinite was messy and self-indulgent but fun and thought provoking, while TLOU was told well and polished but contrived and dour. It also appears vice versa, in plenty other variations.

Why did people compare 'em?

1) you had a girl to protect, 2) there will be blood, 3) both came out on a 'legendary' year, in the shadow of GTAV, 4) they were very story focused, 5) Troy Baker.

In the end they were primarily just heavily marketed AAA action adventures. But how they represented dual approaches to the same desire, how the demographic gauged each via their own personal metrics, was of interesting timing, don'tchya think? It allowed us to visibly see how different types of audiences venn diagrammed different cuts of meat with the same penchant for character fueled, ball rolling narrative essence. The kind of essence that would grow to become a very highly valued 'asset' to the Big Deal, cinematic game design pipeline of the western world, later.

Where Bioshock told a story of sacrifice, TLOU chose self-preservation. Where Bioshock was first-person, TLOU was third. Where TLOU was grounded and realistic, Bioshock was satirical and exaggerated.

Perhaps the comparison is uncouth. But the point is that many people played both at around the same time. It was easy to thread that yarn. And divisively, several people who had problems with TLOU didn't see those same problems in Bioshock -- and those with Bioshock, in TLOU. Where do you think they stand on certain fronts? It could be that they're both fine, after all.

Also wow I'm hungry, so I am gonna eat a bowl of cereal before continuing this. But since this is long enough I'll probably hang it up to dry, FOREVER. If you got this far post 'fast Concorde' in spoiler tags. Just kidding. You don't need to do that. *crunch, crunch*

Which did you think was the superior summer smash of '13?

AND which had the better ending? ;p *munch munch*

 

Dark Knight

One Winged Slayer
Member
Oct 25, 2017
19,306
Bioshock Infinite is one of my favorite games ever, so both go to that for me. Last of Us is great, though.
 

Starfire22

Banned
May 5, 2018
2,083
Oklahoma
I remember Infinite really confusing me back in the day. I think I understand it (especially the ending) now.

The Last of Us has been in my backlog for a while. Guess I will play it today.

EDIT: The OST for Infinite was great too.



 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,734
While I really liked the idea of the setting in Infinite, I found the gameplay really, really lackluster even compared to BS1.

I have to give it to TLOU even though I really think it isn't fair to either game to compare them directly.
 

smash_robot

Member
Oct 27, 2017
994
I thought bioshock's story disappeared up it's own arse with all it's stupid quantum mysticism so TLOU wins there by default.

Gameplay is closer, but I think TLOU still wins easily. Some of the bosses in bioshock infinite were just annoying.
 

BrickArts295

GOTY Tracking Thread Master
Member
Oct 26, 2017
13,767
Well this is a tough one. I guess I'll go with Infinite since it was easily the one that could have screwed up the franchise had they not gotten the story right (though they got very close to screwing it up but Burial at Sea kinda saved it). Gameplay is wack though, TLOU all the way for the gameplay and overall package.

EDIT: Honestly, I don't know. I feel like TLOU has more impressive story since it doesn't heavily really on audio recordings to fill in the blanks.
 

cowbanana

Member
Feb 2, 2018
13,712
a Socialist Utopia
I found Bioshock Infinite to be fairly disappointing. I don't think it handled its themes very well, it was a little ham-fisted and ultimately toothless. At least that's how I remember it, but I haven't touched it since playing through it once when it launched. Gameplay was pretty standard shooty action. It didn't help the game that it looked like a shadow of the game shown in pre-release media.

The Last of Us left a much stronger and lingering impression on me and I enjoyed the gameplay a lot more - enough to warrant two playthroughs on PS3 and a couple more on PS4.

I wouldn't compare the two games at all though as I find them utterly dissimilar.
 

Mona

Banned
Oct 30, 2017
26,151
i think i was to disappointing by the downgrade that Infinite was to really appreciate what it had

and im not that much of a fan of TLOU in general

but i guess i'll go with TLOU
 

Inuhanyou

Banned
Oct 25, 2017
14,214
New Jersey
There's a reason TLOU killed Bioshock infinite immediately despite being similar types of games. Nobody talked about Bioshock infinite after TLOU came out, and that's because Bioshock infinite's weaksauce was exposed the moment TLOU came out and showed what a real game was like.

Bioshock infinite was nothing like what was promised and that was the problem. And it had no message to send. One of the worst examples of media undeserved praise and adulation in my lifetime. And i say this as someone who anticipated the game for many years and really loved the original Bioshock.

All that Adam Levine talk about how political games are great only to say "both sides are the problem", and then have nothing else to state would probably be looked at with pitchforks today. The setting was little more than hollow window dressing for a linear shooting gallery with uninspired magic system.
 
Last edited:
Oct 26, 2017
20,440
Bioshock Infinite is a wildly racist game about nothing.

Like, I'm not sure there is anything the game has to say.

Bioshock Infinite is also THE corridor shooter with you sprinting down a corridor for 8 hours while just shooting things.

And Bioshock Infinite has the fucking horrible Handymen and Ghost.

