Monster Hunter World: Iceborne |OT| The cold never bothered me anyway (Now on PC.)

benj

Member
Oct 27, 2017
2,612
I have a couple Guiding Lands questions:
  1. If a monster, say, spawns in the Coral area and then moves to the Forest area, do I still get Coral points for breaking their parts/capturing them? What about in the mixed Coral/Forest transition area?
  2. If I'm in the Guiding Lands trying to grind Coral research, and someone else comes into my session and fights/kills something in the Forest area, does that fuck anything up for me? Like, when I turn in after they kill something in the Forest area, does that have a chance of deleveling my Coral or something?
  3. If someone joins your session and runs off and starts fighting their own thing, do you think that's rude? I'm sure the answer has to do with the answers to the above part, but it feels like there's some pretty wildly variant etiquette. Most people seem down to do whatever I need to do, but not everyone.
  4. Right now I'm at, like, Forest 5, Rotten/Wildspire 1 or 2, Coral 5. Should I delevel Forest to increase Coral faster?
I've basically only been starting my own sessions b/c of the above questions, which I'm to understand is not the best way of leveling. But I have to get Coral to 6 for Silver Rath. So, what the hell
 
Jun 23, 2019
2,213
Alright guys. I bought Iceborne a while ago and beat the first like 2-3 monsters and dropped the game. I want to get back into it, but it feels like I’m so far behind with my rocket GS. Should I just jump back in and start killing again or do I need to grind attack gems and try to level up?
 

Guppeth

Member
Oct 25, 2017
3,039
Sheffield, UK
Alright guys. I bought Iceborne a while ago and beat the first like 2-3 monsters and dropped the game. I want to get back into it, but it feels like I’m so far behind with my rocket GS. Should I just jump back in and start killing again or do I need to grind attack gems and try to level up?
You need to make a weapon with Iceborne mats. That'll leave your old GS in the dust.
 
Oct 25, 2017
199
Wait you mean fat ol Jagras!? Aww man don’t tell me even his sword is beefier than the Rocket GS!? 😭
yeah for the early MR jagras really good. You can upgrade your Rocket GS, but it's not as good/top tier as before.

I have a couple Guiding Lands questions:
  1. If a monster, say, spawns in the Coral area and then moves to the Forest area, do I still get Coral points for breaking their parts/capturing them? What about in the mixed Coral/Forest transition area?
  2. If I'm in the Guiding Lands trying to grind Coral research, and someone else comes into my session and fights/kills something in the Forest area, does that fuck anything up for me? Like, when I turn in after they kill something in the Forest area, does that have a chance of deleveling my Coral or something?
  3. If someone joins your session and runs off and starts fighting their own thing, do you think that's rude? I'm sure the answer has to do with the answers to the above part, but it feels like there's some pretty wildly variant etiquette. Most people seem down to do whatever I need to do, but not everyone.
  4. Right now I'm at, like, Forest 5, Rotten/Wildspire 1 or 2, Coral 5. Should I delevel Forest to increase Coral faster?
I've basically only been starting my own sessions b/c of the above questions, which I'm to understand is not the best way of leveling. But I have to get Coral to 6 for Silver Rath. So, what the hell
i'll try to answer from what i know.
1. you'll get most exp from where the monster spawn (check map and look at what region that monster from)
2. yeah the exp applied to everyone on that sessions
3. i think that's rude, usually people hunt whatever the host is hunting
4. if you want fast exp just hunt solo the monster who's exclusive to that area. ex : kulu on Wildspire, tzizi on Coral, girros on rotten. To check where the monster will spawn go to menu then special tracks or check your lure. Another way is you find SOS level 1 you want and hunt exclusive moster.
 
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Zemst

Member
Oct 27, 2017
993
Does anyone dislike how much more tutorial like Safi’jiiva is? For something so deep into end game I cannot believe they went even further than Kulve with the explanations. It’s every time you do the run too like we will somehow forget.
 

panama chief

Member
Oct 27, 2017
1,613
So, as a Hunting Horn main on PC, in both vanilla and Iceborne, there's one word wrong in this comment:

healer

Hunting Horn had, and still has, amazing support capabilities. If you want to go more in-depth into your horn selection than picking the one with best damage and Attack Up (L), there are team comps and monsters matchups that you can help massively. Stamina Use Reduced, Earplugs, All Ailments Negated, (Elemental) Res Boost, All Wind Pressure Negated, etc.

But a dedicated healer horner has always been pretty bad in World, because the good heals are so slow to come out. It takes a couple of seconds for the first half of your modest heal song to actually get played, and the second half takes couple of more seconds, if it even ever comes out because you got hit or you cancelled out of it.
So that person in your team who's just not taking a step back to heal and taking dumb risks? You might help them in time, might not, or you'll just top them off when the party's healer Sword&Shield dealt with it immediately.

Okay, so reactive healing isn't good enough, maybe just keep spamming the heal songs? It was suspect but not entirely wrong in vanilla MHW because the Recital attacks were your best source of damage anyway... but in Iceborne, the echo attacks are HH's best source of damage, so now you're slowing down your DPS lining up and playing your heal songs.

