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texhnolyze

Member
Oct 25, 2017
23,154
Indonesia
So Capcom has given the green light for reviewers to share their impressions of the PC port since yesterday. Since we have them all scattered in the release date announcement thread, I try to compile them everything here.

Firstly, we have an ERA member, FluffyQuack, who have posted their impressions in the other thread (thank you!), as you can see here:
Some super duper high res screenshots (5120x2880):
http://www.fluffyquack.com/mhw-screens/582010_20180725054633_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725054812_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725054934_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725054955_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725055507_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725060024_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725060304_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725061555_1.png


i7-4790k, gtx 1080, 16gb ram.

I did a quick performance test in the starting hub (running the game at 2560x1440).

IMPORTANT NOTE: This was done by quickly noting the framerate looking at one of the most complex scenes in the hub (which just so happened to be what the camera was pointed at after when I spawned in the hub). Don't take this as average framerates. But it does highlight the scalability when changing graphics settings.

Highest preset: 44
Highest preset (except for volumetric set to "high"): 50
High preset: 60
Mid preset: 65
Low preset: 108

I've got a second computer with a 770, but I don't know if testing the game on that would be worthwhile at all.
Some 3840x2160 screenshots showcasing the difference between some graphics settings with some performance stats (I didn't take these myself, someone else with a review copy sent them to me. You can tell I didn't take these screenshots as I'd never name my kitty companion Qwerty):

All settings high, with Volume Rendering Quality: (60fps)
http://www.fluffyquack.com/mhw-screens/settings-high-volume-on.png

All settings high, without Volume Rendering Quality: (67 fps)
http://www.fluffyquack.com/mhw-screens/settings-high-volume-off.png

All settings high, with Volume Rendering Quality, Resolution scaling set to Low: (80 fps)
http://www.fluffyquack.com/mhw-screens/settings-high-volume-on-resolutionscaling-low.png

All settings high, without Volume Rendering Quality, Resolution scaling set to Low: (87 fps)
http://www.fluffyquack.com/mhw-screens/settings-high-volume-off-resolutionscaling-low.png

You can see performance stats bottom-right on the screenshots. Hardware used was a Core i7 7700K @4.4GHz with a 1080ti.
Additionally, some videos have also been posted on Youtube:





PC Gamer report: https://www.pcgamer.com/monster-hunter-world-pc-system-requirements/
Gamespot preview: https://www.youtube.com/watch?v=Sizu00c3cDs
Settings menu: https://www.youtube.com/watch?v=mdElJUY28sU
Low settings: https://www.youtube.com/watch?v=G9vEmzDmMlw

Some key notes that I've gathered:
- FPS cap is 30, 60, and unlimited. You can go beyond 120fps if your hardware can handle it
- Volume Rendering Quality is very taxing. The difference between low and high is barely noticeable as well
- Seems like PC version shares the same textures/assets with consoles
- No ultra widescreen support. Report
- Almost instant loading screen on SSD. Report. Another report

In general, it looks like a solid, future-proof port. Please post more impressions here if you find them.
 
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CountAntonio

Member
Oct 25, 2017
21,701
Most people I've watched play it seem very happy with their performance but at the same time they aren't trying to hit 120 fps maxed at 4k or anything. I think it's a demanding game that will be very scalable but take a very beefy machines to max out at high res.
 

GhostTrick

Member
Oct 25, 2017
11,305
Most people I've watched play it seem very happy with their performance but at the same time they aren't trying to hit 120 fps maxed at 4k or anything. I think it's a demanding game that will be very scalable but take a very beefy machines to max out at high res.



Most of all, I think we have yet to know what the options do.
I really hope Digital Foundry/Dark1x / Dictator will tackle this port and give us their insight on the various options, especially the resolution scale one.
 

CountAntonio

Member
Oct 25, 2017
21,701
Most of all, I think we have yet to know what the options do.
I really hope Digital Foundry or Dark1x will tackle this port and give us their insight on the various options, especially the resolution scale one.
Yeah we have already seen some options give a sizable fps boost when turned of. Volume Rendering Quality for example. With some tweaking I'm pretty sure the game can be pretty stable across a lot of rigs. Admittedly we've yet to see late game monsters with lots of particle effects etc.
 

icecold1983

Banned
Nov 3, 2017
4,243
Most of all, I think we have yet to know what the options do.
I really hope Digital Foundry/Dark1x / Dictator will tackle this port and give us their insight on the various options, especially the resolution scale one.

resolution scaling is just resolution. it allows to lower the graphics resolution while keeping the hud native and sharp. it may also allow for supersampling
 

GhostTrick

Member
Oct 25, 2017
11,305
resolution scaling is just resolution. it allows to lower the graphics resolution while keeping the hud native and sharp. it may also allow for supersampling


I know, but the game doesnt specify what it does at what preset. We dont know if high is native or downsampled. And if highest is supersampling at 2 or 4 times the resolution'
 

Shengar

Member
Oct 26, 2017
1,052
Anyone knows the loading time with HDD? Every footage I've seen so far is with SSD.
 

