Familiarity I guess.
opposite
UE3 has no native Switch support - UE4 would make the port easier.
Switch doesn't have native support for UE3.
That would actually be the opposite, right?
It's totally possible that it's modified enough to warrant that, even if it isn't UE4.Weird that they are advertising the game using "new engine" line.
Guess that explains why the character models never made it past MK9 in terms of looks.
Yup, QLOC are going to do a fantastic job if the PC version of Mortal Kombat XL is anything to go by. The original team porting Mortal Kombat X did a horrible job.don't remember that injustice was advertised as UE4 at some point, but if is still UE3 anyways, as how Injustice 2 is currently supporting 21:9 and having amazing performance and netcode, I have good expectations for the PC port of MK11
What the actual fuck are you talking about?Guess that explains why the character models never made it past MK9 in terms of looks.
Guess that explains why the character models never made it past MK: Armageddon in terms of looks.
Familiarity I guess.
It looks absolutely amazing so I'm not complaining at all.
LOLGuess that explains why the character models never made it past MK: Armageddon in terms of looks.
Guess that explains why the character models never made it past MK9 in terms of looks.
You have got to be kidding me.Guess that explains why the character models never made it past MK9 in terms of looks.
What? No. It's probably the reason it doesn't run better, if anything
Guess that explains why the character models never made it past MK: Armageddon in terms of looks.
that's the blueprint editor. dude's wrongI think that's what the Netherrealm dev was responding to. Claims it's their material modeller.
First two are MK9, bottom two are MK11.Is that supposed to be your rebuttal? Those character models look bad, even if they are high definition. Just looks at Liu Kang.
Is that supposed to be your rebuttal? Those character models look bad, even if they are high definition. Just looks at Liu Kang.
look on the monitor on the left. that's UE4. no if ands or buts about it
yea, the fact it's an image and not a link to the tweet is pretty suspectWell I can't find the tweet in OP anymore so maybe he had a brain fart?
I dunno how much less work it would be, but from how MK11 look, they're making a lot of new assets for the Switch version regardless of which engine they use. Game has to run at 60fps after all.UE3 has no native Switch support - UE4 would make the port easier.
How can i know when developer working on the game literally said they are using UE3??Huh, you sure the game ain't using UE4, OP?
This is clearly the UE4 Blueprint editor
Maybe the 'heavy modifications' included reskinning UE3 to looks exactly like the UE4 UI, for some reason?
What a low effort nonsense post. If you're going to say dumb shit at least make it engaging.Guess that explains why the character models never made it past MK9 in terms of looks.
Looks like they took the front end of UE4 and ported it to their unique version of UE3. I've been on teams that have talked about doing this before.