Monolith Soft's Kyoto studio is hoping to develop original titles

Discussion in 'Video Games' started by Momo, Feb 13, 2018.

  1. Momo

    Momo Member Original Poster

    For the record, the Kyoto branch acts as a supplementary studio for the Tokyo studio and Nintendo. At least as of right now, the majority of its employees are artists.

    The interview is in Japanese, so no English translation. I promise to give a thousand kisses if a kind soul could translate the interview. Thank you!
  2. Neoxon

    Neoxon Community Resettler Member

    Original as in their own games in general or original as in new IPs? I’d be down for either one.
  3. Harpoon

    Harpoon Member

    Isn't Baten Kaitos's creator at the studio? Time for a spiritual successor!
  4. tsab

    tsab Member

    They could tap into the Visual Novel Game market then
  5. Oregano

    Oregano Member

    Why a spiritual successor when they're still on great terms with Bandai Namco?
  6. ILikeFeet

    ILikeFeet Member

    Hope it happens. Feels like this will be more dependent on Monolith Soft themselves, rather than Nintendo. MS just needs to decide to staff programmers in Kyoto

    All their games will be owned by Nintendo regardless (unless they work on an external company's IP, like SRW)
  7. jakoo

    jakoo Member

    I mean, this isn’t a niche Nintendo has really filled themselves before right? I wouldn’t hate this idea.
  8. ILikeFeet

    ILikeFeet Member

    Nintendo has funded niche ideas before

    But not this niche.
  9. megaStryke

    megaStryke Member

    Yes, please! With the success of Xenoblade 2, I'm wondering if they'll be allowed to try their hand at a major original project, or they'll be limited to experimenting with small titles.
  10. Jump_Button

    Jump_Button Member

    Love seeing games from more artists base teams, like Team Ico " or what ever they called now days"

    ps is this the artwork we saw?

  11. #11
    Cing's games?
  12. sinonobu

    sinonobu Member

    I'd be all over this, but I don't see it happening.

    Even if it happens, it'll probably be Japan only title or sth....
  13. Harpoon

    Harpoon Member

    Because it just feels more likely to me. It's not like being on good terms with Namco means they're still making Xenosaga.
  14. fiendcode

    fiendcode Member

    They also did a bunch of ADV games in the 80/90s (Famicom Detective Club, Shin Onigashima, etc).
  15. Heartskips

    Heartskips Member

    Because this is about original titles.

    Nintendo has a bunch of visual novel IPs. I would be day 1 for a Tantei Club revival.
  16. Dark Cloud

    Dark Cloud Member

    Omg yessss please! Twice the amount of Monolith Soft games is what this world needs!
  17. ILikeFeet

    ILikeFeet Member

    no, that's for MS Tokyo's title. MS Kyoto doesnt even have job postings for programmers

    Cing's games (in addition to Telltale and DontNod) are what I envision VN becoming if they had a budget and more depth
  18. Oregano

    Oregano Member

    original titles being new games, not necessarily new IPs.

    Monolithsoft were still working on Bandai Namco as recently at 2016 though, it's not like it's off limits. It would also mean they could have Tri-Crescendo co-develop again.
  19. Ephonk

    Ephonk Member

    Xenoblade 2 is Monolith Tokyo.
    Monolith Kyoto is a separate support studio for Nintendo (and monolith tokyo) doing 3D models, textures and art assets. It opened in 2011 and is closer to the main Nintendo studio's making it easier to collab on first party titles. They did art/assets/work on titles like Animal Crossing, Zelda BoTW, Splatoon 1&2, Pikmin etc
  20. Anaron

    Anaron Member

    God yes please!

    Honne <3
  21. Muu

    Muu Member

    Half assed the pertinent bits. They’re not announcing anything anytime soon, just saying they’d love to do something if the opportunity comes up.

    E: the rest of the interview reads like a recruitment piece for new hires, touting its no overtime policy, how their scheduling system is great, etc etc.


    Do you plan to hire programmers and planners in the future in Kyoto studio, similar to Tokyo studio?


    Of course, my hope in the long term is to develop original titles in Kyoto studio as well.
    You would like to develop titles on your own?


    Yes. Of course. We’re only talking talking about the hypothetical future though. I do want to be ready for when a situation presents itself.
  22. SageShinigami

    SageShinigami Member

    So wait, Monolith Tokyo are just wizards? How'd they create XBX then turn around and do XB2 with just 30 months development time?
  23. Gambit

    Gambit Member

    Yes, please. Ready for another Baten Kaitos or anything else Honne decides to make.

    Give me a smaller-scale title with pre-rendered background for all I care

    DXB-KNIGHT Member

    Yes please go ahead!
  25. #25
    Come on Honne, people need you, more importantly, Baten Kaitos needs you.
  26. Tribal_Cult

    Tribal_Cult Member

    A Nintendo visual novel IP is honestly the stuff of dreams for me, but do not think they'll ever go that way.
  27. mindsale

    mindsale Member

    I hope Monolithsoft really stops working on Xenoblade titles. X and 2 have shown that they cannot replicate what I loved about the original game.

