Monolith Soft's Kyoto studio is hoping to develop original titles

Oct 25, 2017
942
#1
For the record, the Kyoto branch acts as a supplementary studio for the Tokyo studio and Nintendo. At least as of right now, the majority of its employees are artists.

https://www.monolithsoft.co.jp/interview/vol03.html

The interview is in Japanese, so no English translation. I promise to give a thousand kisses if a kind soul could translate the interview. Thank you!
 
Nov 3, 2017
775
#4
For the record, the Kyoto branch acts as a supplementary studio for the Tokyo studio and Nintendo. At least as of right now, the majority of its employees are artists.

https://www.monolithsoft.co.jp/interview/vol03.html

The interview is in Japanese, so no English translation. I promise to give a thousand kisses if a kind soul could translate the interview. Thank you!
They could tap into the Visual Novel Game market then
 
Oct 25, 2017
15,403
#6
Hope it happens. Feels like this will be more dependent on Monolith Soft themselves, rather than Nintendo. MS just needs to decide to staff programmers in Kyoto

Original as in their own games in general or original as in new IPs? I’d be down for either one.
All their games will be owned by Nintendo regardless (unless they work on an external company's IP, like SRW)
 
Oct 27, 2017
257
Japan
#9
Yes, please! With the success of Xenoblade 2, I'm wondering if they'll be allowed to try their hand at a major original project, or they'll be limited to experimenting with small titles.
 
Oct 25, 2017
15,403
#17
Love seeing games from more artists base teams, like Team Ico " or what ever they called now days"

ps is this the artwork we saw?

no, that's for MS Tokyo's title. MS Kyoto doesnt even have job postings for programmers

Cing's games (in addition to Telltale and DontNod) are what I envision VN becoming if they had a budget and more depth
 
Oct 25, 2017
4,602
#18
Because this is about original titles.


Nintendo has a bunch of visual novel IPs. I would be day 1 for a Tantei Club revival.
original titles being new games, not necessarily new IPs.

Because it just feels more likely to me. It's not like being on good terms with Namco means they're still making Xenosaga.
Monolithsoft were still working on Bandai Namco as recently at 2016 though, it's not like it's off limits. It would also mean they could have Tri-Crescendo co-develop again.
 
Oct 25, 2017
676
Belgium
#19
Yes, please! With the success of Xenoblade 2, I'm wondering if they'll be allowed to try their hand at a major original project, or they'll be limited to experimenting with small titles.
Xenoblade 2 is Monolith Tokyo.
Monolith Kyoto is a separate support studio for Nintendo (and monolith tokyo) doing 3D models, textures and art assets. It opened in 2011 and is closer to the main Nintendo studio's making it easier to collab on first party titles. They did art/assets/work on titles like Animal Crossing, Zelda BoTW, Splatoon 1&2, Pikmin etc
 

Muu

Member
Oct 25, 2017
461
#21
Half assed the pertinent bits. They’re not announcing anything anytime soon, just saying they’d love to do something if the opportunity comes up.

E: the rest of the interview reads like a recruitment piece for new hires, touting its no overtime policy, how their scheduling system is great, etc etc.

京と同じように、将来的には京都スタジオにプログラマーやプランナーを置いたりするというお考えはあるのでしょうか。

Do you plan to hire programmers and planners in the future in Kyoto studio, similar to Tokyo studio?

本根
そうですね。ゆくゆくは京都スタジオでもオリジナルタイトルを開発したいという希望はもちろんあります。

Of course, my hope in the long term is to develop original titles in Kyoto studio as well.
それは単独でタイトルを作りたいということでしょうか。
You would like to develop titles on your own?

本根
はい。もちろんです。あくまでも将来的な話ではありますが。一応どんなことが起きても動ける体制にはしておきたいと考えています。

Yes. Of course. We’re only talking talking about the hypothetical future though. I do want to be ready for when a situation presents itself.
 
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Oct 27, 2017
381
#23
Yes, please. Ready for another Baten Kaitos or anything else Honne decides to make.

Give me a smaller-scale title with pre-rendered background for all I care
 
Oct 29, 2017
3,652
#27
I hope Monolithsoft really stops working on Xenoblade titles. X and 2 have shown that they cannot replicate what I loved about the original game.

I'm excited for new IP's coming from their teams.
 
Oct 25, 2017
4,921
#29
That would be nice. I always thought it was a waste that Honne was running an asset studio and not directing games. Baten Kaitos 3 would be lovely.
 
Oct 25, 2017
6,473
#30
I’m not sure what they’re capable of, usually seem to lend support but hiring and expanding the Kyoto studio could lead to some interesting things.
 
#32
They also did a bunch of ADV games in the 80/90s (Famicom Detective Club, Shin Onigashima, etc).
Which "they"? If you mean Rika Suzuki, that's correct. She did her best to evolve the detective-mystery formula back at Riverhill Soft back when there was more competition (from Data East's Jake Hunter series and some advanced mysteries from Thinking Rabbit, the studio which originally designed Sokoban). But the rest of Cing's staff hails from different developers, the vast majority of whom had no connection to that kind of classic late-'80s/early-'90s graphical command-menu adventure games.

Cing's games (in addition to Telltale and DontNod) are what I envision VN becoming if they had a budget and more depth
Suzuki and Taisuke Kanasaki basically had to add mechanical innovations to get Nintendo's greenlight approval, so I bet Monolith Soft Kyoto would end up doing the same if they wanted to make a graphic adventure or VN using their art expertise.
 

