Wow at comparing XCX with XS2. I really wonder if those complaining about this game actually played it...
I'm not talking about the genre or the overall appearance. I'm more talking about the gameplay side of things. Almost everything about this project is what X achieved or tried to achieve.
-Online functionality
-Action battle system. Takahashi said that they were trying to move toward a more action-based system for X. Now they can actually implement one for the new IP.
-Sidequests
-NPCs in towns
-Mechas
-Possible fully open world map. X is the only one in the Xenoblade series to do this. Monolith Soft may decide to keep Xenoblade more story focus with large exploration maps while the new IP can focus on a true open world.
I hope this clears it up for you.
I completely agree with you for what it's worth. Not sure if something is getting lost in translation or something, but it seems there's some misunderstanding where some posters think you mean it'll be XCX2.X wasn't a failure. Like at all.
The console that it was released on was a failure. It was the Wii U that greatly hampered its sales potential.