Yea I don't remember the number he said, I was too lost in all the possibilities for sets and weapons now. Mine certainly can't go any higher than 24. And yes, the level numbers are pretty meaninglessThat's impossible, the weapon change design at lvl 21, so it can't cap at 18. I think all weapons cap at 26, although it's meaningless anyways.
This is correct. I'm pretty sure the level pertains to how many stars the weapon has.The cap should be 26, since you can at most have 4 x 5 star and 1 x 6 star skills on it.
Teo's Tech on the weapon seems to only be worth it if you want another set bonus (usually Safi's).It doesn't seem like Teostra Technique on Safi weapons is worth it, at least on Hammer. I get way better output by using two Sharpness V's to ditch the Handicraft 4 Charm. I have Attack, CE, CB, WEX, Agitator, and Blast all maxed and I could fit PP 3 with better decos. I'm not sure what other skills I would benefit from by shaving off one piece of Teostra armor at the cost of an Attack V upgrade.
Element goes great with master touch. Not to mention that teo armor is pretty goodIt doesn't seem like Teostra Technique on Safi weapons is worth it, at least on Hammer. I get way better output by using two Sharpness V's to ditch the Handicraft 4 Charm. I have Attack, CE, CB, WEX, Agitator, and Blast all maxed and I could fit PP 3 with better decos. I'm not sure what other skills I would benefit from by shaving off one piece of Teostra armor at the cost of an Attack V upgrade.
Get ready for AT kushala and lunastraOne of my issues with Safi stuff is that they give us a monster that gives you op stuff but don't give you quests that require you use that stuff.
I vowed never ever to fight kush ever again.
Im gonna try a safi/gold rath set for divine 5 instead of masters touch. Sharp6/5 and attack555 sounds better to me than masters touch with longswordIt doesn't seem like Teostra Technique on Safi weapons is worth it, at least on Hammer. I get way better output by using two Sharpness V's to ditch the Handicraft 4 Charm. I have Attack, CE, CB, WEX, Agitator, and Blast all maxed and I could fit PP 3 with better decos. I'm not sure what other skills I would benefit from by shaving off one piece of Teostra armor at the cost of an Attack V upgrade.
Alright, I'll join in 10 minutes or so. Mercedes is my in-game name. Would love to join the ERA squad as well.I'm on the squad session if anyone wants to join. Updated the threadmark as well.
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Teo's Tech on the weapon seems to only be worth it if you want another set bonus (usually Safi's).
Turns out armor pieces don't actually need great skills built in when the slots are good enough. Who knew?
I actually have Vitality 3 on that set and could prob add Divine 3 with better decos or switching out Vitality.Im gonna try a safi/gold rath set for divine 5 instead of masters touch. Sharp6/5 and attack555 sounds better to me than masters touch with longsword
For elemental, are the Safi weapons always the best choice regardless of element?For charge blades users, the meta is shaking out to be: the awakening for status weapons should be 5x attack and for elemental weapons should be 5x elemental up.
For armor, the current MT armor works still for status weapons and 5pc Safi for elemental weapons.
Unconfirmed still. Seems like testing is going on now in the mathalos nest.For elemental, are the Safi weapons always the best choice regardless of element?
Because it'll take some work to top the Beo CB.
I'm reading this again i'm not seeing why they are saying you turned off system or close app just quit the game and not save.
I expect it just didn't occur to them. Quitting works fine.I'm reading this again i'm not seeing why they are saying you turned off system or close app just quit the game and not save.
lolI'm available all day today, ordering myself a pizza for all these hunts.
It's been a long time since I played that fight but I remember always looking for the meteor to drop. I never watched the behemoths animations as an indicator. I'd just see it coming down and do it.When's the right time to jump during Ecliptic meteor? I'm not managing to pull it off.
Is it when Behemoth touches the ground? or when the meteor is about to crash? or is it before all that?
I'm doing it just before Behemoth touches the ground with his forearms.
Naw. If an upgrade comes up that you want take it. You'll get better levels of it regardless if you're storing potential or not. The ones you have in place will get upgrade choices in your rolls. If you want to double up on something, for example attack, take any attack options available. Some rolls will offer upgrades to your already chosen attack mod, some will give you one as a fresh additional mod.Any tips on how to maximize safi upgrade system ? Should I just store potential until I get great one ?
Naw. If an upgrade comes up that you want take it. You'll get better levels of it regardless if you're storing potential or not.
When choosing which weapon to go with, I find the best upgrade to start off with is the Monster Essence you desire. Those are randomly harder to come by than all the other stat upgrades.
It's been a long time since I played that fight but I remember always looking for the meteor to drop. I never watched the behemoths animations as an indicator. I'd just see it coming down and do it.
Yup exactly. You can upgrade it, or even come across an entirely separate Affinity if you want to double it up. So just take the level 1 and it'll build up from there.So if affinity level 1 came up I should grab it instead waiting for affinity level 4?
Can you replace the default skill ?
Yup exactly. You can upgrade it, or even come across an entirely separate Affinity if you want to double it up. So just take the level 1 and it'll build up from there.
Yeah, you can do that too.Ah I see, can you replace the default skill that came with the weapon ?
Yeah, you can do that too.
The only thing that's not changeable on these weapons are the element/ailment they come with. So choose wisely there.
If I'm online the session id is in the threadmark. Unfortunately, the session is now empty apart from me so not worth it for the siege.I'm up for Safi if anyone else is.
Shoot over a room code if you've got one.
They're the same really, using the weapon on a seige just saves you the dracolite. You just got better rolls on the SA than the LBG.You definitely want to use your weapon in siege runs, because each level it gets through actual use improves the skills you can get on it. I tried to improve my frost LBG, but only got 1 - 2 star skills for it, with the occasional 3 or 4 star skill with stored potential. My Swaxe on the other hand mostly gets 3 - 4 star skills even after using it during just one siege, and even 5 star skills even with just one or two levels of stored potential.
So basically using it on siege runs >>> storing potential when it comes to getting better skills.
Yes, that was my point. You can immediately dump dracolite in a new Safi weapon, but you're better off saving it and use it in a siege at least once before you go gamble for skills.They're the same really, using the weapon on a seige just saves you the dracolite. You just got better rolls on the SA than the LBG.
From what I've read on Reddit it generally shouldn't be a problem with IG vaulting or focused bowgun fire. I guess the damage threshold for breaking them is lower than other parts because they can't be softened.
Just drop 4 x Sharpness V and 1 x Sharpness VI into them:I feel like the Safi weapons need at least 1x Sharpness V for them to not be a nuisance.
Just drop 4 x Sharpness V and 1 x Sharpness VI into them:
Image from: https://www.reddit.com/r/MonsterHunterWorld/comments/ealktd/who_care_about_white_sharpness_anymore/