You use an SOS flareSo how exactly do you fight Mr Tempered kushala with a melee weapon? I have windproof and I still bounce off of him. I literally can never get in an actual hit!
You use an SOS flareSo how exactly do you fight Mr Tempered kushala with a melee weapon? I have windproof and I still bounce off of him. I literally can never get in an actual hit!
So how exactly do you fight Mr Tempered kushala with a melee weapon? I have windproof and I still bounce off of him. I literally can never get in an actual hit!
You don't.So how exactly do you fight Mr Tempered kushala with a melee weapon? I have windproof and I still bounce off of him. I literally can never get in an actual hit!
you can check Hunter notes then guiding lands to see which monster each level you get and tempered or not, and rajang needs volcanic level 7.
I feel bow is the most deco hungry.Dual Blades are the most deco-hungry weapons in the game. I don't know how anyone builds for these without losing their mind. Some of these builds have 3x Expert +4 jewels, Hard Item Prolonger, and Handicraft +4 and can't even fit in Health Boost.
You don't.
Bringing anything except Bowguns/Bow and maybe a Hunting Horn user for buffs is a mistake.
You use three pieces of Kushala armor to negate its wind pressure. Maybe earplugs too because it squeals every time it fly, but that's optional. With this, you can put on the glider mantle, clutch claw into it when it fly, jump then glide toward it and use an air attack, it works great with GS or a hammer, even better if your weapon has elder seal. If you don't want to use the clutch claw and glider mantle combo, just use an insect glaive.So how exactly do you fight Mr Tempered kushala with a melee weapon? I have windproof and I still bounce off of him. I literally can never get in an actual hit!
So how exactly do you fight Mr Tempered kushala with a melee weapon? I have windproof and I still bounce off of him. I literally can never get in an actual hit!
Take pig
Take pig
Bring it to the Canteen
Drop it there and watch it flee after hitting you
...
Profit
Take pig
Bring it to the Canteen
Drop it there and watch it flee after hitting you
...
Profit
I thought they were among the easier ones. Odogaron is just deceptively fast, but in most of his attacks he will jump back to his original position after doing the first jump attack. So you can just aim at where he started and he will jump back for you.So in my HBG experimentation I've now run into the issue of what to do with faster monsters like Ebony Odogaron. Sticky Ammo? How do you slow them down to boomstick the face?
We should probably coordinate better, at least with those who play in our same time-zone. I'm never sure whether I should start playing at 19:00, 21:00 or 23:00 so I can plan when to have dinner.
I will keep that in mind. It's kind of frustrating playing for a couple of hours alone in the hub and then having to logout right after someone logs in.I am usually online starting at around 9pm depending on how long I stay in the office.
You don'tSo how exactly do you fight Mr Tempered kushala with a melee weapon? I have windproof and I still bounce off of him. I literally can never get in an actual hit!
Question, can Switch Axe's zero sum discharge get a critical hit?
So how exactly do you fight Mr Tempered kushala with a melee weapon? I have windproof and I still bounce off of him. I literally can never get in an actual hit!
Yep, clutch claw tenderizing mechanic should only be a tool to tenderize parts that are otherwise hard to deal with, like Luna's head for cutting damage or something like Kushala tail to make severing it easier, it shouldn't benefit tenderizing parts that are already week points. Make it an extra tool, not something we're required to do, not build monsters around it.I'm starting to sour on how clutch claw's implementation has had a homogenizing effect on everything. Especially the clagger (Clutch claw stagger). Every 30-40 seconds the monster just sits back and tells you to clutch claw, which is just kinda lame in a game like this. Being able to clutch and hop off to extend the stagger window, delaying the clutch claw to the last second while your teammates get free big bang combos and true charge slash combos is something that you can do on literally every monster. And it happens extremely often if you know what you are doing, so its just become repetitive to me. Even if I wanted to stop using it just to give the game some of the variety back, the clagger still interrupts fights. Also some fights like Zin are a slog if you don't use it since he has no weak spots. Clutch claw was fun at first, but imo it's just too forced. I really hope they drop it for future games, or at least change the implementation significantly. Its too centralizing because of it's extremely powerful effect and their decision to add the clagger. If they end up keeping it going forward, I'd like to see the tenderizing effect significantly nerfed, remove clagger, and make the tenderize attacks much quicker to complete so that you have to find openings for the attack yourself instead of just giving you a bunch of freebees.