And if you go the whole "Free Meal 3, Wide-Range 5" setup, being a Hunting Horn doesn't particularly add to that. In fact it may hinder it because the weapon is fairly slow to sheathe.

In the end, the best thing you can do is just heal incidentally with buffs, this comes from my own attempts to "healer horn" in the past. I just finished this ultra-regen set for fun from bits of Deviljho and Vaal Hazak, the regeneration on bazel horn stacks and amplifies the regeneration you get from gear. (The Deviljho Stamina Thief stuff I'll eventually switch to something less memey, I've still yet to have acces to ALL the monsters)
‘well this is a hell of a post. Thanks for the info. HH sounds so helpful but I want to fully support. Heals galore. I ended going with SnS
 

rec0ded1

Member
Oct 27, 2017
1,411
Got lucky and got some great randos for behemoth extreme. Had one cart left for fail and one of the hunters wasn't getting behind a rock and figured it was over. Then saw "sco performs JUMP" and duty completed holy shit I didn't know that was a thing. Dragoon layered armor get
 
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benj

Member
Oct 27, 2017
2,612
thanks for hte info, that's helpful. also, based on some analysis that just popped—does that half coral/half forest area next to coral count as forest? if so, that sucks—it's real hard to fight anything in coral without it retreating there
 

DrArchon

Member
Oct 25, 2017
12,191
thanks for hte info, that's helpful. also, based on some analysis that just popped—does that half coral/half forest area next to coral count as forest? if so, that sucks—it's real hard to fight anything in coral without it retreating there
If a monster is exclusive to a region then you barely get any points for the other regions, even if you fight them in the other region.

Example: I grinded a bunch of Namielles, and they constantly fled to various bits of the Forest region, and I never got enough Forest XP for it to actually matter.
 

benj

Member
Oct 27, 2017
2,612
that's interesting, but seems like a different thing?

Has anyone else felt like the weapon popularities have become way more stratified in Iceborne? In base game, like, Long Sword would be twice as popular as HH or whatever, but I was never surprised to see any weapon in particular—everything showed up. Today I realized that over the past few days of Guiding Lands, I've seen one Lance, one IG, maybe two SnS's, maybe two Hunting Horns, and zero Hammers. Basically everyone I see is HBG, LBG, Charge Blade, or DBs, with some switch axes and long swords and stuff filling in here and there. Am I having a private experience, or are other people getting this too?

Also, how's Insect Glaive doing right now? I saw one for the first time in a while today and it looked pretty fun. The guy was aerial way more than I remember IG's being in base game, but maybe he was just playing poorly or something
 

Guppeth

Member
Oct 25, 2017
3,039
Sheffield, UK
Also, how's Insect Glaive doing right now? I saw one for the first time in a while today and it looked pretty fun. The guy was aerial way more than I remember IG's being in base game, but maybe he was just playing poorly or something
I love it, but there’s a lot of micromanagement. You have to keep all your buffs up, plus feed the kinsect with slinger ammo, plus it’s a light weapon so it’s harder to weaken monster parts, and it’s annoying to aim the clutch claw because you have to press R3 to switch from kinsect aim mode.

You shouldn’t be aerial a lot, but it’s still good for mounting plus they added a downwards smash move in IB that does a lot of damage and marks a target for the kinsect.
 

Scything

Member
Oct 25, 2017
457
that's interesting, but seems like a different thing?

Has anyone else felt like the weapon popularities have become way more stratified in Iceborne? In base game, like, Long Sword would be twice as popular as HH or whatever, but I was never surprised to see any weapon in particular—everything showed up. Today I realized that over the past few days of Guiding Lands, I've seen one Lance, one IG, maybe two SnS's, maybe two Hunting Horns, and zero Hammers. Basically everyone I see is HBG, LBG, Charge Blade, or DBs, with some switch axes and long swords and stuff filling in here and there. Am I having a private experience, or are other people getting this too?
About the same. Unless I was hunting with era or friends I rarely saw another HH user but sure saw a lot of longsword and hbg, and that never changed for me. Last first wyverian stats I saw had longsword at like 15%, and HH/lance around 2% which sounds about right.
 

pixxelz

Member
Oct 30, 2017
754
Does anyone dislike how much more tutorial like Safi’jiiva is? For something so deep into end game I cannot believe they went even further than Kulve with the explanations. It’s every time you do the run too like we will somehow forget.
Yeah, I didn't mind it at first but it gets really annoying after a while.
 

mausterhunter

Member
Feb 1, 2019
73
Something hit me about Master Rank armor balance now that I'm at a point where I see most of them, and can plan out builds with the missing sets in mind:

