Not even worth worrying about. They've already shown off tons of different color combos for the current characters.This costume looks really bland to me.....needs to be more green. That brown color looks weird. I hope there are a ton of different costume options for each character.
MK11 BRINGING PALETTE SWAP NINJAS BACK BABY YEAHNot even worth worrying about. They've already shown off tons of different color combos for the current characters.
She is a little ashy in that revenant costume.
MK9
This costume looks really bland to me.....needs to be more green. That brown color looks weird. I hope there are a ton of different costume options for each character.
I'm guessing Fleshdance.
Not even going to look at the posts on the very page your posting on, huh?
The "undead" look can be divorced from her clothes, MK works on a MMO esque system for aesthestics nowNot a fan of that alternate skin either. She looks like your run of the mill NPC from a high fantasy MMO.
The "undead" look can be divorced from her clothes, MK works on a MMO esque system for aesthestics now
Pretty sure the blue/green scorpion posted in this thread is a fake photoshop using injustice 2 menus and that gif of green subzero is a photoshop. You can't fully customize colours, they offer 4 palette swaps and nothing is as drastic as making scorpion/sub look like reptile or scorpion look like sub.
At least she didn't follow with a combo that takes half your health.Seeing her run through that projectile is bringing back serious childhood trauma.
I'm kind of curious how many dopplegangers there will be in the story mode? I don't know how asset allocation works in game design, but is there a limit to how many characters NRS would be able to use during the story mode of the game? I'm assuming that they would use a handful of iconic MK characters to represent the Midway faction so as not to strain resources on the development end of things.
On the development end of things, would it be feasible for NRS to expand the Midway faction to 15-20 characters?
With the variation system, a character doesn't play "one way".Aaaaaand she is a zoner ........ sireosly what is with NRS lately? (I know Jade had some good zoning in MK9 but here she has way more to work with)
Its like they have fear of accidentally making combo heavy characters. They give some cool moves but all of those moves have 2 priorities A) not making bounce or something that leads to a combo B) end with huge knockback so players have big distance to zone each other.
Especially comment from the Dev on stream seemed quite odd "Jade have command run for those who emo about run" like huh?
Its like they have fear of accidentally making combo heavy characters. They give some cool moves but all of those moves have 2 priorities A) not making bounce or something that leads to a combo B) end with huge knockback so players have big distance to zone each other.