Thoraxes

Member
Oct 25, 2017
1,197
Gehenna
I was suspecting the CPU thing based off that IGN stream, but it's nice to hear more here. Should be super easy for me to beast through with a solid OC, depending on how they've optimized CPU performance. Hopefully they've done it for more than 4 cores given how late this port is and how much time they had to do it internally. I remain skeptical though.

Also looking forward to a full overview once we get some better breakdowns and HW analysis.

Also the frame-pacing looked a little bit off on the Gaijunhunter video, but maybe it's me.
 
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FluffyQuack

Member
Nov 27, 2017
1,353
I know, but the game doesnt specify what it does at what preset. We dont know if high is native or downsampled. And if highest is supersampling at 2 or 4 times the resolution'
High is native resolution, mid and low are upscaled resolutions. I haven't tried variable but I assume that won't ever scale down.
 

dragonlife

One Winged Slayer
Member
Oct 25, 2017
874
I'm running a 1060 6GB with an i5-6500 @ 3.20 GHz and 16GB RAM on a 1080p monitor. Hopefully I can get a steady 60 without sacrificing too much. I'm not above lowering settings, but how concerned should I be with my set-up and wanting 60 FPS? Seems like Volume Rendering Quality is the main hog and I don't notice much with it off/on.

I feel like I have nothing to worry about, but if anyone smarter wants to crush my dreams, please do so.

Also, my laptop is a 1050 Ti 4GB with an i5-7300HQ @ 2.50 GHz and 8GB RAM on a 1080p display. How painful will that one be? Haha.
 

Deleted member 2913

User requested account closure
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Oct 25, 2017
1,126
Everything I've seen today from streams and videos makes it seem like it's gonna go good. Can't wait.
 
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texhnolyze

texhnolyze

Member
Oct 25, 2017
23,154
Indonesia
I'm running a 1060 6GB with an i5-6500 @ 3.20 GHz and 16GB RAM on a 1080p monitor. Hopefully I can get a steady 60 without sacrificing too much. I'm not above lowering settings, but how concerned should I be with my set-up and wanting 60 FPS? Seems like Volume Rendering Quality is the main hog and I don't notice much with it off/on.

I feel like I have nothing to worry about, but if anyone smarter wants to crush my dreams, please do so.

Also, my laptop is a 1050 Ti 4GB with an i5-7300HQ @ 2.50 GHz and 8GB RAM on a 1080p display. How painful will that one be? Haha.
I have a very similar setup as you, but with a slightly better CPU (i5-7600). I'm confident that we can achieve 1080p/60fps on High (or even higher) settings with VRQ set on low.
 

Adnor

Member
Oct 25, 2017
3,957
All I want is for it to run at 1080p/60 with my i7-4770 and gtx 970, I don't have problems lowering settings, I did use a Voodoo 3300 for 10 years.
 

Boogalogist

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Oct 25, 2017
704
Nice to know that KB+M is supported. For those using KB+M, how would you bind your buttons and keys? Still thinking about how to map the 4 face buttons and the triggers....
 

Bhonar

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Oct 31, 2017
6,066
so basically it just looks like turn Volume Rendering OFF and everything is good??
 
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texhnolyze

texhnolyze

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Oct 25, 2017
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Evon

Member
Oct 25, 2017
180
Austria
Has anyone seen info about if the game natively supports ultra wide (21:9) aspect ratio?

*edit* Found this in a Youtube comment:

Using non-16:9 resolutions results in letterboxing or pillarboxing. There are mods for other MT Framework games to add support for 21:9, so maybe that will happen with MHW too.

Meh, hopefully these mods will work here as well.
 
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texhnolyze

texhnolyze

Member
Oct 25, 2017
23,154
Indonesia
Is there an anti-cheat?
No idea. But judging by the Steam store page, at least there won't be VAC. Or perhaps not yet.

Has anyone seen info about if the game natively supports ultra wide (21:9) aspect ratio?
Sadly no.
I forced a 21:9 resolution by changing the ini and that resulted in pillarboxing. Also tried a 4:3 resolution and that resulted in letterboxing. I think I remember this was common with later MT Framework games where they always display as 16:9.
You might want to check WSGF shortly after the game launches.
 

Unicorn

One Winged Slayer
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Oct 29, 2017
9,527
Fuck my cpu is a decade old i5. I think I'm going to be really sad :(
 

Deleted member 1839

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I really wish they told me this shit before I preordered.

They said something about a free update after the game launches that improves the textures for PC.

https://www.pcgamer.com/monster-hunter-world-pc-visuals-will-have-parity-with-console-versions/
"When the game launches the visuals will have parity with the console versions," he says, "but we're considering releasing a free update after launch."
 

