I think I vaguely recall you had that same issue in dbfz. It truly is lonely at the top (aka slower MM for top tier players)
Same in SFV. I guess that's just the reality of matchmaking, but it also depends on the overall playerbase. That issue wasn't a thing in StarCraft II, even when I reached Master. In MK 11, I'm now running into the same player 4 times in a row (happened earlier).
That IS the 50 fatalities reward. Well, now its 25, but either way you use them on the head spikes near the statues of the characters from MK1 in the Krypt.
Ah I see. Useless to me then, as I exploited the Krypt glitch to get all the heads already!
The top 2 players in ranked(Sum_Dum_Gai and Hell_2_da_naw) is the same guy, NinjaKilla.
Well that explains a lot lol
You can only decline a match if it's 2 bars or less in terms of connection. The game forces you to be matched with people who have what's considered a good connection with you. And that's what it should do. In FighterZ before player information was hidden in matchmaking, for example, it was a huge problem where people matched in Ranked would be very selective with who they'd want to play against in order to give themselves the best chance at winning. So there'd be constant rejections, and it got annoying. If that's one's mindset, just stay away from it and go to casual; it's "ranked" for a reason.Today I went from 26/13 to 28/23 in Ranked. I'm not sure what the fuck is going on with me.
Also not sure why I can decline some matches and can't others in Ranked. Nothing sucks more than getting paired with the guy who just kicked your ass and being unable to refuse.
Yeah, though if you're matched with them, they're probably closer to your level than you think. The matchmaking has generally been good about that. It depends on your focus, really. If it's to win, I can see how that wouldn't be fun. If it's to improve, then focusing on a small thing that you keep messing up against them and making it a point to adapt so that one thing never happens again, even if you lose, would be a success and all that matters, really. W/L is meaningless.Ah, gotcha.
About the other thing, I'm not sure. You can improve by fighting someone above your skill level for sure, but some people are way beyond me and I know that I could fight them a hundred times and they'd wipe the floor with me every single one of them. It's not really fun at that point.
When you lose few in a row best thing is to stop playing. No matter the game. You will just get more frustrated.Seriously, something's fucking off with me today. And I know I should stop playing because I keep losing and I never lose this much but I want to find out what's wrong so I keep playing and losing and getting angrier and angrier every time. I seriously should stop playing.
you're in-game so you count as a playing user.Jeez is there a more pointless mode than AI Battle? And why would you EVER not ragequit when your AI is about to lose, since you only get the good stuff for winning and the game doesnt punish you for leaving? They even introduced AI only online battles if you wanna test your AI so its double pointless.
The random I fought the other day we rematched several times.
This is why I enjoy fighting against friends and people on Discord. I got real used to losing in FGs real fast. And getting advice has helped me out
The rule of thumb for any NRS game is if you find anything that works in your favor, jump on it asap because they will nerf/patch it. That's why I got over 20 of those keys first.
Dang. When I was sleeping. Been waiting for a couple of these.
I had better luck after I got an initial batch of matches played.
Gears and Ghost Recon only appear to feature generic endoskeletons, though. MK getting Arnold's likeness and voice (or a soundalike) is a much bigger deal.
I agree if it will be indeed the classic Terminator look: