I think the Jagras Hacker III got dethroned by Anguish, but that's only for people are waiting for the next festival to make Wyvern Ignition.
Yeah I forgot about Anguish. I skipped right from Jagras (was invested with augments) to Wyvern.
I think the Jagras Hacker III got dethroned by Anguish, but that's only for people are waiting for the next festival to make Wyvern Ignition.
It appears that they have amped up a lot for iceborne, sounds, effects, it's great. I didn't think I could be more hyped for iceborne but here i am.Is it me or has the sound been revamped in the iceborne demo? melee and shots sound really meaty now.
I'd watch an Arekkz video if it's hard to understand. Or read this: Kiranico Long Sword guide.Ah, alright thanks guys, so no "great" great sword lol, figures...
By the way since this is my first MH too, I don't really get the "charge attack" of the Longsword, they say the red bar has to glow, but it basically never does, it's just red? So obviously I'm doing something wrong. Can someone explain this "helm breaker" thing to me? I feel that's pretty essential but yeah I'm kind of at loss, if randomly works but usually doesn't.
Hmm, I see, seems complicated.
And I've seen people do the helm splitter - the one with this special sound - several times in a row with basically not much in between, is that a cheat or how it really works? (I suppose that works once the weapon is "fully" charged?)
It's got a dive attack thats followed up by a marking slash and the bug piercing the monster and its got the clutch claw grab in the air.So did they change anything on the IG? The only new thing I see is the kinsect charge.
Oh, boy. I just don't know which buttons to press tbh. >.<I'd watch an Arekkz video if it's hard to understand. Or read this: Kiranico Long Sword guide.
Learning to use the Helm Breaker is a super important part of being a good Long Sword user, along with building gauge and using Foresight Slash. A lot of your damage comes from getting to maximum gauge and expending it on Helm Breaker—without it, you're going to be contributing way less damage than other weapons. So it's worth figuring out, even if it takes a few minutes in the practice room! You want to get the gauge to this point:
as fast as possible in every fight.
Also, there's nothing random about how it works (or about any other weapon, fwiw). It's totally deterministic, you just have to learn how to execute it.
I think I get it now. You have to hit all 4 "R2 slashes" then the outline starts glowing... and then you just have to press R2+triangle...
And if that's it then the difficulty comes from positioning correctly - which shouldn't be that hard either actually.
I don't think you should use Helmbreaker until you have your sword at max charge, which means charging the bar and landing Spirit Slash three separate times.I think I get it now. You have to hit all 4 "R2 slashes" then the outline starts glowing... and then you just have to press R2+triangle...
And if that's it then the difficulty comes from positioning correctly - which shouldn't be that hard either actually.
I don't think you should use Helmbreaker until you have your sword at max charge, which means charging the bar and landing Spirit Slash three separate times.
Again, if tutorials don't help, it's really worth going into the practice room to get this stuff down—if you haven't been using Spirit Slash to increase your gauge level, you have definitely not been doing your share of damage when teamed up with others.
So are they going to like rebalance world when icenron come out like story and progression ? Like once that expansion comes out has that story stuff is useless.
With g rank, it make the current endgame obsolete and make high basically obsolete . So you have to rebalance the game for g rank.
With g rank, it make the current endgame obsolete and make high basically obsolete . So you have to rebalance the game for g rank.
In grank monhun games high rank is useless blown past it so fast that it is like it is not every there. So they rebalance the when they add g rank.When you hit HR it makes LR obsolete, but if you wish you can still go do the old LR fights. They will just be easy and usually give useless rewards.
Why would G Rank be any different?
With g rank, it make the current endgame obsolete and make high basically obsolete . So you have to rebalance the game for g rank.
Yes it will work exactly like G rank did in the old games
endgame will shift to the new rank
I guess I still don't understand. HR would still be present, but it would obviously no longer be endgame. Players move past it at whatever pace, then the new rank is the end.
We're at least gonna have the armor level cap increased on HR armors, so Drachen will still be good for a long while.Though I anticipate we will have Master Rank versions of Kulve, Behemoth and Leshen? Or at least a way to upgrade the old endgame armors or replace them
Oh cool, the beta still has that thing where if a new monster shows up the camera snaps to them and zooms away from whatever you're doing.
That's super fun when I'm fighting Tigrex at 1/2 health.
We're at least gonna have the armor level cap increased on HR armors, so Drachen will still be good for a long while.
And I don't even want to know what a MR Drachen set would look like in terms of skills and slots.
I mean, it's hardly like I'm criticizing someone for using a combo that isn't maximally efficient or something. The gauge on the Long Sword is the weapon's core mechanic—it is fundamental to using the weapon well. It's like using Hunting Horn without ever playing songs or using Charge Blade without ever expending phials.Oh geez
We don't need to scare people with "optimum play" considerations
As long as your aren't dying constantly then you are doing enough! Plenty of players that are learning the ropes can get by with defensive or supporting roles
That said managing spirit charges is part of the basics of mastering the weapon going back all the way to its introduction.
Mastery can be done in stages with the first part being... learning how not to trip your teammates. After that you work on getting full spirit gauge (filling that red bar) and then completing spirit combos. The core of this being finding the openings to do all 5 strikes and landing the finisher.
Once you have a grasp on that and building up the spirit levels you can start working in advanced usage. Foresight slash being the core of building spirit with the occasional usage of fade slash follow-ups, full spirit combo, or jumping spirit combo at your discretion
From there its mostly about cycling between building spirit to red and using Helm Breaker back and forth like a flow
Thats what he was asking I think
I assume that the bulk of the population will move on to Low rank quests which will make all the previous end game content obsolete (outside of the people who want to run it)
Though I anticipate we will have Master Rank versions of Kulve, Behemoth and Leshen? Or at least a way to upgrade the old endgame armors or replace them
We're at least gonna have the armor level cap increased on HR armors, so Drachen will still be good for a long while.