And Bioshock Infinite has the most annoying weapon upgrade system ever seen in a game.
 

Van Bur3n

Avenger
Oct 27, 2017
26,089
Infinite has a nonsense ass story and gameplay that plays in comparison to traditional Shock gameplay.

TLOU is solid across the board.
 

3bdelilah

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
1,615
Overall narrative: The Last of Us, better executed story that doesn't feel convoluted.
Overall gameplay: BioShock Infinite, more fun to play with more variety (though still not as good as 1 and 2, sometimes I felt like I was tackling literal waves and waves and waves of enemies in Infinite)
 

GMM

Member
Oct 27, 2017
5,484
Personally I absolutely loathed playing The Last of Us, but I stayed around for the story, BioShock I actually enjoyed a lot in the gameplay department.
 

BDS

Banned
Oct 25, 2017
13,845
Obviously this is going to be a horribly one-sided poll, and I did vote for TLOU for both story and gameplay. But I think BioShock Infinite has a lot of ideas and ambition that deserve to be recognized even if the final product doesn't execute them perfectly.
 

the7egend

Member
Mar 6, 2018
356
Both were good in their own ways. I think Infinite could have been better in the story telling and being closer to what was shown in the reveal trailer than what we got, but it's still one of my favorites.
 

Sense

Member
Oct 25, 2017
2,551
Story is not revolutionary with last of us but the presentation and characters were top notch and a great ending.
 

Violet

Alt account
Banned
Feb 7, 2019
3,263
dc
Both were pretty bad. The Last of Us had much better gameplay but both have mind numblingly dull stories and characters.
 
Oct 27, 2017
1,297
I think The Last of Us felt like the more cohesive experience; I loved Bioshock:Infinite but the gameplay was pretty standard in the series by that point and the story was a little inconsistent in places. I think both are fantastic games but one is one of my favourite gaming experiences of all time and still sets a high watermark in terms of a breakthrough in character writing and performances. The Last of Us from its opening 15 minutes establishes the type of narrative players will interact with but subverts expectations when required (as with the 'Winter' chapter).
 

JusDoIt

▲ Legend ▲
Member
Oct 25, 2017
34,731
South Central Los Angeles
I think Infinite is an underrated game, especially if you include the story expansions. And BioShock gameplay has always been better than the storytelling.

The Last of Us got this though. Nothing in BioShock Infinite has stayed with me like the ending of the main campaign, and nothing in the gameplay was as thrilling as being Ellie with a bow at the winter resort or pitting bandits and the infected against each other in Left Behind.
 

LewieP

Member
Oct 26, 2017
18,099
Bioshock Infinite was mediocre at best in both regards, last of us had issues in both regards but was still entertaining.
 
Oct 26, 2017
20,440
This is also a very minor super personal pet peeve that pales in comparison to all the other issues Bioshock Infinite has but

"Infinite" means not finite.

Which means that Elizabeth could never complete her mission at the end of the game.

... That's definitional.

Like, that's what the word infinite means.
 

B.O.O.M.

Member
Oct 25, 2017
8,762
This isn't close, TLOU for both story and gameplay.

ps: I actually had a good time with Infinite tho
 

AfropunkNyc

Member
Nov 15, 2017
3,958
Played a little bit of last of us and i couldn't go any further. That slow build to some action didn't come fast enough for me, so i quit pretty quickly.
 

Fredrik

Member
Oct 27, 2017
9,003
First person games at 30fps gives me motion sickness. Third person games does not. :/
 

Dr Pears

Member
Sep 9, 2018
2,672
While this gen is saturated with open world games, 7th gen was saturated with 1st person shooters, and by 2013, I was totally burnt out by them. That's why I really didn't enjoy my time with Bioshock's gameplay. Bioshock's story also didn't really stick with me that much and I can't explain why, maybe because I didn't finish the first bioshock?
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,506
Ibis Island
I don't even like TLOU all that much, but I seriously can't say Bioshock Infinite does anything better. I suppose you can say the "gameplay" since it's perhaps more involved with the sky hooks and such. But TLOU has what it needs for its world.

The story definitely is not a factor I'd consider better. You can tell the game went through a lot of dev trouble and ultimately turned into a "this is what we got" plot wise. There's a reason TLOU still gets brought up story wise, while Bioshock story talk is still pointed at the first title.
 

Orbit

Banned
Nov 21, 2018
1,328
While I really liked the idea of the setting in Infinite, I found the gameplay really, really lackluster even compared to BS1.

I have to give it to TLOU even though I really think it isn't fair to either game to compare them directly.

Same here. Also agree with you on it being unfair to compare them directly.
 

canseesea

Member
Oct 25, 2017
4,015
Infinite's story was terrible and the gameplay was just there (And the game was at its best when the gameplay...wasn't there). Last of Us was fine. It was fine. The story was fine, the gameplay was fine.

I chose both mediocre but really one was mediocre and one was bad.
 
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jsnepo

Banned
Oct 28, 2017
4,648
I love the ending in Bioshock Infinite. The journey is better in The Last of Us.
 

carlosrox

Banned
Oct 25, 2017
10,270
Vancouver BC
2 of my fave games from last gen/all time. Both masterpieces in their own way. It's actually tough for me to choose which I prefer.

