I have to want to paint the models. I play the games so infrequently that 80% of my time with the hobby is spent just painting. The rules just need to not be complete garbage, and the theme/setting has to interest me as well.
Just some general pondering about miniature games:
What kind of things do people look for in a miniature wargame?
Rules, minis, setting? All three?
Does the game need to evolve (story and setting, rules, or both)?
What kind of rules do people like?
Haha, it's funny you say that, 'cause I find 40k's rules far more confusing. In Warmahordes, the math just makes so much more sense to me. Roll dice, add a value, compare to enemy's value. I can't handle all the different stats in 40k without someone sitting there telling me how it works. Plus, customizing the units when making a list is just a huge barrier for me every time. I end up giving up and picking something at random almost every time.Rules I don't care that much, but I have learned I'd rather have an easy to grasp set of rules than very robust and difficult. In other words I couldn't get into Warmahordes and I love the 8th edition of 40k. I just want to see those armies on the table and throw some dice and not think about the rules too much.
Haha, it's funny you say that, 'cause I find 40k's rules far more confusing. In Warmahordes, the math just makes so much more sense to me. Roll dice, add a value, compare to enemy's value. I can't handle all the different stats in 40k without someone sitting there telling me how it works. Plus, customizing the units when making a list is just a huge barrier for me every time. I end up giving up and picking something at random almost every time.
There's definitely more going on in Warmahordes once a game actually starts, though. Terrain, boosting, charging, blast, chain lightning, spells, etc etc etc. There's a lot of crunch.
This is the latest model I'm working on. Attempted to follow a bit of an nmm tutorial for the light placement. About done with the red of the armour. May change the shoulders, and have the gradient towards the highlight start a little earlier.
Edit: image not showing up?
if you're using imgur, change https to http and it should work
Love how vibrant that red looks LT and it really sells the sense of material of the armor.
lmao timersRE: Warmahordes
It could be that the guys I started journeyman with were familiar with the game and had a pretty competitive mindset. They wanted to play with a timer very soon (on my third match or so) et cetera. In the end, I just wasn't having fun with the game and didn't want to invest in more minis.
Yeah I think it turned out well, too! I've successfully added some slight glowing to runes and junk before.Twig
This was my first proper try on OSL, and on black surface even and I think it worked out better I thought it would. I just layered and layered and layered very thin red and orange paint. And yeah, I agree on the timers but the that's how the local (very small) meta was.
I want to like Shadespire but am constantly frustrated because it feels so RNG focused. Games with RNG I can tolerate but games ABOUT RNG turn me off. I know deckbuilding is supposed to mitigate that, but I dunno. I also know I just suck at it so I can't really say if I'm just salty or if I genuinely don't like it, haha.Shadespire is so much better than I ever would have though. What a well designed game. Models are cool, and cause they forces are small you can really take your time with them. The deckbuilding is so fun, and the randomness of the objective decks makes it anything but a game where you just run in and fight. They got a real winner on their hands. They cant keep it in sock at my local store fast enough. Gonna have a big group 2 nights a week for the GW run stuff and for a free play/ learn to play night.
Shadespire is so much better than I ever would have though. What a well designed game. Models are cool, and cause they forces are small you can really take your time with them. The deckbuilding is so fun, and the randomness of the objective decks makes it anything but a game where you just run in and fight. They got a real winner on their hands. They cant keep it in sock at my local store fast enough. Gonna have a big group 2 nights a week for the GW run stuff and for a free play/ learn to play night.
I'm thinking of buying a cheap airbrush to use mainly for priming, and maybe some base coats on larger minis (i.e. my Zombicide Boss models). Specifically this starter kit on Amazon. Any thoughts, suggestions? Anyone have any experience with that specific brand?
Also, those Necromunda minis look pretty cool. What is that game?
I just bought a cheap ABEST one from Amazon UK for this exact reason and it's done me proud so far.
Just some general pondering about miniature games:
What kind of things do people look for in a miniature wargame?
Rules, minis, setting? All three?
Does the game need to evolve (story and setting, rules, or both)?
What kind of rules do people like?
Nice haul! Eldar are my first true 40k love. That Wraithknight is such an amazing model. I will own it one day!
What craftworld are you painting your eldar?
I'm thinking of buying a cheap airbrush to use mainly for priming, and maybe some base coats on larger minis (i.e. my Zombicide Boss models). Specifically this starter kit on Amazon. Any thoughts, suggestions? Anyone have any experience with that specific brand?
Also, those Necromunda minis look pretty cool. What is that game?
I think I have that same one! Nice, quiet compressor. Enthusiasts will tell you to get a better one, but it works great for me. You really have to thin your paints though. Also, get usedto cleaning the brush a lot. All of these are great habits to learn before going the more expensive route.
And Necromunda?
From the lore, to the miniatures, to the gameplay itself, Necromunda is a top tier experience. It's a self contained skirmish game using small groups of models ranging from 4ish to around a dozen depending on the gang/scenario. The new edition comes with a new style of play, via tiles that is a simpler version of the way the game is meant to be played. It was meant as both a warm up for the proper way to play as well as a way to keep costs down for the initial buy in. You have to buy the "Gang War" book supplement and then you have the rules to play on 3D tabletop terrain. You use line of sight and cover. It also has extensive campaign rules.
Shadow War: Armageddon is basically a carbon copy of Necromunda, but with 40k factions. I went all in on this game, buying a squad for almost every faction in the game.
Both games are amazing opportunities to flex your creativity in terms of story based missions, user created scenarios, painting/modeling, and building scratch built scenery.
Nice, yeah I think once I'm done painting my generic zombies for Black Plague I'll go ahead and pick up that airbrush.
Necromunda sounds pretty cool, but I have to admit I don't think my group would be into it. One of my gaming buddies accidentally looked up Blood Bowl once and saw that you had to use a ruler/measuring tape and immediately vowed against all miniatures games of that ilk. Maybe one day.
I'm crazy late answering all this but I wanted to throw in my thoughts.