Momodora: Reverie Under the Moonlight Nintendo Switch Version OT
- Release Date: January 10, 2019
- Original Release Date: March 4, 2016
- Developer: BOMBSERVICE (Guilherme Melo Martins a.k.a. "rdein")
- Publisher: DANGEN ENTERTAINMENT
- Platform: Nintendo Switch
- Price: $14.99/13.99€/£12.59/1,620円
Trailer
Features from the original press release:
- Beautifully animated graphics
- Exciting action gameplay - combo, dodge and skewer enemies with arrows
- Intense boss battles with challenging patterns and epic scale
- Difficulty settings appropriate for all, from story and setting lovers to hardcore action enthusiasts
- A breadth of items that can be combined to create new strategies
- A widely varied world to explore, filled with secrets and treasures
- Eccentric allies and foes with compelling personalities
- Mysterious lore and rich backstory in events, dialog and item descriptions
Nintendo eShop link:
https://www.nintendo.com/games/detail/momodora-reverie-under-the-moonlight-switch
What is Momodora Reverie Under the Moonlight?
Released in March of 2016, Momodora Reverie Under the Moonlight (RUtM) is the 4th game in the Momodora series. Produced by Guilherme Melo Martins a.k.a rdein, it is an action platformer in the vein of the Castlevania-style of Metroidvania, although more emphasis is placed on encounters and combat. Rdein has referred the game as being heavily influenced by Dark Souls (I know, I know...) due to its Estus Flask-like recovery system (You have a limited number of health replenishing potions that is refilled upon reaching a checkpoint) and its dark, somber gothic atmosphere. It is preceded by Momodora 3 and its forerunners Momodora 1 & 2, all which could be played in rdein's itch.io.
What is the story?
You play as Kaho, a priestess from Lun carrying a leaf, sent on a journey to save the land from certain darkness by convincing the Queen of of Karst to lend them their aid. Not everything seems well in her kingdom, however...
Do I need to play the previous Momodora games to understand the premise?
No. RUtM is entirely self-contained, and, as a matter of fact, a prequel to the main Momodora games.
What weapons do I have?
You are equipped with a leaf, a bow and arrow that can be charged as your default weaponry. Without giving much away, secondary items are also provided to you that can be switched. Passive abilities can also be equipped.
How long will this game take me to finish? I'm burnted out by having played lengthy Metroidvanias like Hollow Knight...
Worry not: Playtime is clocked at roughly 6 hours. That said, the game gets its legs with it's replayability: It is possible to beat bosses unscathed to aquire exclusive items (similar to MegaMan Zero's EX Skills), and New Game+ offers rearranged enemy placement and tougher encounters.
Why did it take so long for this game to get ported to Nintendo Switch?
Back in March of 2018, Undertale, and subsequently GameMaker Studio 2's suite of tools were officially announced for Nintendo Switch. This meant that many of the indie titles that missed out on Nintendo's then-platform Wii U, which did not support GameMaker, would now have a chance to shine on the Big N's latest hybrid console-hanheld. However, this came with a hurdle to those indie-developers who made their game on a previous iteration of GameMaker, the then-standard GameMaker Studio 1.4 . Yoyo Games, the makers of GameMaker Studio, did try to alleviate this problem with things as Compatibility Scripts, but as with most port jobs, some things simply don't just work out of the box...
Back in May, rdein wasn't even sure if "Momodora 4" would even come out on the system:
Later in that year, Dangen Entertainment and rdein officially announced the successor and name to Momodora:RUtM, Minoria, for release on Steam and Nintendo Switch (touted for a 2019 release). Along with that news also came the official announcement of the Nintendo Switch version of Momodora:RUtM.
How does the Nintendo Switch icon look like? (for Neiteio)
Has anything been added to this version?
Not that I am aware. Rdein casually mentioned wanting to add a Lulbella Petting minigame, but had more bugs than expected.
Special thanks to rdein, DAKU, Seth Abercromby, and Eolz
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