Monster Hunter World: Iceborne |OT| The cold never bothered me anyway

Oct 27, 2017
6,955
Bandung Indonesia
There are, right now draw attack GS seems better suited for elemental GSes since it requires Velkhana's set level 4 skill. Now this style may not be over all stronger than regular World GS style of relying on TCS set ups, but it's different enough to feel fresh if you didn't use it in previous MH games, and strong enough that you wouldn't feel like you're limiting yourself(it actually still out DPS a lot of other weapons).

This is a nice video if you're not familiar with draw GS:
Wow, this is illuminating. The only drawback for me is I lack focus jewels and handicraft jewels, so it's going to be tricky for this.
 
Dec 21, 2017
9,909
I wanna make some kind of healer build. Recovery Up, Speed Eating, Wide Range, Free Meal level 3, that kind of stuff. Was considering using it with the Hunter Horn. Anyone do this yet?
I made a set like that for exactly this purpose and it's incredible. I use a hunting horn that's capable of Defense and Attack XL boosts along with maxing out stamina. Once I buff everyone with those songs I'm healing everyone when they need it and wounding parts super fast because the hunting horn just takes one cling and attack for those wounds. It's immesely helpful for the team so everyone can just pour damage. The Widerange charm being able to get maxed out in Iceborne is so great for a support build.

The Tigrex Free Meal Secret is RIDICULOUS. I run a hunting horn set with that bonus and getting back the items 75% of the time you use them is incredibly good for team play. Especially with a full wide range charm. I can heal everyone constantly and through the worst of times in an instant. Nobody dies on my watch unless they get 1 shot lol!

 
Dec 21, 2017
9,909
Please RNGesus, spawn me a gold rathian!
If you need one I can escort you on a hunt for it. I have tracks saved up to summon 3 of them in my Guiding Lands. Only thing is, I'm not sure how the Guiding Lands works if I have to be party leader to call the monster and the MR is too high a level for someone else to join. I also have an investigation for one that requires you to be MR 70 if you're just looking for a standard hunt.
 
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HenryEen

Member
Oct 27, 2017
3,326
The budget was elsewhere sadly. Some weapons made the transition, but others got the ugly bone treatment.
I can understand the reason, but what I don't understand is why they can't do a better job in designing the generic one.

Here I did some quick edit in photoshop. Simply make the monster part bigger and paste it on the offensive part of the weapon, then recolor the bone model to fit the monster part.



 

Anton Sugar

Member
Oct 27, 2017
1,960
I'm losing my mind. I have been trying for DAYS to beat Velkhana (the iceborne wyvern quest, the one after the siege encounter with it) with zero luck. Matchmaking every time, usually with people who have a higher MR and HR than me.

Tried to solo it and with his focus on just me, it felt impossible--at least with Lance. Maybe something a little more ranged/mobile like Bow would work.

Outside of that initial attempt, I always have a full team (of randoms). I've literally probably tried it 15 times and the team wipes every time. Sometimes we get pretty far. For my part, maybe 2-3 of those are my fault (1-2 wipes from me in those matches), but I'm just a little shocked at how little luck I've had with this. It never took me this long to get past ANY of the monsters in vanilla.
 
Dec 21, 2017
9,909
I'm losing my mind. I have been trying for DAYS to beat Velkhana (the iceborne wyvern quest, the one after the siege encounter with it) with zero luck. Matchmaking every time, usually with people who have a higher MR and HR than me.

Tried to solo it and with his focus on just me, it felt impossible--at least with Lance. Maybe something a little more ranged/mobile like Bow would work.

Outside of that initial attempt, I always have a full team (of randoms). I've literally probably tried it 15 times and the team wipes every time. Sometimes we get pretty far. For my part, maybe 2-3 of those are my fault (1-2 wipes from me in those matches), but I'm just a little shocked at how little luck I've had with this. It never took me this long to get past ANY of the monsters in vanilla.
Want help from an era member? I'm down
 

BloodHound

Member
Oct 27, 2017
1,640
If you need one I can escort you on a hunt for it. I have tracks saved up to summon 3 of them in my Guiding Lands. Only thing is, I'm not sure how the Guiding Lands works if I have to be party leader to call the monster and the MR is too high a level for someone else to join. I also have an investigation for one that requires you to be MR 70 if you're just looking for a standard hunt.
I can do the investigation right now. You want to set it up?
 

