• The ResetEra Games of the Year Awards 2018 results are now live! Congratulations to all the winners!
  • Sidebar and Width settings will now no longer reset after 4 hours of inactivity! We have implemented a new system that will remember these preferences on each browser, for both members and guests. This allows you to choose different settings on different devices if you so desire.

More devs need to follow Insomniac's lead with accessibility features.

Oct 25, 2017
3,426
#1
So even before I booted up spider-man one of the things that really stuck out at me are the accessibility features for the game. Everything from making subtitles easier to see to helping skip tough physical challenges like rapid tapping of buttons for QTE's Its also nice to see that it isn't buried in some hard to find sub-menu.

If there is one thing I wish more developers would take notice of its making sure their games are accessible for everyone. I'm glad Insomniac took the time and effort to allow for the experience to be so heavily customized to peoples needs.


 

SG-17

Community Resettler
Member
Oct 25, 2017
6,559
#5
God of War has options like these too. I'm done with QTE and button tapping nonsense so I'll turn that on ASAP.
 
Oct 25, 2017
2,712
#8
Why is subtle background and large readable subtitles defaulted to off? These should really not be off, especially subtitle background or it's unreadable in many situations.
 
Nov 1, 2017
4,347
UK
#10
I remember Assassin's Creed: Origins had similar subtitles. Funnily enough, some people complained that they were too big and distracting compared to other games.

Celeste also had a fantastic range of accessibility options, as far as gameplay modification goes.
 
Oct 25, 2017
1,857
#12
Those look like Sony first party settings to me. At least if I remember right there are similar things in Horizon Zero Dawn and God of War. Can you go virtually HUD-less in spiderman like the other games and then tap the touch pad to bring up the HUD temporarily? That's my favorite feature not having gigantic HUDs taking up screen space unless I want it on screen for a second or two.

Every game should have these features.
 
Oct 25, 2017
2,100
#13
Yeah, first noticed it in Uncharted 4. I think it might be becoming the standard in Sony games, coz God of War had similar accessibility options as well.
 
Oct 25, 2017
2,339
#17
I'm always very pleased when I see these options.
Seriously, small or badly contrasted fonts have been the most annoying thing of my gaming experience over the past decade.
 
Oct 25, 2017
3,635
New York City
#21
Why is subtle background and large readable subtitles defaulted to off? These should really not be off, especially subtitle background or it's unreadable in many situations.
Because they're perfectly readable by default. If, for whatever reason, it's an issue for someone, the options to make them stand out even more are there.
 

Zem

Member
Oct 25, 2017
842
United Kingdom
#27
I feel like Sony first party have been really good with this for a while now. I noticed these options in the Uncharted games and then The Last of Us. God of War and Horizon also had them and of course Spider-Man now.

I always turn on the "hold button for QTE".
 
Oct 27, 2017
129
Italy
#28
Talking about superheroes game, I'm just hating how small the subtitles are in Arkham Knight, with a 32" I just can't play if I'm not sitting right in front of the tv. This features might just convince me to buy Spiderman right away!
 
Oct 27, 2017
4,434
Germany
#34
You can’t do the most important thing for disabled gamers in this game: button remapping.

I appreciate the options. But no, they aren’t doing anything industry leading here. Other games do this better.
 
Oct 25, 2017
22,418
#35
This is great!

As someone who has trouble discerning colors, games need to tell you in text what color something is when making a character, picking a skin, etc.
I was going to ask if there are options for those who have some form of color blindness. A good friend of mine does and he often has problems with games that require colors to solve puzzles and the like.
 
Oct 26, 2017
656
#36
I wonder how many reviewers are going to skip puzzles in order to get their review out sooner.
Funny thing here is... These options were added after the embargo lifted.. All the accessibility options came with a patch a few days ago.
 
OP
OP
Musubi
Oct 25, 2017
3,426
#38
You can’t do the most important thing for disabled gamers in this game: button remapping.

I appreciate the options. But no, they aren’t doing anything industry leading here. Other games do this better.
You can remap buttons on the system level on PS4.
 
Oct 26, 2017
638
#42
Does it have color blind options? That’s a common issue and games rarely address it.

I guess it might not be as important of it doesn’t impact the user’s ability to play the game effectively. In Cup Head, some people weren’t able to differentiate the pink orbs.
 
Last edited:
Nov 24, 2017
2,522
#43
Most of these are good, but skipping puzzles is not really something I can agree with. Might as well just not even make puzzles at all if you are going to do something like this.

Auto QTEs I am iffy on too, but a good friend of mine who has delayed vision always has severe issues with those so even I can see why she would want to use it. More games should just follow Shenmue in this regard and either repeat them immediately or cause failure to just change the story a little bit.
 
Oct 26, 2017
899
Virginia
#44
I flipped on the bigger subtitles (I don't sit that close to my TV) and toggled from taps to holds because for some reason I've always struggled with those types of QTEs (seriously in the first God of War I could NEVER beat the stupid hydra due to that >_<)

I'm loving it :)
 

TheFireman

Banned
Member
Dec 22, 2017
3,752
#47
TBH I really liked GTA V's skip missions feature. My controller was a little busted when the game came out, and it's the only reason I was able to get past the yoga minigame.
 
Oct 27, 2017
4,144
#49
God of War has options like these too. I'm done with QTE and button tapping nonsense so I'll turn that on ASAP.
And Uncharted 4.

Hold down instead of tapping for button prompts.

Okay, I just looked at the pic in the OP. This might be the first time I've seen these options in a menu labeled accessibility.
 
Oct 27, 2017
7,765
#50
Good stuff. I wish stuff like this was standard.

Auto-QTE and tap to hold are my standouts. For some reason I resent button mashing segments in video games.