I haven't been following the patch notes or anything re the update.
If you already have 2 areas that are maxed is it possible to have this Volcano maxed out too? or do I have to let an area go to rot?
You'll have to let another area rot.I haven't been following the patch notes or anything re the update.
If you already have 2 areas that are maxed is it possible to have this Volcano maxed out too? or do I have to let an area go to rot?
Elemental generally adds a flat damage number per hit (some attacks have elemental modifiers, but flat damage is a general rule).
So let's just imagine that a high element bonus adds 10 elemental damage per hit.
For hammer or GS it's not much, since your regular attacks are hitting for 100+ raw damage. Doing an extra 10 damage on a 300 damage "golf swing" attack isn't a big deal.
For dual blades it's huge since you are doing loss of little attacks at about 30 raw damage, so adding 10 more is a big deal.
The elemental damage in the weapon stats is usually higher on hammers than dual blades, but not enough to offset the "hit rate".
I think elemental weapons and damage got some buffs in iceborne. I heard that GS got some big elemental damage modifiers added to some charged attacks but I don't know about hammer. However, raw damage is still best once you factor in the critical hit modifiers in most builds. Criticals don't affect elemental damage unless you use special "critical element" armour set bonuses.
Is there somewhere I can find calculators for how much elemental damage adds per attack?
For instance if a hammer has 1300 raw + 600 thunder, how do I find out if the 600 thunder. If the 1300 raw alone is doing say ~200 damage on big hit, would activating the 600 thunder make that ~300 damage per big hit, or would it add something like 20 damage making it do 220 on a big hit.
Would be helpful to know at what point elemental # is bigger than raw #, for instance which would do more damage:
A 1600 damage raw hammer or a 1300 damage w/600 thunder hammer.
I played through XX and through MHW and now like halfway through Iceborne and I still don't understand how elemental damage works in Monster Hunter. This stuff is really confusing when trying to figure out the best weapon at any given tier while progressing. Even like status ailment ones are hard to decide. If you can get 2 sleeps in per battle, is the damage you get in 2 sleeps > than a higher damage raw weapon throughout the fight. Or poison etc...
I almost feel like the game is better to not try to worry about min-max DPS and just pick whatever element/status effect you like applying.
Is there somewhere I can find calculators for how much elemental damage adds per attack?
For instance if a hammer has 1300 raw + 600 thunder, how do I find out if the 600 thunder. If the 1300 raw alone is doing say ~200 damage on big hit, would activating the 600 thunder make that ~300 damage per big hit, or would it add something like 20 damage making it do 220 on a big hit.
Would be helpful to know at what point elemental # is bigger than raw #, for instance which would do more damage:
A 1600 damage raw hammer or a 1300 damage w/600 thunder hammer.
I played through XX and through MHW and now like halfway through Iceborne and I still don't understand how elemental damage works in Monster Hunter. This stuff is really confusing when trying to figure out the best weapon at any given tier while progressing. Even like status ailment ones are hard to decide. If you can get 2 sleeps in per battle, is the damage you get in 2 sleeps > than a higher damage raw weapon throughout the fight. Or poison etc...
I almost feel like the game is better to not try to worry about min-max DPS and just pick whatever element/status effect you like applying.
JinJinx and Tuna's (monster hunter math) youtube channel has a lot of videos on the damage formula.
There are a lot of factors involved, which make it hard to compare raw and element.
My super-rough rule-of-thumb when choosing weapons is that 10 points of element are worth about 1 point of raw* if the monster has a 2* or 3* weakness.
I haven't done the maths to confirm if this is accurate!
If anyone has some better rules of thumb, I'd love to hear them.
*using the "bloated" raw values in the weapon stats, not the "true raw".
Uh don't be afraid of that. Just keep farming ore in Forest and the level will reset allowing you to get low level material again.Where do I get the skin for the Leather layered set? And I assume the ore is Forest lvl 1 and I'm already 3 and get something else :(
It always ran out after 50 minutes.Did Fortify run out before in the Guiding Lands? Or did they actually nerf it?
Is it just me or did they make endemic life way more aggressive in this? I definitely don't remember being attacked by so many birds/mosquitoes in the base game
Lol, someday they will put Rusted Kushala back in the series.No special monster for lvl 6 volcanic region. Tempered Rajang can be encountered at lvl 7 however.
Tempered Kushala is THE worst fight in the game, period. I almost broke down today.
Is it just me or did they make endemic life way more aggressive in this? I definitely don't remember being attacked by so many birds/mosquitoes in the base game
That's how it always has been.Not only that but I think they made some small monster behave too irrationally.
Can't tell you how many times I'm about to launch a thousand dragons with the bow and suddenly a Aptonoth gets in the way and absorbs all the hits.
Is it just me or did they make endemic life way more aggressive in this? I definitely don't remember being attacked by so many birds/mosquitoes in the base game
So the Rajang Alpha set looks, really, really good.
Or is it better to go with the Beta set?
Two points in handicraft might be better than a lvl 4 slot + a lvl 1 slot depending on your build, though.Alpha always has more perks but Beta has better slots. The Rajang Alpha helm has zero slots which is a bummer.