ACL

Member
Nov 18, 2017
878
#33
Would be really nice if they pull through. Ideally that's a hint of actual plans. Unfortunately it looks like that a project will be completed late in Switch's life at best, a game during Switch's height really would increase chances of Honne working regularily on new projects.
 
Oct 25, 2017
5,627
#42
Which "they"? If you mean Rika Suzuki, that's correct. She did her best to evolve the detective-mystery formula back at Riverhill Soft back when there was more competition (from Data East's Jake Hunter series and some advanced mysteries from Thinking Rabbit, the studio which originally designed Sokoban). But the rest of Cing's staff hails from different developers, the vast majority of whom had no connection to that kind of classic late-'80s/early-'90s graphical command-menu adventure games.

Suzuki and Taisuke Kanasaki basically had to add mechanical innovations to get Nintendo's greenlight approval, so I bet Monolith Soft Kyoto would end up doing the same if they wanted to make a graphic adventure or VN using their art expertise.
I think by ''they'' Fiendcode is talking about Nintendo themselves in the case of Famicom Tantei Club, maybe together with Pax Softnica for Shin Onigashima (my personal dream was that Sakamoto would be willing to work with Cing to make a new FTC, but that will never happen now).

But really, if we are talking about Nintendo VN, they should probably get together with HAL and Monolith to produce a new Metal Slader Glory again. That game had decent story and characters, it can easily be modernized to tap into the same otaku market that something like XB2 did considering it was pretty otaku oriented in the first place.


 
Oct 25, 2017
15,403
#45
So wait, Monolith Tokyo are just wizards? How'd they create XBX then turn around and do XB2 with just 30 months development time?
cutting a lot of corners

Suzuki and Taisuke Kanasaki basically had to add mechanical innovations to get Nintendo's greenlight approval, so I bet Monolith Soft Kyoto would end up doing the same if they wanted to make a graphic adventure or VN using their art expertise.
I'd doubt it'd be a tradition VN anyway, given how 3D-focused the staff is. much like Another Code, it'd play more like a 3D Adventure game than anything (I find VN/adventure games/point & clicks an interesting comparison)
 

gordofredito

Banned
Member
Jan 16, 2018
2,992
#46
I hope Monolith as a whole (not just this small studio) makes new IPs. They are talented but seeing the massive quality drop from Xenoblade 1 to XCX to Xenoblade 2 has made me wonder if they know what to do with the IP. Let it rest for now
 
Oct 25, 2017
676
Belgium
#47
I believe both games were in development at the same time.
That's partly true, as in: the story etc was apperently written at the same time. But the technical part of the development seemed to start after they finished XBX

Plans for the game began as early as July 2014, during the latter half of development of Xenoblade Chronicles X, out of the negative fan reaction from changes implemented in the title.[5] While the original Xenoblade Chronicles followed the typical structure of a general story-driven JRPG, Chronicles X received far less emphasis on story, and was organized in more of a mission-based structure, focused primarily on exploring the game's open world.[4] The development grew impatient upon hearing the fanbase complain about the changes, and started work on another story-driven title.[5] Because the gameplay was more of a continuation of the first title, they decided to title it Xenoblade Chronicles 2.[5] Initial work on the game was difficult because the technical specifications of the Nintendo Switch were not yet finalized or known yet,[5] but once it was finalized, the game featured a shorter development period compared to the prior titles, with executive director Tetsuya Takahashi citing being able to use the technological foundation established in Chronicles X as a means of speeding up development time
Another quote:
The ease or speed of developing Xenoblade Chronicles 2 stems a lot from our having already created this architecture with Xenoblade Chronicles X. The game portion of Xenoblade Chronicles 2 is kind of overlaid on top of that fundamental architecture. I think that made the biggest contribution to why development went so fast.
 
Oct 25, 2017
4,921
#48
I hope Monolith as a whole (not just this small studio) makes new IPs. They are talented but seeing the massive quality drop from Xenoblade 1 to XCX to Xenoblade 2 has made me wonder if they know what to do with the IP. Let it rest for now
For what it's worth, their next game is being billed as a new IP.
 
Oct 27, 2017
704
#49
A couple quick notes:
  • This sounds as though Monolith Kyoto is still a ways off from developing original games. Honne says that he would like to be prepared for that eventuality but it doesn't seem to be the case at present.
  • At present, Monolith Kyoto appears to mainly employ artists/design people, with few (or no) programmers
  • They note that employees moving between the Tokyo and Kyoto studios is a possibility, which might be a way of attracting talent to the Kyoto studio (with the promise of working with the "main studio" if you do good work)
  • Honne notes that he would like to employ more young people at the Tokyo studio
  • They talk about effective scheduling and overtime, and the idea of putting in overtime only when it's really needed
  • They point out that Monolith Soft is a place where there is free communication among peers (and management)
 
Oct 25, 2017
12,095
#50
I think by ''they'' Fiendcode is talking about Nintendo themselves in the case of Famicom Tantei Club, maybe together with Pax Softnica for Shin Onigashima (my personal dream was that Sakamoto would be willing to work with Cing to make a new FTC, but that will never happen now).

But really, if we are talking about Nintendo VN, they should probably get together with HAL and Monolith to produce a new Metal Slader Glory again. That game had decent story and characters, it can easily be modernized to tap into the same otaku market that something like XB2 did considering it was pretty otaku oriented in the first place.


Problem about Metal Slader Glory is that the mech design is so amazing I kinda want an action game with it! lol Wouldn't complain about a new ADV game tho.