I'd like to preface this thread with the fact that I am all for accessibility features in games, though I also admit that I am very bad at resisting the allure of using certain features to just make the game easier, or less fulfilling to myself if they are placed in such a way to be too convenient for me to not really use.
Its a tough balancing act.
My major point is actually about NSO NES and SNES games, while the ability to rewind was a feature I could appreciate for anyone who were frustrated with these games, the fact they were put on the triggers did rob me a lot of the fun of just completing the games. I would just rewind upon death, tell myself I wouldnt do that again. Rinse and repeat that in increasing number until i beat the game using rewinds to defeat all the challenges put ahead of me. Now I'm the kind of person who likes trial and error gameplay, so I in theory shouldn't mind, but I have an addictive personality, so the compulsion to rewind after failure is really strong for me.
This all changed thankfully when Nintendo implemented system button mapping, and I was able to disable the triggers function. So I had to do the game's challenge or go through the process of leaving the game and then resetting the controller inputs, etc. (An accessibility feature for the accessibility feature. Heh.)
This was mostly a thread made for this rant, but I'd like to know if there have ever been times when a game has been accessible to the point that it feels like the challenge was nulled for you.
Its a tough balancing act.
My major point is actually about NSO NES and SNES games, while the ability to rewind was a feature I could appreciate for anyone who were frustrated with these games, the fact they were put on the triggers did rob me a lot of the fun of just completing the games. I would just rewind upon death, tell myself I wouldnt do that again. Rinse and repeat that in increasing number until i beat the game using rewinds to defeat all the challenges put ahead of me. Now I'm the kind of person who likes trial and error gameplay, so I in theory shouldn't mind, but I have an addictive personality, so the compulsion to rewind after failure is really strong for me.
This all changed thankfully when Nintendo implemented system button mapping, and I was able to disable the triggers function. So I had to do the game's challenge or go through the process of leaving the game and then resetting the controller inputs, etc. (An accessibility feature for the accessibility feature. Heh.)
This was mostly a thread made for this rant, but I'd like to know if there have ever been times when a game has been accessible to the point that it feels like the challenge was nulled for you.