Two points in handicraft might be better than a lvl 4 slot + a lvl 1 slot depending on your build, though.
Does anyone know when the final armour upgrade limit removal happens? I'm MR 92 and hadn't thoughtto check the augment option at the smithy until just now. I removed the limit on my Garuga greaves and then fully upgraded them and it took a ridiculous amount of spheres, so many that it feels like there is another 'armour upgrade limit has increased' message that I've yet to see. Maybe when I reach MR100?
There isn't a removable cap after augmenting, that's all they've got.Does anyone know when the final armour upgrade limit removal happens? I'm MR 92 and hadn't thoughtto check the augment option at the smithy until just now. I removed the limit on my Garuga greaves and then fully upgraded them and it took a ridiculous amount of spheres, so many that it feels like there is another 'armour upgrade limit has increased' message that I've yet to see. Maybe when I reach MR100?
Well they certainly didn't hold back on Rajang's damage output. I'm picturing a tempered SSJ2 Rajang that could probably one shot you just by looking at you.
Had almost no time to mess with him, and I didn't finish my anti-Rajang set in time. I know he's traditionally easiest with a bow but I've only ever had luck fighting him with a GS with hit-and-run tactics. And I figured with the changes to elemental GS it would be fun to build a set for that. I've almost never used a GS in MHW but all I'm doing is uncharged draw attacks unless he's knocked over.
Well, I've got my speartuna GS and 4-piece Velkhana but I have basically nothing in terms of focus/critdraw gems and charms so I'm really limited in else I can add. Also I forgot to put on tremor resist and had a bad time as a result.
Was doing around 220 damage for an uncharged, un-softened hit to the horns though, that'll get the job done. I'm sure people with fancier sets can do better but it's just gonna be me and my fish.
The main things to consider for element are:Is there somewhere I can find calculators for how much elemental damage adds per attack?
For instance if a hammer has 1300 raw + 600 thunder, how do I find out if the 600 thunder. If the 1300 raw alone is doing say ~200 damage on big hit, would activating the 600 thunder make that ~300 damage per big hit, or would it add something like 20 damage making it do 220 on a big hit.
Would be helpful to know at what point elemental # is bigger than raw #, for instance which would do more damage:
A 1600 damage raw hammer or a 1300 damage w/600 thunder hammer.
I played through XX and through MHW and now like halfway through Iceborne and I still don't understand how elemental damage works in Monster Hunter. This stuff is really confusing when trying to figure out the best weapon at any given tier while progressing. Even like status ailment ones are hard to decide. If you can get 2 sleeps in per battle, is the damage you get in 2 sleeps > than a higher damage raw weapon throughout the fight. Or poison etc...
I almost feel like the game is better to not try to worry about min-max DPS and just pick whatever element/status effect you like applying.
The Vespoid threat must be eradicated!Is it just me or did they make endemic life way more aggressive in this? I definitely don't remember being attacked by so many birds/mosquitoes in the base game
Yes, we must turn them in to a layered armour set.
If you look under Low/High Rank layered armor at the smith, that's what's currently available. There should be some other large monsters available like Pukei and Kula.Oh right, probably been discussed already but how do you find the World layered gear? I can craft like ten sets with just Tzizi and Barroth as large monster gear.
That's no joke, I was treasure hunting last night in the elder recess... A vespoid paralyzes me right when savage jho, tigrex, and seething bazelgeuse end up right in the same area with me 😱.
If you look under Low/High Rank layered armor at the smith, that's what's currently available. There should be some other large monsters available like Pukei and Kula.
They removed or raised the 18 level limit. I saw a screenshot with 3 regions at level 7.I haven't been following the patch notes or anything re the update.
If you already have 2 areas that are maxed is it possible to have this Volcano maxed out too? or do I have to let an area go to rot?
There's no new exclusive monster, just tempered rajang, tempered seething bazel are the new tempereds at level 7.
Have you seen the kirin one? Is basically his intro cutscene as a turf war. Never thought I'd feel bad for kirin..All I have to say is, the Rajang vs Rathalos turf war does not disappoint. Savage jho one is meh however. I had a tempered Gold Rathian with Rajang in my guiding lands last night and... no turf war sadly.
You need their materials (or at least some of them) for them to show up, pretty sure I'm missing some of them myself.Right, that's what I saw in the diary but I didn't see any of those at the smithy... I'll check again I guess.
Have you seen the kirin one? Is basically his intro cutscene as a turf war. Never thought I'd feel bad for kirin..
You need their materials (or at least some of them) for them to show up, pretty sure I'm missing some of them myself.
Some are LR/HR, some are GL materials from MR.Materials are LW/HR or can I keep playing MR and they'll eventually show up?
I thought I had them all unlocked, then I did some farming of new mats in GL (farmed until giant ore and bonepile appeared in lava area) and a few more unlocked.Materials are LW/HR or can I keep playing MR and they'll eventually show up?
I'm not exactly sure but they may unlock via GL materials if you're missing some.Right, that's what I saw in the diary but I didn't see any of those at the smithy... I'll check again I guess.