Gamer @ Heart

Member
Oct 26, 2017
2,592
Wait, is the farming monster tracks to raise GL level still active? That explains all the horseshit lobbies I loaded into, goddamn

I might actually be able to hit silver rathlos tonight.
 

FoxJenkins

Member
Dec 12, 2017
241
Finally hit a wall by the name of tigrex. He hits like a truck and just flails around like a lunatic and my foresight slash skill ain’t good enough to constantly counter him. I may do some farming before I try him again.
 

Doorman

Member
Oct 25, 2017
1,117
Michigan
I'm losing my mind. I have been trying for DAYS to beat Velkhana (the iceborne wyvern quest, the one after the siege encounter with it) with zero luck. Matchmaking every time, usually with people who have a higher MR and HR than me.

Tried to solo it and with his focus on just me, it felt impossible--at least with Lance. Maybe something a little more ranged/mobile like Bow would work.

Outside of that initial attempt, I always have a full team (of randoms). I've literally probably tried it 15 times and the team wipes every time. Sometimes we get pretty far. For my part, maybe 2-3 of those are my fault (1-2 wipes from me in those matches), but I'm just a little shocked at how little luck I've had with this. It never took me this long to get past ANY of the monsters in vanilla.
I just finished this fight myself earlier this evening, using the lance. On one hand it's definitely tough because it feels like it's hard to get opportunities to really pour on damage, but getting enough guard-related skill means you also can get away with not having to worry too hard about a lot of Velk's nonsense either. You can guard through the floor-icicle attacks and having the Uragaan armor Guard Boost bonus means you can block the ice breath stuff too, of course along with all the tail-stabs as well.

The big problems are:
1. That circular "ice pool" thing it can occasionally do that is unblockable as far as I can tell, and basically guarantees a free hit on you
2. On the occasions where you do take a hit, having a good opportunity to sheathe and recover suddenly becomes that much tougher

I took in my Glavenus lance in hopes that the fire damage would help out, and wound up clearing the fight with a little over 4 minutes to spare. From the fight I wound up in after that, it feels like Velkhanna signifies another spot of the game where monster HP pools jump up another tier? Acidic Glavenus and Ebony Odo definitely didn't feel like they stood up to the same amount of beating that Velkhanna and what comes after it do.
 

Seijuro

Member
Oct 25, 2017
1,051
Recently picked up Hammer again, absolutely LOVE the clutch actions with it. Spinning jumps and knockdowns all the time!
When I farmed Blackveil Vaal Hazaak for his armor I also picked up his Hammer for good measure. I only got that one and the Rank 10 Baan Hammer for Iceborne - what else is good? I read somewhere the Kulu hammer is great?
 

Gamer @ Heart

Member
Oct 26, 2017
2,592
Does anyone have a silver Los investigation? If I see him in that by joining your session, will it be active for me cause I'm tired if this fucking grind
 

pixxelz

Member
Oct 30, 2017
721
Extreme Behemoth is such a pain in the ass, even with MR gear people die all the time and whenever I do find a good group shit like this happens.

 

HenryEen

Member
Oct 27, 2017
3,326
I just finished this fight myself earlier this evening, using the lance. On one hand it's definitely tough because it feels like it's hard to get opportunities to really pour on damage, but getting enough guard-related skill means you also can get away with not having to worry too hard about a lot of Velk's nonsense either. You can guard through the floor-icicle attacks and having the Uragaan armor Guard Boost bonus means you can block the ice breath stuff too, of course along with all the tail-stabs as well.