    I'm excited for new IP's coming from their teams.
  28. rzmunch

    rzmunch Member

    More games is always good. I hope Nintendo gives them the opportunity.
  29. Instro

    Instro Member

    That would be nice. I always thought it was a waste that Honne was running an asset studio and not directing games. Baten Kaitos 3 would be lovely.
  30. #30
    I’m not sure what they’re capable of, usually seem to lend support but hiring and expanding the Kyoto studio could lead to some interesting things.
  31. 10k

    10k Member

    Do it. Make a Xenoblade spinoff where it's just mechs and you build them up and get parts for them and make the mechs stronger over time.
  32. #32
    Which "they"? If you mean Rika Suzuki, that's correct. She did her best to evolve the detective-mystery formula back at Riverhill Soft back when there was more competition (from Data East's Jake Hunter series and some advanced mysteries from Thinking Rabbit, the studio which originally designed Sokoban). But the rest of Cing's staff hails from different developers, the vast majority of whom had no connection to that kind of classic late-'80s/early-'90s graphical command-menu adventure games.

    Suzuki and Taisuke Kanasaki basically had to add mechanical innovations to get Nintendo's greenlight approval, so I bet Monolith Soft Kyoto would end up doing the same if they wanted to make a graphic adventure or VN using their art expertise.
  33. ACL

    ACL Member

    Would be really nice if they pull through. Ideally that's a hint of actual plans. Unfortunately it looks like that a project will be completed late in Switch's life at best, a game during Switch's height really would increase chances of Honne working regularily on new projects.
  34. Mandos

    Mandos Member

    And 60% of the studio were working on BOTW during XB2 as well. They did a good amount of outsourcing on artwork and designs
  35. Crow Pudding

    Crow Pudding Member

    Give me that Disaster: Day of Crisis 2
  36. Cinemikel

    Cinemikel Member

    Yes! DO IT! I'd love to see what kind of new things they would make!
  37. Kaitos

    Kaitos Member

    Baten Kaitos 3 kthnx
  38. jred250

    jred250 Member

  39. ReitStuff

    ReitStuff Member

    I believe both games were in development at the same time.
  40. FiXalaS

    FiXalaS Member

    They can make a beautiful Visual Novel
  41. RampagingSoul

    RampagingSoul Member

    I wouldn't mind Monolith Soft's Kyoto Studio working on their own games instead of just being a support studio.
  42. #42
    I think by ''they'' Fiendcode is talking about Nintendo themselves in the case of Famicom Tantei Club, maybe together with Pax Softnica for Shin Onigashima (my personal dream was that Sakamoto would be willing to work with Cing to make a new FTC, but that will never happen now).

    But really, if we are talking about Nintendo VN, they should probably get together with HAL and Monolith to produce a new Metal Slader Glory again. That game had decent story and characters, it can easily be modernized to tap into the same otaku market that something like XB2 did considering it was pretty otaku oriented in the first place.

  43. Enduin

    Enduin Member

    I concur.

    A proper sequel to BK would practically be a whole new world anyway. Just give me that next gen visuals and continuation of that sublime BKO combat.
  44. SageShinigami

    SageShinigami Member

    So a single studio is big enough to do two games at once? That's impressive.
  45. ILikeFeet

    ILikeFeet Member

    cutting a lot of corners

    I'd doubt it'd be a tradition VN anyway, given how 3D-focused the staff is. much like Another Code, it'd play more like a 3D Adventure game than anything (I find VN/adventure games/point & clicks an interesting comparison)
  46. gordofredito

    gordofredito Member

    I hope Monolith as a whole (not just this small studio) makes new IPs. They are talented but seeing the massive quality drop from Xenoblade 1 to XCX to Xenoblade 2 has made me wonder if they know what to do with the IP. Let it rest for now
  47. Ephonk

    Ephonk Member

    That's partly true, as in: the story etc was apperently written at the same time. But the technical part of the development seemed to start after they finished XBX

    Another quote:
  48. Instro

    Instro Member

    For what it's worth, their next game is being billed as a new IP.
  49. Ishaan

    Ishaan Member

    A couple quick notes:
    • This sounds as though Monolith Kyoto is still a ways off from developing original games. Honne says that he would like to be prepared for that eventuality but it doesn't seem to be the case at present.
    • At present, Monolith Kyoto appears to mainly employ artists/design people, with few (or no) programmers
    • They note that employees moving between the Tokyo and Kyoto studios is a possibility, which might be a way of attracting talent to the Kyoto studio (with the promise of working with the "main studio" if you do good work)
    • Honne notes that he would like to employ more young people at the Tokyo studio
    • They talk about effective scheduling and overtime, and the idea of putting in overtime only when it's really needed
    • They point out that Monolith Soft is a place where there is free communication among peers (and management)
  50. Heartskips

    Heartskips Member

    Problem about Metal Slader Glory is that the mech design is so amazing I kinda want an action game with it! lol Wouldn't complain about a new ADV game tho.