14 shadowy figures slinked stealthily through the night. The MafiEra 14, an internationally renowned group of elite thieves, was in the middle of its biggest, most ambitious heist yet, and having just secured their exit route, they now stood in front of their target: the ResetEra Federal Reserve.
"Stand back", one of them said, motioning towards the explosive charge now placed on one of the side service doors. A flash of light briefly illuminated the street, and where an armor-plated door once stood, there was now little more than the remnants of its frame.
"Good job, Pedr- err, Pedro?"
Where Pedro once stood, there was now little more than a pile of ashes.
Pedro the Vanilla Townie has died!
The MafiEra
"Someone must have rigged a second charge on his suit… why does this keep happening?", one of them said with a sigh.
"Look, inside!", exclaimed another.
Once inside the room, it took nothing but a single glance to recognize the situation they were in. A message scribbled in multicolor phosphorescent ink adorned the walls of the room they'd just blown up their way into, and they knew what it meant all too well. Nervous looks began turning into glances of distrust.
With a heavy thud, a metal curtain slammed behind them, barricading the makeshift entrance. The message on the walls shone even brighter.
"Don't drink the punch"
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The Players:
03. [m] Oliver James
04. [f] Melonrabbit - Replaced by Natiko D1
06. [m] StanleyPalmtree
12. [m] flatearthpandas
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Setup:
C9++
The setup for this game was generated using MafiEra's very own C9++ Generator! Check it out today!
Day/Night Phase: Hecht Method. 48 Hour Days with alternating 24/48 Hour Night Phases.
Facts about the setup that may be useful while playing:
- The roles in this game are randomly generated and randomly assigned.
- The role distribution can be assumed to be reasonably fair. If town is powerful, mafia will likewise be powerful and vice versa.
- 50% of all possible setups contain a Serial Killer.
- Possible non-town roles in this setup with odds:
- 0.78125% = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
- 5.46875% = Goon + Godfather
- 16.40625% = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
- 27.34375% = 2 Goons + Roleblocker
- 27.34375% = 2 Goons + Roleblocker, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
- 16.40625% = Goon + Roleblocker + Godfather
- 5.46875% = Goon + Roleblocker + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
- 0.78125% = Goon + Roleblocker + Godfather
- Town roles will be a combination of ordinary townies and some selection of these town power rules: cop, doctor, vigilante, mason, innocent child, and/or roleblocker.
- Town power roles can be either 1 shot OR unlimited.
- The full process for selecting roles if anyone is interested is here.
- Night actions resolved in this order: Roleblock -> Medic visits for the night -> KP resolves simultaneously -> Cop Checks
- Multiple roles of the same type will be resolved based on the order in which the gamerunner has assigned onto the roster.
- Serial Killer chooses 1-shot BP OR Investigation Immune pregame.
- Cop checks return either Town, AntiTown or No Result.
- Doctors prevent one night kill.
- Innocent Child is mod-revealed on the first phase.
- Mafia Roleblocker can not Roleblock AND deliver KP in the same night.
- Vigilante shots are refunded if Roleblocked.
- Plurality Lynch (the person with the most votes at the end of every day phase is out).
- Majority Lynch Rule in effect.
- No notifications unless they are necessary:
- Players will not receive a notification if roleblocked.
- Doctors will not receive a notification if their heal works.
- Players will not receive a notification if they are healed.
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