The big problems are:
1. That circular "ice pool" thing it can occasionally do that is unblockable as far as I can tell, and basically guarantees a free hit on you
2. On the occasions where you do take a hit, having a good opportunity to sheathe and recover suddenly becomes that much tougher

I took in my Glavenus lance in hopes that the fire damage would help out, and wound up clearing the fight with a little over 4 minutes to spare. From the fight I wound up in after that, it feels like Velkhanna signifies another spot of the game where monster HP pools jump up another tier? Acidic Glavenus and Ebony Odo definitely didn't feel like they stood up to the same amount of beating that Velkhanna and what comes after it do.
I feel this way too at first (took me 30 minutes first time, A.Glav and E.Odo only took me 15-20 minutes). Then second and third hunt took me around 25 minutes, then 20 minutes and finally 16 minutes on my 9th attempt.

I feel like Velky is like Kirin, the first few attempt are really rough (my first attempt cost me 10 megapot, 2 maxpot and 10 pot) because it's moveset kinda different from other Elder Dragons. But once you got used to it, he is not that bad (heck, I thought he is super fun to fight).

Recently picked up Hammer again, absolutely LOVE the clutch actions with it. Spinning jumps and knockdowns all the time!
When I farmed Blackveil Vaal Hazaak for his armor I also picked up his Hammer for good measure. I only got that one and the Rank 10 Baan Hammer for Iceborne - what else is good? I read somewhere the Kulu hammer is great?
Hammer is goddamn amazing in IB. The new clutch move pretty much solve my problem with base game Hammer, how hard it is to hit monster head with the horrible range and weird angle of Hammer attacks.

Not to mention you pretty much tenderize the most of the monster body most of the time lol.
 
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xEik

The Fallen
Nov 17, 2017
3,516
The Catalan Republic
If you can't get to 5 wide and whatever the fast eating skill is called with optional recovery up 3, on just the armor and charm, then make sure you pick a weapon with enough slots to do so.
I still don't know why people recommend Recovery Up for a Wide Range healing set. According to this it only affects you (it hardly matters because as a healer you are typically healing more than you need) but not your teammates unless they have the skill themselves. So it's pretty pointless when playing support.
 

Mendrox

Member
Oct 26, 2017
4,671
Recently picked up Hammer again, absolutely LOVE the clutch actions with it. Spinning jumps and knockdowns all the time!
When I farmed Blackveil Vaal Hazaak for his armor I also picked up his Hammer for good measure. I only got that one and the Rank 10 Baan Hammer for Iceborne - what else is good? I read somewhere the Kulu hammer is great?
Acid Glavenus last hammer (The Matting Grinder?) is pretty much the best one till endgame postgame. Diablos Nero + Diablos Set = Slugger Bonus Level 5 makes any monster stunned after a few hits.
 

ClearMetal

Member
Oct 25, 2017
5,290
Netherlands
Recently picked up Hammer again, absolutely LOVE the clutch actions with it. Spinning jumps and knockdowns all the time!
When I farmed Blackveil Vaal Hazaak for his armor I also picked up his Hammer for good measure. I only got that one and the Rank 10 Baan Hammer for Iceborne - what else is good? I read somewhere the Kulu hammer is great?
Kulu hammer is great for most of MR, but I don't know how well it holds up against some of the later MR hammers.

Advantages:
- Large 1352 base damage
- White sharpness, plenty if you run handicraft
- Inate 25% affinity
- Locked element, thus benefits from an Elementless jewel
- You can get the ultimate R10 version as soon as you beat Nargacuga

Drawbacks
- No slots

The Acidic Glavenus hammer looks good, and I can definitely see the R11 version overtaking the Kulu hammer. It has white sharpness, even bigger base damage and a level 4 slot (!), but no affinity and the white sharpness is minimal even with handicraft 3. The R11 version is probably better, but I just beat Seething Bazel and I can't even forge it yet. Whereas the Kulu hammer is available very early.

The Barroth hammer is good as well in the beginning. Even bigger damage than the Kulu hammer, -10 affinity but a +25 defense bonus, some white sharpness with handicraft and two L2 slots. Plus it's also elementless.