And I don't even want to know what a MR Drachen set would look like in terms of skills and slots.
The old endgame stuff will likely stay. No reason to not let people newer to the series be unable to get some of the gear. It will be less useful, sure, but they will also likely make master rank versions of them as well so that the upgrade progression for weapons will continue. It's hard to say though because they've never done monster collabs in the past and I don't know if there are licensing limits that would keep them from making a master rank version of if they'd already worked it out, etc.
Yeah, I see so many comments online of people being like "All of your HR gear will be completely useless once Iceborne drops."
Sorry, but I don't see MR Jagras and Beotodus armor giving us 100% affinity + Master's Touch.
Depends on whether you want to risk being 1 shot by everything for those skills. The most alarming thing about the demo is how the defense of all the armor shown is 38 points higher PER PIECE than the highest you can get it in vanilla world (without defense gems). That means in the demo you have 190 more defense than is even possible in vanilla world. Think about how much HP you were losing in those fights now.Yeah, I see so many comments online of people being like "All of your HR gear will be completely useless once Iceborne drops."
Sorry, but I don't see MR Jagras and Beotodus armor giving us 100% affinity + Master's Touch.
Well you're going to get one one shotted and the guy who made gen u is behind this expansion so expect new changesYeah, I see so many comments online of people being like "All of your HR gear will be completely useless once Iceborne drops."
Sorry, but I don't see MR Jagras and Beotodus armor giving us 100% affinity + Master's Touch.
I mean, it's hardly like I'm criticizing someone for using a combo that isn't maximally efficient or something. The gauge on the Long Sword is the weapon's core mechanic—it is fundamental to using the weapon well. It's like using Hunting Horn without ever playing songs or using Charge Blade without ever expending phials.
I also bring it up because kageroo is also pretty high-rank at this point and has been very vocally critical of other players for not being up to snuff. I think it's fair to point out some hypocrisy if they are never leveling up their gauge and are not bothering to learn how to do so.
Not carting is absolutely, bar none, the most important thing. I don't agree that that's the baseline for "doing enough," though, particularly now that kageroo is into KT/tempered hunts.
I'm betting that none of the monsters will hit has hard as Greatest Jagras for at least a while into MR so I think I'll be fine.Well you're going to get one one shotted and the guy who made gen u is behind this expansion so expect new changes
Well you're going to get one one shotted and the guy who made gen u is behind this expansion so expect new changes
I mean there's been monster hunter games with that type of non g rank g rank monster and even then the legit g rank monsters completely out damage them.Doubtful. Those special event lavia/jagras and arch tempered monsters are G rank in everything but name and they are completely manageable.
Is your build still good for Kulve? A lot of people grind Kulve and only care about super fast times, so if your build isn't any good they'll kick you.So tired of getting kicked out of a group trying to play kulve just cause im not using a bow gun. A bunch of assholes playing this game.
I have the best build available for kulve with jho and kjarr spark longsword. Don't know why Im bothering really since all of these weapons will be irrelevant in 2 monthsIs your build still good for Kulve? A lot of people grind Kulve and only care about super fast times, so if your build isn't any good they'll kick you.
That's actually the correct thing to do.I have the best build available for kulve with jho and kjarr spark longsword. Don't know why Im bothering really since all of these weapons will be irrelevant in 2 months
For what it's worth, you can't join a tempered hunt while low rank. Anyone who is in that hunt has access to the same gear you do.benj ok, but why are you saying that, I never said I don't want to learn my weapon, the contrary... I just said I don't think it's that important as long someone tries their best. And about the carting lol, I get that people sometimes want to try stuff (that they're totally under equipped for) the "problem" was that it kept happening, which is just weird to me... With only a little bit of experience everyone would know a Diablos is no joke, much less so a *Tempered Black Diablos*
I'd never joined such a hunt when I was low level - and under equipped. It's basically suicide (as evidenced)
And ok, well, what happened is I had the white, glowing charge, was about to mount KT and she just slapped me back out of midair, and my charge was gone lol. So that's why I thought if you get hit you lose it.
Yes you're fighting monsters scaled for 4 players when you use more than one person. this will change when iceborne comes out they will have 2 player scalingGf and I just started playing this. Everything takes centuries to kill. Is this normal? No idea what's going on half the time, game does a poor job explaining things to newbies. I'm playing the light bowgun class and she's doing the spear one. Coop is balls more difficult with the scaling right?
Yes you're fighting monsters scaled for 4 players when you use more than one person. this will change when iceborne comes out they will have 2 player scaling
Seriously, don't be scared off by that. If you're 2-manning a monster, it'll have about 2.2x the health it would have if you were running it alone. So if you'd kill a monster in a minute by yourself, it'll take a minute and six seconds if you and your girlfriend do it together. It really isn't a big deal at the level you're at. The biggest impact it'll have is that it'll probably make it hard for the two of you to break any speedrun records on extreme endgame content.
You should probably look up some tutorials online to see how to best do damage. The bowguns especially can fail to do much if you don't know which ammo you're supposed to use or which mods to make them work well.Gf and I just started playing this. Everything takes centuries to kill. Is this normal? No idea what's going on half the time, game does a poor job explaining things to newbies. I'm playing the light bowgun class and she's doing the spear one. Coop is balls more difficult with the scaling right?