20+ normals and strings...Also, there's not "20+" strings, characters usually have about 7 full strings but they're broken down so you can get the frame data of all of them. For example, Sonya in MKX has B142, that's the full string. But the movelist breaks it down to B1, B14, and B142 so you can know the frames of every part of the string.
I just checked Sonya. She has 15 normals and 14 full strings. If I want to be extra generous and remove the normals that are the start of a string, that's 10 normals and 14 full strings. And if I want to be less generous and include all those partial strings because those are still subject to animation quality and being extraneous / overkill, there's 23 of those.
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