I don't know about endgame weapons, since I only just beat Seething Bazel and most of the R11 hammers still show as question marks. I personally can't wait until I can finally upgrade my trusty Ragefire Magda Floga. God I love the look of that thing.
 

xEik

The Fallen
Nov 17, 2017
3,516
The Catalan Republic
Extreme Behemoth is such a pain in the ass, even with MR gear people die all the time and whenever I do find a good group shit like this happens.

We should try to plan an Extremoth session with the squad. At least one person should get Felyne Insurance or Felyne Safeguard so that 3 faints aren't a fail.
Edit: I just read that Insurance and Safeguard stack so it would rise to 4 faints and still succeed.
 

Seijuro

Member
Oct 25, 2017
1,051
Acid Glavenus last hammer (The Matting Grinder?) is pretty much the best one till endgame postgame. Diablos Nero + Diablos Set = Slugger Bonus Level 5 makes any monster stunned after a few hits.
Kulu hammer is great for most of MR, but I don't know how well it holds up against some of the later MR hammers.

Advantages:
- Large 1352 base damage
- White sharpness, plenty if you run handicraft
- Inate 25% affinity
- Locked element, thus benefits from an Elementless jewel
- You can get the ultimate R10 version as soon as you beat Nargacuga

Drawbacks
- No slots

The Acidic Glavenus hammer looks good, and I can definitely see the R11 version overtaking the Kulu hammer. It has white sharpness, even bigger base damage and a level 4 slot (!), but no affinity and the white sharpness is minimal even with handicraft 3. The R11 version is probably better, but I just beat Seething Bazel and I can't even forge it yet. Whereas the Kulu hammer is available very early.

The Barroth hammer is good as well in the beginning. Even bigger damage than the Kulu hammer, -10 affinity but a +25 defense bonus, some white sharpness with handicraft and two L2 slots. Plus it's also elementless.

I don't know about endgame weapons, since I only just beat Seething Bazel and most of the R11 hammers still show as question marks. I personally can't wait until I can finally upgrade my trusty Ragefire Magda Floga. God I love the look of that thing.
Thanks for the answers guys! I'll try both the Acidic Glav and Kulu ones then and experiment a bit. Something to look forward to after work!
I also think the Rath hammer looks awesome, but limits itself only to monsters weak to fire.
 

TatteredHat

Member
Oct 26, 2017
1,923
Recently picked up Hammer again, absolutely LOVE the clutch actions with it. Spinning jumps and knockdowns all the time!
When I farmed Blackveil Vaal Hazaak for his armor I also picked up his Hammer for good measure. I only got that one and the Rank 10 Baan Hammer for Iceborne - what else is good? I read somewhere the Kulu hammer is great?
I'm using the Shara Hammer, Acidic Glavenus hammer is also really good.
 

ClearMetal

Member
Oct 25, 2017
5,290
Netherlands
Forget transmog—the biggest QoL feature they could add is the ability to enter your damn tent without crouching first.

Thanks for the answers guys! I'll try both the Acidic Glav and Kulu ones then and experiment a bit. Something to look forward to after work!
I also think the Rath hammer looks awesome, but limits itself only to monsters weak to fire.
Yeah I love how the Rath hammer looks. Rathalos and Rathian actually got a few nice additions in Iceborne. Their new DBs look amazing and the new Rathian SA line also looks cool.

Just a shame you actually have to hunt Rathalos to get it. He's such a pain to hunt with the hammer now that flashpods are nerfed.

I also wish the opposite of Free Element existed: lock a weapon's element to increase its base elementless damage or something like that.
 

Mechaplum

Member
Oct 26, 2017
5,966
So just did two MR5 Kirins for the chest piece...is it me or they seem easier than HR ones way back? Still a fun fight though, never thought I would say this about Kirin as DB user.
 

Piggychan

Member
Oct 25, 2017
1,756
Extreme Behemoth is such a pain in the ass, even with MR gear people die all the time and whenever I do find a good group shit like this happens.

haha sorry I laughed seeing this but it reminded me just why I don't play that shit again.

could try that emote as others have posted but I could never get the timing down
 

Guppeth

Member
Oct 25, 2017
2,392
Sheffield, UK
So I either have to spend 30 minutes on a MR hunt or I have to learn a feature I don't have fun with. Sounds like a lose-lose situation to me.
It does get more fun when you become proficient, but yeah, you're kinda stuck with it. It's the one huge addition to combat in the expansion, and it makes you way more powerful. The monsters' health pools are set with that in mind.
 

