Monster Hunter is awesome, so let's talk about some monsters.
You know, these things.
For those unfamiliar, Monster Hunter is a series of action RPG-ish games developed and published by Capcom. You fight giant bosses, either alone or with friends, and use the boss loot to craft stronger weapons and armor. That bare-bones description doesn't do Monster Hunter justice though; the games are brimming with life and charm. Since day 1, one of the developers' main goals has been to craft an immersive world. And the most important part of that immersion is the monsters themselves.
Monster Hunter's bosses are a diverse and lively bunch. They don't just sit in an empty arena all day waiting for a challenger to kill them after they spout some dialogue. Monsters move around the map, hunt for food, anger when provoked, tire after exerting themselves, suffer visible battle damage, and when near death will limp back to their nests to sleep off their wounds. Each monster presents a new mechanical challenge to overcome with different attack patterns and powers, but these unique attributes are always grounded in the concept of the monsters as living animals.
Reading through excellent retrospectives by Birdie on Pokemon and Fj0823 on Yu-Gi-Oh inspired me to try the same with Monster Hunter. I'm been a huge fan of the series since I tried out 3 Ultimate on the 3DS, and the monsters have always been my favorite part. I hope my ramblings on these creatures promote some passionate discussion between long-time fans, and also maybe pique the interest of people who haven't played Monster Hunter before. With Monster Hunter Rise just around the corner, there's no better time to get started.
The plan is to review every monster in the mainline Monster Hunter games, focusing on visual design, fight mechanics, and personal appeal. I'm not as interested in the equipment crafted from each monster, but I will talk about cases where I feel it's particularly notable. I'll try to post a new monster every other day; I already have a decent backlog of reviews so I don't feel too pressured by that schedule. Feel free to give me feedback too. What I find fun to write might not be as enjoyable to read, and I haven't completely nailed down the style I'm going for.
I also want to thank the Monster Hunter community on ResetEra and elsewhere. I might love Monster Hunter, but there are far bigger fans than me and I'm just riding on their coattails. There are people who started on the PSP or even the PS2, people who bought a Japanese 3DS just to play games before localization, people who wrote guides to explain obtuse mechanics, people who constantly organized hunts with new players through discord and community threads. I really appreciate all you've done, and I wouldn't be a fan without you.
INDEX
First Generation Monsters
You know, these things.
For those unfamiliar, Monster Hunter is a series of action RPG-ish games developed and published by Capcom. You fight giant bosses, either alone or with friends, and use the boss loot to craft stronger weapons and armor. That bare-bones description doesn't do Monster Hunter justice though; the games are brimming with life and charm. Since day 1, one of the developers' main goals has been to craft an immersive world. And the most important part of that immersion is the monsters themselves.
Monster Hunter's bosses are a diverse and lively bunch. They don't just sit in an empty arena all day waiting for a challenger to kill them after they spout some dialogue. Monsters move around the map, hunt for food, anger when provoked, tire after exerting themselves, suffer visible battle damage, and when near death will limp back to their nests to sleep off their wounds. Each monster presents a new mechanical challenge to overcome with different attack patterns and powers, but these unique attributes are always grounded in the concept of the monsters as living animals.
Reading through excellent retrospectives by Birdie on Pokemon and Fj0823 on Yu-Gi-Oh inspired me to try the same with Monster Hunter. I'm been a huge fan of the series since I tried out 3 Ultimate on the 3DS, and the monsters have always been my favorite part. I hope my ramblings on these creatures promote some passionate discussion between long-time fans, and also maybe pique the interest of people who haven't played Monster Hunter before. With Monster Hunter Rise just around the corner, there's no better time to get started.
The plan is to review every monster in the mainline Monster Hunter games, focusing on visual design, fight mechanics, and personal appeal. I'm not as interested in the equipment crafted from each monster, but I will talk about cases where I feel it's particularly notable. I'll try to post a new monster every other day; I already have a decent backlog of reviews so I don't feel too pressured by that schedule. Feel free to give me feedback too. What I find fun to write might not be as enjoyable to read, and I haven't completely nailed down the style I'm going for.
I also want to thank the Monster Hunter community on ResetEra and elsewhere. I might love Monster Hunter, but there are far bigger fans than me and I'm just riding on their coattails. There are people who started on the PSP or even the PS2, people who bought a Japanese 3DS just to play games before localization, people who wrote guides to explain obtuse mechanics, people who constantly organized hunts with new players through discord and community threads. I really appreciate all you've done, and I wouldn't be a fan without you.
INDEX
First Generation Monsters
- Intro to the First Generation and Yian Kut-Ku (12/01/2020)
- Velocidrome/Gendrome/Iodrome/Giadrome (12/03/2020)
- Cephadrome and Cephalos (12/05/2020)
- Gypceros (12/07/2020)
- Khezu (12/09/2020)
- Basarios (12/11/2020)
- Plesioth (12/13/2020)
- Rathian
(12/16/2020)(12/17/2020) - Rathalos (12/19/2020)
- Gravios
(12/21/2020)(12/22/2020) - Diablos (12/24/2020)
- Monoblos (Yes, I will be doing this as a separate review from Diablos) (12/26/2020)
- Lao Shan Lung (12/28/2020)
- Kirin (12/30/2020)
- Fatalis (01/01/2021)
- Yian-Garuga (01/03/2021)
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