Igniz12

Member
Oct 25, 2017
7,432
They said something about a free update after the game launches that improves the textures for PC.

https://www.pcgamer.com/monster-hunter-world-pc-visuals-will-have-parity-with-console-versions/
Surprised how low res some of the textures are and it really sticks out when you compare it other stuff in game especially with the monsters. Hope they do bring out a high res patch, I imagine the chance is quite high since the upgraded consoles will also benefit from them.
 

Fawz

Member
Oct 28, 2017
3,657
Montreal
Even at a super high resolution the overall image quality seems so low, everything is so muddy/blurry. I guess that's the cost of not having PC specific assets and instead using the console low-res textures and models.

I really hope that they look to add more graphical options down the line to make the game look better, or that the community comes up with tweaks to crank it up. At least it seems like a decent port with the expected basic options. Looks like it'll be the best platform to play the game on, from a visual & technical perspective, but that's really not saying much sadly :/
 

Foffy

Member
Oct 25, 2017
16,377
I hope my i5-3570k can handle the game at 1080p. My 970 should be able to handle the GPU side of it.
 

Amiibola

Banned
Oct 29, 2017
2,255
quite frankly no one uses mechanical HDs anymore (except for data storage), and reviewers certainly wouldn't

In a perfect world you would be right, but the sad truth is that SSDs are way too expensive to invest in a decent capacity one right away.

Also, i can't understand how using console assets could be a deal breaker for anyone. The game looks fine, there always going to be rough spots.

Also, wondering if my Ryzen 1600 + 1060 3GB + 8 GB RAM will be up to the task at 1080p60 (Well, 768p60, but i plan on using resolution scaling)
 

Oleander

Member
Oct 25, 2017
1,588
Going by performance so far, I'm curious if my i7-8770K and 1080ti could handle this at highest settings at 1080/60. I can always lower VRQ, but it'd be nice if I didn't have to.
 

Finaika

Member
Dec 11, 2017
13,286
Going by performance so far, I'm curious if my i7-8770K and 1080ti could handle this at highest settings at 1080/60. I can always lower VRQ, but it'd be nice if I didn't have to.
Maybe if you drop the resolution down to 900p you can achieve a locked 60fps with those specs.
 
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Eolz

Banned
Oct 25, 2017
7,601
FR
Well, as said in the other threads where we already had those links, it shouldn't have this many difficulties running at 60fps on highest on that hardware considering the engine and how it looks (asset complexity, lack of difference with the console version, etc).
Really disappointing that they couldn't opmitize it in 6+ months of work.

Better wait on patches (both perf and content) before getting it, as shown at every new preview and interview :/
 

Arcus Felis

Unshakable Resolve
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Oct 26, 2017
3,123
Interesting. I'm looking forward more tests. I am very annoyed to learn that Denuvo is active on that game... I wonder how it affects the performances.
 

Soviet Bear

Member
May 25, 2018
37
Good enough for me.

The gameplay is worth your money alone. I'm not going to make a fuss about graphics when I enjoy the game because it's rich in content and fun.
 
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texhnolyze

texhnolyze

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Oct 25, 2017
23,154
Indonesia
Is there footage or quotes from users with i5 tier CPUs from before the 8th gen? Because footage I've seen so far pointed to the game being very demanding on the GPU, not the CPU, but such footage has been mostly from 4c/8t i7 tier CPUs.
Other than IGN video, the quotes from Fluffy more or less implies it. His i7-4790k couldn't keep the game at 60fps even though he's running at 1440p, while the report from another reviewer i7 7700K in the next quote says the game is running at well above 60fps at 4K. Surely, the GPU are different, but I doubt GPU alone would make that much different.
 

ezodagrom

Member
Oct 25, 2017
864
Portugal
Other than IGN video, the quotes from Fluffy more or less implies it. His i7-4790k couldn't keep the game at 60fps even though he's running at 1440p, while the report from another reviewer i7 7700K in the next quote says the game is running at well above 60fps at 4K. Surely, the GPU are different, but I doubt GPU alone would make that much different.
Fluffy posts at 1440p were pretty much minimum framerate in the hub, we don't know if the 4K shots were the same.

The only way we could be sure if it's a CPU or GPU bottleneck would be for Fluffy to check the CPU and GPU usage with afterburner or some other way, if the GPU usage is maxed out while the CPU usage isn't, then it's a GPU bottleneck, if it's the other way around, it's a CPU bottleneck, but I find it alot more likely to be a GPU bottleneck.
Either way, for now I think it's best to remove that line from the first post, since there's no confirmation for now.
 

mario_O

Member
Nov 15, 2017
2,755
I know, but the game doesnt specify what it does at what preset. We dont know if high is native or downsampled. And if highest is supersampling at 2 or 4 times the resolution'

The resolution scaling option set to the highest preset all it does is keep the native resolution from your options. If you lower it, it will scale down your resolution (dynamic resolution) in some demanding areas to keep the frame rate stable. So highest preset is just your native res with no dynamic scaling.