Kaguya

Member
Jun 19, 2018
2,732
So I either have to spend 30 minutes on a MR hunt or I have to learn a feature I don't have fun with. Sounds like a lose-lose situation to me.
I mean, if you don't want to learn how to increase you damage output, your damage output will not increase! What's wrong with that?!

It's the same as not wanting to upgrade your weapons and armor, when the game is balanced around that, while complaining about hunts taking longer.

LR Diablos: 3 minutes
HR Diablos: 7 minutes
MR Diablos: 28 minutes

🤔
Also if you're using end game weapons, MR in under 10 is pretty easy even without CC, and if you really did beat LR Diablos in 3 minutes with LR gear, you could probably get under 5 for MR Diablos with MR gear.
 

Mendrox

Member
Oct 26, 2017
4,671
LR Diablos: 3 minutes
HR Diablos: 7 minutes
MR Diablos: 28 minutes

🤔
Get better weapons and you will take it down in way less minutes. If you abuse the claw it's even way faster. I know you are not one of them that complained I think, but people forgot that LR or HR runs weren't quicker before you had better equipment.

But just use the claw. Just claw to the monster and attack it for weakening and then go ham.
 

Guppeth

Member
Oct 25, 2017
2,392
Sheffield, UK
Get better weapons and you will take it down in way less minutes. If you abuse the claw it's even way faster. I know you are not one of them that complained I think, but people forgot that LR or HR runs weren't quicker before you had better equipment.

But just use the claw. Just claw to the monster and attack it for weakening and then go ham.
I think I timed out on LR Diablos the first time I ever saw it. And it never became a 3 minutes fight while I was still wearing LR gear.
 

F31 Leopard

Member
Oct 30, 2017
336
Man getting Scratched Shells from Scarred Garuga is a bitch, I have been farming him all day and got only one.
I know what you mean. I needed 6 in total to make my Garguga arms and final upgrade for Blackwing LBG (Finally done after 3 days). One day I literally played around 1hr 45m of just loading screens trying to get him to respawn on the GL monster list. Its stupid that Scarred Yian is exclusive to GL (unless you're lucky getting an investigation) in addition scatched shells rarely appear in the rewards. I'm thinking of quitting after I beat Ruiner and going back to playing GU. I'm starting to hate this game due to the long loading screens and dumb RNG spawns.
 

Seijuro

Member
Oct 25, 2017
1,051
So I either have to spend 30 minutes on a MR hunt or I have to learn a feature I don't have fun with. Sounds like a lose-lose situation to me.
I found it clunky too at first, but once I got acquainted with the claw (with Switch Axe and Hammer) and try to incorporate it more I have MUCH better clear times. It gives combat a different flow. Just try to keep an open mind. I wasn't sure about the claw until I flinch-shotted a monster 4 times in one hunt, now I love it.
 

Kaguya

Member
Jun 19, 2018
2,732
I know what you mean. I needed 6 in total to make my Garguga arms and final upgrade for Blackwing LBG (Finally done after 3 days). One day I literally played around 1hr 45m of just loading screens trying to get him to respawn on the GL monster list. Its stupid that Scarred Yian is exclusive to GL (unless you're lucky getting an investigation) in addition scatched shells rarely appear in the rewards. I'm thinking of quitting after I beat Ruiner and going back to playing GU. I'm starting to hate this game due to the long loading screens and dumb RNG spawns.
After fighting him once, you'll most probably get all the GL drops from one run, the game is too generous with that(for making weapons at least). If you need any other mats just search for SOSes with it in, it can take few minutes before finding one but it's like 20x faster than trying to farm the GL version!

I got all the weapons and armors I need from Gold Rathian and Brute Tigrex just by doing this, even though my rotten/desert levels never got past 2 and 3(some even required tempered GL drops for those monsters).
 
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