I only have seven monsters left to farm up before I would have made every single weapon this game has to offer! :D Just need to farm... 121 Lunastra horns...
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Wish there was an easier way to farm horns... Xeno'Jivva was the only easy one of the elder dragons to farm up while the rest seem like they fall before their jaws or horns break... But anyway, Kulve Taroth hunts coming up with some AT goodness around the corner. Maybe if the rewards are really good, I might consider farming the golden goat up some this time around besides to make the armors.
I know you guys gave advice before, but I'm still super frustrated how I'm dying so much to bosses like Lunastra.
I tried to get the absolute most fire-proof stuff available and it still wrecked my ass. Here's a Twitter post of my current stats since none of the image-uploading sites are working:
It's especially frustrating because I don't have any arch-tempered dragons appearing in my investigations, so how am I supposed to get the drops to augment my gear when the available mobs are already ridiculously powerful?
On another subject, I feel like I still haven't mastered how to dodge properly. I can't tell whether for some attacks it's better to dodge towards a swinging tail or lunge (for the invisible frame window) or to dodge away from them.
Lastly, I also wonder if I'm too reliant on multiplayer. It's fine when there's a rando group of super-buff super-armed guys who take out a tempered enemy in minutes, but too often I run across people just as weak as I am and die twice as fast.
The best advice I would give against the Lunastra would be the following when you're first learning how to fight it.
1) Fire Mantle. When fighting the Lunastra, I would argue the blue flames are more dangerous than the Lunastra itself since it can quickly chip away your health before you get the chance to realize it. As such, if you see there being alot of blue flames, that would come in handy.
2) Wind resistance. It wounds like this should be for another elder dragon, but when it does its supernova, having wind resistance will prevent you from getting knocked backwards, thus giving you a better chance to escape.
3) Farcaster. So suppose you aren't so lucky and need an immediate evac so that you don't really burn to death. A farcaster comes in handy when you need to make a fast escape and the worst that happens is that you have to run back to continue your fight. But I'll take that over a cart.
Now as for the other mantle, you could argue it either way between the one that helps you avoid any and most attacks, or the one that helps you not get knocked back. Either way, saying "Be careful" probably goes without saying, but I suppose the only other thing of note is that if at all possible, chop the tail off. I would bet that more times than naught, you get slapped with the tail and that leads to even worse situations...