Don't get +7 defence, it's a garbage skill. Get 3 or 5 points in divine blessing instead.Kush is Elementless like Shara ? Maybe you could go for that +7 defence here :D
Glider's good, but only because of the slots and the low cd.The claw makes using mantels besides temporal and rocksteady mantle useless outside of like certain monsters
Honestly, the only reason you would use other mantles is for deco slotsThe claw makes using mantels besides temporal and rocksteady mantle useless outside of like certain monsters
Eh, I still like the claw. If monsters are entering the stunned state every 30-40 seconds for you you're probably a super good player. Don't take it away from those of us who aren't.
Nah, fireproof, thunderproof, etc are still really useful against tempered monsters.Honestly, the only reason you would use other mantles is for deco slots
Decent power + Stickies + Bunch of Status Ammo = probably the best(?) status LBG in the game.
For raw power Garuga and Rajang are better but Shara is really good with a decent team to take advantage of the cc it provides.
Status/support isn't that useful to me since I only play solo, but I could try a sticky build. So far I have shied away from it, since I am not a fan of the ammo micromanagement it involves.
Tempered Yian Garuga is always scarred. Scarred is always tempered.I unlocked a Tempered Scarred Yian Garuga investigation. Can you also get regular Scarred YG investigations, or is it tempered by default?
Status/support isn't that useful to me since I only play solo, but I could try a sticky build. So far I have shied away from it, since I am not a fan of the ammo micromanagement it involves.
That wasn't my intent. I should say that it would be necessary monster health and defenses should be rebalanced to counteract any changes to the clutch claw implementation. I'm fine if stuff gets easier at the end of the day, I'm not one of those people that think things should be difficult for the sake of difficulty (Lunastra/Rajang). I just want the fights to feel as unique as possible because learning a monster inside and out is the fun part of the game for me, and I think clutch claw's current implementation hurts that.Eh, I still like the claw. If monsters are entering the stunned state every 30-40 seconds for you you're probably a super good player. Don't take it away from those of us who aren't.
Scarred Yian Garuga in this game is kind of a lie, they just slapped the name and some cosmetic differences on Tempered Garuga and called it a day.I unlocked a Tempered Scarred Yian Garuga investigation. Can you also get regular Scarred YG investigations, or is it tempered by default?
Tempered Yian Garuga is always scarred. Scarred is always tempered.
Figured that was the case. Thanks!Scarred Yian Garuga in this game is kind of a lie, they just slapped the name and some cosmetic differences on Tempered Garuga and called it a day.
That wasn't my intent. I should say that it would be necessary monster health and defenses should be rebalanced to counteract any changes to the clutch claw implementation. I'm fine if stuff gets easier at the end of the day, I'm not one of those people that think things should be difficult for the sake of difficulty (Lunastra/Rajang). I just want the fights to feel as unique as possible because learning a monster inside and out is the fun part of the game for me, and I think clutch claw's current implementation hurts that.
Scarred Yian Garuga is basically an echo fighter of regular Yian Garuga smh Sakurai
If there's one thing I would change it would be to remove the RNG behind breaking monster parts and their rewards. I'm farming for Teostra Hardhorns and I break his horns every time, but after that I can only hope I actually get the hardhorn and not two worthless hardclaws.
If you break a certain part the associated reward should be guaranteed, period.
no, you'll just have to find him. no forced level stuff.I unlocked the Yian Garuga quest
And ive spent 15 minutes trying to fibd the fucker
Am I stupid or did they really force in the GL level bullshit into timed missions?
No, he should be there somewhere in the forest.I unlocked the Yian Garuga quest
And ive spent 15 minutes trying to fibd the fucker
Am I stupid or did they really force in the GL level bullshit into timed missions?
That makes this extra confusing and irritating