You don't pay nearly enough in raw armor skill count for the flexibility of the Beta sets. I think MR Vaal set is a pretty clear example:
  • Helm: You lose 2 Dragon Attack for an extra level 4 slot. Even if for some goddamn reason you wanted the 2 Dragon Attack, you can exactly deco it in!
  • Mail: You lose 1 Dragon Attack to have level 1 and 3 slots upgrade into 2 and 4. Not quite an absolute objective upgrade, but mostly is.
  • Braces: You lose 1 Speed Eating, level 2 slot upgrades into level 4. There exist a bunch of Speed Eating level 4 combination decos, can just slot it back.
  • Coil: You lose 1 Peak Performance, level 1 slot upgrades into level 4. Same as above, bunch of combination decos that do the job.
  • Greaves: You lose 2 Dragon Attack, level 2 upgrades into level 4 again. This time you actually lost something, but it's just Dragon Attack
How it should work, is that Alpha set gives you a bargain for skills at cost of general build flexibility, but that is not how it pans out. I still remember, that in HR, I built a brand new laser-focused mixed set explicitly to beat Kirin, but will switching the decos in my "main set" just do that same job in MR, if anything ever gets that tough?
Yeah, once you have a good deco collection, there's almost never a reason to choose alpha over beta.
 

Kaffeemann

Member
Oct 26, 2017
791
Germany
Something hit me about Master Rank armor balance now that I'm at a point where I see most of them, and can plan out builds with the missing sets in mind:

You don't pay nearly enough in raw armor skill count for the flexibility of the Beta sets. I think MR Vaal set is a pretty clear example:
  • Helm: You lose 2 Dragon Attack for an extra level 4 slot. Even if for some goddamn reason you wanted the 2 Dragon Attack, you can exactly deco it in!
  • Mail: You lose 1 Dragon Attack to have level 1 and 3 slots upgrade into 2 and 4. Not quite an absolute objective upgrade, but mostly is.
  • Braces: You lose 1 Speed Eating, level 2 slot upgrades into level 4. There exist a bunch of Speed Eating level 4 combination decos, can just slot it back.
  • Coil: You lose 1 Peak Performance, level 1 slot upgrades into level 4. Same as above, bunch of combination decos that do the job.
  • Greaves: You lose 2 Dragon Attack, level 2 upgrades into level 4 again. This time you actually lost something, but it's just Dragon Attack
How it should work, is that Alpha set gives you a bargain for skills at cost of general build flexibility, but that is not how it pans out. I still remember, that in HR, I built a brand new laser-focused mixed set explicitly to beat Kirin, but will switching the decos in my "main set" just do that same job in MR, if anything ever gets that tough?
The alpha sets seem to geared towards new players who don't have many decorations yet. For them the built-in skills gain in value.
 

daxy

Member
Oct 25, 2017
9,024
Grinding ore for steamworks tickets don’t seem worth it if you already have a good collection of decos from the base game. I don’t think I’ve gotten any decent 4 slot from it. Mostly just more of the old ones.
 

Raide

Member
Oct 31, 2017
9,225
Grinding ore for steamworks tickets don’t seem worth it if you already have a good collection of decos from the base game. I don’t think I’ve gotten any decent 4 slot from it. Mostly just more of the old ones.
Agreed. Once I got my bow gem and then unlocked Guiding Lands, I have more fuel that I need. Kinda wish you could burn higher amounts to speed things up.
 

CampFreddie

Member
Oct 25, 2017
1,191
The steamworks is mostly useful for the silver tickets. They get some of the best level 1-3 gems, that you'd normally have to grind HR Elder Dragons for.
If you've done that already then it's of little use. I've picked up a good selection of the rarer bow gems mighty/spread/normal and others. Still no "guard up" though.

I've been trying to get used to the new SnS moves. Slinger burst into perfect rush seems like a really good damage dealer. It's annoying that slinger resets to regular shot every time you sheath.
 

daxy

Member
Oct 25, 2017
9,024
Is it possible to use the lures you've collected in another player's GL session? Doesn't seem like it, but maybe I've been overlooking something.
 

banter

Member
Jan 12, 2018
3,543
Does anyone dislike how much more tutorial like Safi’jiiva is? For something so deep into end game I cannot believe they went even further than Kulve with the explanations. It’s every time you do the run too like we will somehow forget.
I’ve gotten used to it and enjoy making fun of their comments (since they’re all sitting on the sidelines not doing a damn thing, lol).


The steamworks is mostly useful for the silver tickets. They get some of the best level 1-3 gems, that you'd normally have to grind HR Elder Dragons for.
If you've done that already then it's of little use. I've picked up a good selection of the rarer bow gems mighty/spread/normal and others. Still no "guard up" though.
I dunno, I grinded tempered elders for hundreds of hours in world and still find myself getting gems I’ve never gotten before from these melding tickets.


thanks for hte info, that's helpful. also, based on some analysis that just popped—does that half coral/half forest area next to coral count as forest? if so, that sucks—it's real hard to fight anything in coral without it retreating there
It doesn’t matter where they go during the fight, only where they spawn and where they are initially from in the game world. For example: Legiana shows up in coral and hoarfrost, and therefore will spawn in either coral or tundra in the GL. Whichever it spawns from, you will get the most exp there. The other place you will get a tiny amount of exp for. For monsters like Namielle who only show up in the Coral region, you’ll only get coral experience for (and a decent amount of it).