Dude, I still can't get over the texture and colors of her new costume.
Yep they showed an exoskeleton for Dvorah. Now I'm thinking when Cetrion does her fatality we will see the entire planet of outworld.What an excellent redesign. D'vorah looks gnarly as hell, too.
Also, is it just me, or did that krushing blow show D'vorah's exoskeleton shatter, instead of her bones? IIRC, in MKX she was given a skeleton like everyone else, but if the tech has progressed so much that NRS can have an exoskeleton deform instead, I'm totally cool with that.
It's a really neat touch that she has eyes on her face and shoulders.
*wipes brow and whistles*
Yeah. That's NetherRealm games in general anymore. Decided to watch this and my exact thoughts were "Damn, it looks nice, but why do they insist on making everyone still fight in a herky-jerky robot fashion? It's not the 90s anymore."
It's not, though. Mileena's missed out on a number of games (original MK3, original MK4, Deadly Alliance, MK vs DC). Sonya and Sub-Zero make it 99%/100% of the time.
Agreed. I felt the animations on the other characters were so much improved but Kitana's animation is still janky. Her neutral pose leans too far forward, her walk is stiff and all her crouch attacks looks really bad. And what on Edenia is this pose and animation:
The fatalities are non-cannon. The story doesn't feature them.I’m not a big MK fan, but I admit that I like what I’m seeing in this game with the facial animation and the diversity of characters. That insect thing is creepy.
By the way, is there a reason instory on how people can fight after getting fatally injured during the killing blow? That could almost justify the overkill nature of fatalities.