I had some fun with 'What Hadjane Says Goes'. It's a pretty decent action RPG.
I had some fun with 'What Hadjane Says Goes'. It's a pretty decent action RPG.
I had some fun with 'What Hadjane Says Goes'. It's a pretty decent action RPG.
Ah thanks, there's so many but they like quite good. Was wondering what the cream of the crop were.I think there are.
If you want something more on the action RPG side Djinn Caster is great. It's also on sale for $.99.
For more standard JRPGs, I'd recommend Fantasy Chronicle (my favorite but sadly think it might not be available anymore), Alphadia Genesis
and Asdivine Hearts. All of those also have sequels.
Ah thanks, there's so many but they like quite good. Was wondering what the cream of the crop were.
Does Card Thief add more mechanics the further you get into it, like in the second or third clastle?
Each castle adds new special enemies, some require specific items or technics or combos to be 'captured' (or even just bypassed).
Also they are pretty mandatory because that is the only way to unlock the items/cards.
Then (imho) the best part of the game opens up, when you choose which items to bring in the castles to achieve high scores.
Everyone has its favorite 3 items and I've seen crazy combinations.
They are also mandatory to unlock the daily contracts (the ones with specific thieves each one with his own rules, different from the main game ones).
I've actually have played that already, really loved it!Rogue Wizards. It's F2P but if you like it, getting the gem doubler makes it close to premium IMO. There also are no timers or energy systems.
Great turn-based dungeon crawler with lots of variation in enemies, spells, etc. A bit on the casual side but gets challenging enough.
Have it on my top 10 for 2017.
I've actually have played that already, really loved it!
Is Dungeons of Chaos or Adventure to Fate any good?
Let me know when/if you figure out how to beat the last boss in SW: Heist. I gave up :/
This is good, this is very good. Very meticulousAaron Steed, the creator of Ending has release a new game, Six Match, for iOS and Android!! Downloading!!
https://mobile.twitter.com/st33d/status/951939157290516481
iOShttps://t.co/OCv6dBNppc?amp=1
Android https://t.co/vlU5nSz4zM?amp=1
Six Match is very much of the Starseed Pilgrimschool of game design where it's down to you to figure it out. At first, everything is a little overwhelming but gradually the rules become legible. And after all those moments of understanding, Six Match continues to follow in the footsteps of Pilgrim, quietly transforming from curious beepy plaything into the Final Reckoning. Every game becomes a long, epic showdown, a struggle between you and the coins, the diamonds, the skulls, the blocks and did I mention the fucking skulls.
Either I'm not getting it or something's up with it on my 6s.Starting to understand the rules of Six Match. The game sorts of explains the very basics and then lets you on your own. And there are some hidden mechanics here and there to help out, like CASH IN. Is really interesting. Was looking for a new and different match-3 games and this is it. Free with IAP to remove ads. The creator of the genious Ending is at it again
Either I'm not getting it or something's up with it on my 6s.
I see the ghost showing me some moves, I try and drag the white block one square in an orthogonal direction, it keeps going until it hits a wall. The block has gone from 6 to 0 and the game is over.
I know it sounds odd to even ask but how do you move the block?
Thanks!Yeah that doesnt seem right. I just tap the next adjacent tile and the block just goes there and stops there. I will contact the dev showing this post theres something wrong
Edit: may i know the iOS version your iPhone is running?
Thanks!
It updated to the latest last night so 11.2.2 I think.
Are they holding down a swipe and expecting it to only move once?
I've been out this afternoon and tried it again.
Hello. I wanted to know if I could talk about a mobile game we made with my brother in this thread. Just to get some visibility or feedbacks.
Knowing it is a game to chill, a bit in the style of picross / sudoku / hexcells but more casual.
Just tell me if it is not allowed or frowned upon ( Or if there is a more appropriate thread)
Thanks
Yeah, we don't mind . We get upset with spam or when people aren't honest about promoting themselves. We would love to give you opinions/advice!
Anyone here play through Subsurface Circular by Bithell Games? Just played through it on Steam finally and holy shit, it was incredible. Some really clever call backs to Thomas Was Alone too.
Played through it on PC too and absolutely loved it! Really clever.
I can't get to it as I'm in the middle of a game but I think I cashed out to get 27XX or 28XXFrost Diesel Pioneer What are your high scores on Six Match so far?
Frost Diesel Pioneer What are your high scores on Six Match so far?
Okay, I played it for roughly two hours now.OK thanks.
The game is called tents and trees. It's a chill reflexion game inspired by an old concept.
It's our 6th game, we tried to improve each times and we're open to comments.
The game is available on IOS and android in 12 languages:
App Store
Google play
Well, Metacritic is not really the gold standard of review aggregation... whatever you were talking about haha.
Well, Metacritic is not really the gold standard of review aggregation... whatever you were talking about haha.
Okay, I played it for roughly two hours now.
I am absolutely in love with Picross games and this one is not exactly Picross but certainly is inspired by it. To me this kind of puzzle is extremely addicting. I played the two first sets of puzzles and then unlocked the first "difficult" one, to see how the game gets more challenging, since the first two packs were fairly easy. It is absolutely great that you can get free hints, to understand some strategies. Without the hints I probably did not understand some techniques. However, some hints were not very clear to me, because I understood one essential rule from the tutorial incorrectly. It may be a thing of translation (I sent my girlfriend the game too and will ask her later, if she understood it correctly), but it is absolutely essential to understand that every tree always has ONLY ONE corresponding tent. First I thought I could "cover" two trees with one tent, which is completely wrong of course.
Now, my biggest gripe with the game: The monetization. I mean, I am not entirely clear about the whole picture, because I only played two hours and did not exactly calculate the cost of levels against what you get, but after a quick summation it seems abhorrent. You start with ten coins and the first pack with ten levels unlocked. Subsequent packs have 20 levels each. There are 26 packs in total. You get two coins for completing a level, there are 530 levels in total which brings you to a total of 1060 coins through normal play. However, later levels packs require 250 coins to unlock. A total of 4202 coins is required to unlock all "classic" level packs. Even if watch one ad after every completion, it brings your total coin count to 2120. Still short of roughly 2000 coins. The other way to gain those is through the gifts which are available every 6 (?) hours. However my first gift were only 15 coins and if that continues at this rate, it will take 35 days of continues on-time redeemption of the gift to get the last 2082 coins (that is, if you watch an ad to double every level reward, which probably is not possible!). Well, that was more calculation than I wanted, but it was fun.
While it is great that there are no forced ads and unlimited hints, I would wish for a way to directly pay for a non hindered access to the levels. I mean, buying currency to buy all packs out of box would cost 38 bucks which certainly is NOT what you game is worth. Maybe refine your F2P model instead. Deactivate unlimited hints, BUT add a more substantial tutorial with techniques, so you only need a hint if you are really stuck. Make hints available to buy, or through watching an ad. Also, you could add kind of a "level completion bonus" to speed up coin gain to unlock levels without waiting for gifts. Also, your daily levels have literally NO point in playing because they cost you MORE than you GET from completing them.
All in all, absolutely great puzzler which I will continue to play until I hit that "pay/wait" wall. I will definitely watch no ad to continue playing if content is so barred behind a wall.
Hopefully I overlooked something (like higher rewards in later levels) and you can clarify the issue, otherwise I would love to pay for your great work (but no 38 bucks, sorry). A good puzzler like Paint it Back is worth my 5 bucks and so may be yours.
The JYDGE preorder numbers on iOS are actually way higher than could have even dreamed of :O
A friendly halfway-through-month reminder about the MGOTY thread