I was initially disappointed in BSI the first time, mainly because of the combat, I didn't get it the first time. Didn't click with me til my second game.

Ended up beating it later in 1999 Mode and it was fantastic.

Did TLOU on Grounded and it was less fantastic. Found out the game was actually broken when it came to some of the enemy encounters.

Overall I'd probably lean towards BSI cuz for me it's just the perfect marriage of gorgeous visuals, a wonderful and rather original conflict, great themes of racism and the struggle of power, religion, and more.

Ended up playing both games numerous times and would happily play either at any time. They don't get old for me. Bonafide classics.

As much as I love TLOU, I will say BSI takes it when all is said and done.
 

Spyware

Member
Oct 26, 2017
2,455
Sweden
Absolutely adored Bioshock Infinite. Sure, it wasn't what it could have been but it was so fun to play! The story is bonkers and nothing I will ever care about in that game tho.

The Last of Us was... eh. I dunno. It wasn't really that fun to play. I felt I was just trudging along the path. I also disliked that it wasn't until Left Behind that enemies vs. enemies became a real thing, something I thought would be featured heavily in the game. Why is it always just me everyone is after? The story isn't amazing but definitely a lot better than Infinite. Left Behind is really good. Main game is okay.
 

Zoph

Member
Oct 25, 2017
2,516
TLoU towered over Bioshock Infinite in every conceivable way, and I'm someone that generally feels TLoU is a smidge overrated.
 

Deleted member 17207

user requested account closure
Banned
Oct 27, 2017
7,208
Too bad this isn't a battle of the original Bioshock vs Last of Us, that'd be a LOT easier to vote on lol.

I voted both as mediocre. Why?

Bioshock Infinite was a pretty big failure in terms of trying to recapture what made the original so special. In no way did the gameplay weave with the story, and the gameplay was dated and clunky for its time. The story started in an interesting place and then went batshit insane in a bad way. Sure the twist was cool, but I just ask myself "why tho?" whenever I think about it.

The Last of Us wins the crown for my personal "most overrated game" of the century. I found the gameplay clunky, bland, repetitive, and boring, and the story cliche (not necessarily for a video game, but in general) and just not that interesting. It was like they tried to mix I Am Legend with The Road and thought that would be original because it hadn't been done in a video game before, but it ended up being sort of bleh for me. It was a world I didn't really feel the need to explore at all, with characters that I just didn't think were that interesting. It wasn't a new spin on that "post-Earth" genre at all. That being said, I could've tolerated and even been into the story if the gameplay was any good - but it wasn't.

The reason I brought up the original Bioshock is because I can think of very few games that reached that peak of offering an experience that only worked as a video game. I don't need to get into why it was so fucking good (we've all played it), but both of the above games failed to do that. Last of Us wants to be a movie and is a boring game, and Infinite wants to be the first Bioshock but in a different way but just...failed. Narrative games should strive to do what the original Bioshock did. They need to be great fun to play, have an interesting world (preferably one that couldn't really exist in real life or even in another medium), and need to be an experience that is specifically tailored to the medium and art form. Spec Ops is another one that absolutely nailed that (not as well, but yeah).
 

Buff Beefbroth

Chicken Chaser
Member
Apr 12, 2018
3,012
Not a huge fan of either in terms of story. They both come across as "baby's first X", where X = alternate universe story or zombie apocalypse story, but really if I had to pick it'd be Bioshock's gameplay (the shooting was at least responsive and the arenas let you be pretty mobile) and TLOU for story (I find Bioshock to be particularly insufferable and often distasteful).
 

Wetwork

Banned
Oct 27, 2017
2,607
Colorado
Infinite was fucking awful in every way.

TLOU is one of my gold standard games, on the level with BOTW, DOOM 2016, and Bloodborne.
 

carlosrox

Banned
Oct 25, 2017
10,270
Vancouver BC
Oh God this is one of those threads where people say an amazing game sucks, I see.

"Subjective", "how do opinions work?"... Nah, you're wrong. They're both very well made and ambitious games.

It's okay to be wrong sometimes.
 

Meia

Member
Oct 26, 2017
1,015
Infinite probably would be a better game if it had none of it's combat. Too many "kill everything that comes at you" waves of nonsense for it's narrative, and had only a few highlights throughout it's story. Of course, the game is also largely hurt by those that remember what it was actually supposed to be as it was marketed, so yeah, screw the game.
 
Oct 26, 2017
20,440
Oh God this is one of those threads where people say an amazing game sucks, I see.

"Subjective", "how do opinions work?"... Nah, you're wrong. They're both very well made and ambitious games.

It's okay to be wrong sometimes.

What does Bioshock Infinite do gameplay wise that is ambitious or well made.

It's just... a corridor shooter with bad enemy design.

Story-wise, Bioshock Infinite is largely uninteresting other than its wildly over the top racism that it tried to embarrassingly retcon in the DLC with a sequence that makes zero sense whatsoever.