It's like moddable Lego where you can also fight zombies.Likewise. Hell it feels weird not even knowing the main draw of the game.
What's wrong with me?
It's like moddable Lego where you can also fight zombies.Likewise. Hell it feels weird not even knowing the main draw of the game.
What's wrong with me?
It almost matched pubg after all those years. Damn.
Wow, has to be the biggest selling individual game ever? Excluding free to download stuff.
Not surprising it is still the game of the century. Roblox is another game that few folks on forums discuss but tons of kids play it.
"Game of an industry"... It's actually the complete opposite.
An ugly, unrealistic, non-linear, non-sequelized, not free-to-play or fee-to-pay, narrative-less, cutscene-less, non-demographics-focus-tested game. Literally everything the big guys would have us believe is undesirable, all concentrated into one game. And yet, that game has gone on to outsell every other game in the history of video games.
Minecraft single-handedly defies and proves wrong every single preconceived notion of what a video game should be according to 'AAA' publishers. For that alone, it should be praised and recognized as a quintessential game and a true classic.
Yup Roblox is continually a top 10 played game on Xbox year round. It's actually more popular than minecraft on Xbox
Likewise. Hell it feels weird not even knowing the main draw of the game.
What's wrong with me?
Good luck with that! :pMy son owns it on his phone, his tablet, his PS3, 360, PS4, Vita and laptop. I finally made it clear after the PS4 version that we are never, ever again buying another copy of this game.
I know Tetris was #1 but 144M is getting real fuckin close. I need to check again when im home
joke post?
who in hell believes non linear games are inherently bad?
Game of an Industry. It prefigured the early access release model, it single-handedly popularized the crafting/survival sandbox genre, it is a global cultural phenomenon, it has outsold most decades old entire franchises in just 9 years. Minecraft Steve is Mario/Sonic/Pacman for the post-millenial generation. If there were a gaming Mt Rushmore his head would absolutely have to be on it by now.
Seriously though MS buying this IP and Mojang for 2.5B is one of the best purchases in the history of this industry. Straight up
My son is obsessed with RobloxNot surprising it is still the game of the century. Roblox is another game that few folks on forums discuss but tons of kids play it.
it already has PCVR for the core audience and Mobile VR for the casuals. All of them can crossplay even with non vr usersI think VR is the next road for Minecraft. Prob not this gen of VR, but when the headsets become more attractive to a larger audience.
Yeah they earned that money back double or three times over by now.
It's digital interactive Legos.To this day I have no idea what Minecraft even is. I even watched videos of it, read reviews, I still don't get it.
Well it would be 15% only now. Still money well spent and less than 2.5bn for a domestic acquisition.They did effectively pay only 1.4 billion for Minecraft. It was overseas money that would've been subject to about 30 % taxes if they had brought it back to the US.
FF is 130 million and DQ is 70 million.How does this compare to the FF and DQ franchises YTD. Minecraft is a beast and seems MS might break even on there investment sooner than later.
Most likely a "join better together and crossplay, or we won't release it"Gen 8 and VR are the next steps toward #1. Curious though: does Minecraft launch on PS5? Seems like a decent game to hold back from your competitor's new platform for a little while, if not forever.
Minecraft had sold 50 million copies when MS bought mojang. It's now sold 144 million copies. Since acquisition MC has sold 94 million copies. 94 million in 3 and a half years. Your not counting skin packs and add ons, merchandise, Minecraft education and also it being a free to play game in China with 20 million users. It's not made 6 billion dollars of course but I think your underestimating how successful it's been for themYou are severely over estimating how much minecraft does, they have almost assuredly not even made the 2.5 billion back, they sold roughly 22 million copies in 2017 since in february of 2017 they reported 122 million copies sold, assuming the distribution of platforms remained constant since 2016 easily 40% of those sales are for the mobile version which is 7$ or roughly 62 million $, but ofc there is a very good chance that apple and google are taking 30% of that, so around 43 million (very rough calculations losing a few million here and there), then lets assume the consoles see around another 40%, which at 27$ is 240 million $, console sales have to pay their dues to the console manufacturer which is roughly another 30% depending on the method of distribution so lets say they get 167 million there, then you get around 20% pc sales for around 119 million $, here they get almost the full pie (there are payment processing fees, and they are sold through stores too but what ever lets assume 100% digital), so that is a total of 330 million in game sales, if we assume they made an equal amount in merchandise (which I have no idea where they are at) that would be 660 million $ in a year, then we know that from june 2016 to february 2017 the game sold around 15 million copies, so lets say that the revenue in 2016 was around 900 million $ with merchandising, and that in roughly half a year of 2015 they made another 660 million $, that would still leave microsoft around 300 million shy of making their money back, assuming they are making as much of the merchandising as they are on game sales, assuming 2016 was around 36% better than 2017, and that the time they had minecraft in 2015 was as good as the entire 2017, and that they had no costs, and that they paid no taxes on that revenue, and that they sold every single copy at full price.
So really Microsoft hasn't made their money back even doing things way above what they are likely to be in reality, now will they do their money back eventually? Sure. Was it a good purchase? Yeah.
But to do 2 to 3 times what it paid for it, minecraft would have to be pulling profit above any other game out there, and it isn't, stuff like league of legends far surpasses it, even some annual franchises, or ofc even non annual franchises like GTA which are also pulling insane amounts of money, the place where minecraft is truly king in games is not in revenue, but in mindshare among the younger demographic, it is an absolute beast there and the true reason why microsoft bought it in the first place.
People say this about GTA all the time tooSwitch is probably a big part of it (along with the Xbox One X update and Better Together). I think they're going to run into a problem though where everyone owns the game on all platforms in a few years and they'll need to add new platforms to continue selling and growing Minecraft's userbase.
Gen 8 and VR are the next steps toward #1. Curious though: does Minecraft launch on PS5? Seems like a decent game to hold back from your competitor's new platform for a little while, if not forever.
It will release on PS5 guaranteed. Whether or not in will be with interconnected with the other versions or it's own thing is the real question.
Microsoft would be insane to not release it on every feasible platform until the money starts to dry up.
I think VR is the next road for Minecraft. Prob not this gen of VR, but when the headsets become more attractive to a larger audience.