Mortal Kombat 11 |OT| Krypt-O-Currency

FFWarrior005

Member
Jul 13, 2019
219
There's a tower with Nightwolf gear, skin, and a taunt up now for the next three hours.

Why isn't this character out already? People already paid for him.
I said this the other day when I fought him in a tower. It's so stupid that they added him with the patch, let you fight him in towers, and let you earn gear for him yet you still have to wait until next week to play as him. Talk about stupidity on the developers part.
 

bubumiao

Member
Oct 25, 2017
1,336
I said this the other day when I fought him in a tower. It's so stupid that they added him with the patch, let you fight him in towers, and let you earn gear for him yet you still have to wait until next week to play as him. Talk about stupidity on the developers part.
It's all marketing. I agree it's fucking stupid.
 

Genesius

Member
Nov 2, 2018
1,086
I really hope that Injustice 3 and MK12 ditch this variant crap. It's never been good. It's really my only gripe with the gameplay of MK11.
 

cosmickosm

Member
Oct 26, 2017
923
I like the variation idea but for MK12 or Injustice 3 they need to simplify it. Just launch with 3-4 variations, all tournament approved.

The bigger change I want to see from MK12 is the elimination of fatalities. Just replace them with Brutalities, as they’re the better of the two anyways. Doesn’t slow down the game at all and it can lead to some sudden and surprising finishes.
 

Genesius

Member
Nov 2, 2018
1,086
I like the variation idea but for MK12 or Injustice 3 they need to simplify it. Just launch with 3-4 variations, all tournament approved.

The bigger change I want to see from MK12 is the elimination of fatalities. Just replace them with Brutalities, as they’re the better of the two anyways. Doesn’t slow down the game at all and it can lead to some sudden and surprising finishes.
I also endorse this idea, but chucking out the "FINISH HIM" legacy is a hard pill to swallow (even for me)

Brutalities in the next game just need to be renamed fatalities but kept the same mechanically

I LOVE the sudden showstopping nature of them
 

Gutsfree

Member
Jun 1, 2018
650
I would be fine with fatalities if they were only possible on the final game of a set. Please don't waste my time.
 
Oct 25, 2017
1,069
Calgary, AB
I like the variation idea but for MK12 or Injustice 3 they need to simplify it. Just launch with 3-4 variations, all tournament approved.

The bigger change I want to see from MK12 is the elimination of fatalities. Just replace them with Brutalities, as they’re the better of the two anyways. Doesn’t slow down the game at all and it can lead to some sudden and surprising finishes.
While I think the updated Brutalities as of MKX are a fantastic addition (get all of the absurd violence MK is known for, add the surprise factor, and have it not take extra time) I don't see fatalities ever going away. They are a huge marketing piece for the series. The more likely scenario is that ranked/Kombat league disables fatalities until the final round of a set. They won't go anywhere in unranked/local play.

I like the idea of variations in theory (allow people to become character specialists, allow characters to gain tools to work through bad matchups), MKX and MK11 haven't been the best implementations of them. MKX had a lot of characters where, competitively, only one variation was really worth playing, since the game was very, very aggressive in playstyle. MK11 locked away a lot of the coolest looking moves into non-competitive variations, leaving us both without the creative/customizable aspect that was so heavily marketed and...in the case of characters like Shang Tsung, with movesets that were his least interesting even just aesthetically/flavour wise.

To me, MK11 really nailed first-pass balance, visuals, moment to moment gameplay and story mode. I'd like to see the variation system and the towers of time either dropped or looked at and changed, and see ranked play be rewarded more consistently. It still baffles me that 30 minutes in a Towers of Time nets you more rewards than hours and hours in ranked.
 

Genesius

Member
Nov 2, 2018
1,086
It still baffles me that 30 minutes in a Towers of Time nets you more rewards than hours and hours in ranked.
As an official single-player Kasual, I'd say it's because more people play single player stuff in these games than ever touch online and that's the audience that causes MK to be as big as it is. Like Max Dood says, they are there for roster, stages, graphics, story, and nostalgia. If it's super balanced or whatever, that's a nice bonus. But the majority of people who play MK never touch online. Netherrealm's putting the dress up options in the modes that people play so they can dress up their characters. Ranked pros stop seeing the graphics after the first three days and only see combos.
 
Oct 25, 2017
1,069
Calgary, AB
As an official single-player Kasual, I'd say it's because more people play single player stuff in these games than ever touch online and that's the audience that causes MK to be as big as it is. Like Max Dood says, they are there for roster, stages, graphics, story, and nostalgia. If it's super balanced or whatever, that's a nice bonus. But the majority of people who play MK never touch online. Netherrealm's putting the dress up options in the modes that people play so they can dress up their characters. Ranked pros stop seeing the graphics after the first three days and only see combos.
I get that. But why not just have them available in both?

In Towers of Time, a four tower platform takes about 35 minutes? You usually get a skin, multiple gear pieces, hundreds of thousands of koins, hearts, souls, augments, and konsumables.

Why not just have a a system where a similar time investment doles out more random rewards while playing ranked? Not taking away any chance casual/single player fans have to earn things, but giving those same chances to the type of person who spends 90% of their time battling other humans. If you had the major competitive players earning stuff on stream, encouraged to customize their characters by playing what they do, it doesn't detract from the single player viewers. If nothing else, it might encourage them to unlock even more stuff ("I saw x playing with this sweet skin...")?

To me, that's just all I ask - have rewards that are consistent with time investment, regardless of which mode is played.
 

Genesius

Member
Nov 2, 2018
1,086
I get that. But why not just have them available in both?

In Towers of Time, a four tower platform takes about 35 minutes? You usually get a skin, multiple gear pieces, hundreds of thousands of koins, hearts, souls, augments, and konsumables.

Why not just have a a system where a similar time investment doles out more random rewards while playing ranked? Not taking away any chance casual/single player fans have to earn things, but giving those same chances to the type of person who spends 90% of their time battling other humans. If you had the major competitive players earning stuff on stream, encouraged to customize their characters by playing what they do, it doesn't detract from the single player viewers. If nothing else, it might encourage them to unlock even more stuff ("I saw x playing with this sweet skin...")?

To me, that's just all I ask - have rewards that are consistent with time investment, regardless of which mode is played.
Honestly it might be something as silly and simple as the time it takes for the little animation to spin off and show off all the stuff that got unlocked by doing XYZ in an online match. Fatalities and fatal blows are already avoided because of the time it takes, if there are constantly these pop ups showing unlocks (that would error out if not connected online or something), that might be enough of a reason.
 

Doomsayer

Member
Oct 25, 2017
1,632
I think Kombat League is fine aside from two glaring issues:

Point decay and the amount of points lost in the higher levels when you lose a match. No one wants to lose 100 points in 1 match after taking 3 to gain those points, it's asinine and redundant. Hey you spent an hour trying to level up, let me match you with someone in a higher ranking than you AND if you lose take a loss of 100 points and rank down. Stupid.

Point decay punishes people who don't always have time to play and I don't think I need to make a case as to why it should be removed.

I think the exclusive skins, gear, and brutalities are enough incentive to play it and I've also noticed I get match rewards once they are complete now. I think they need to expand on that, especially for a game with such a robust skin/gear/augment pool. Like have daily missions that don't count towards the base KL reward systems.
 
Oct 25, 2017
1,069
Calgary, AB
I think Kombat League is fine aside from two glaring issues:

Point decay and the amount of points lost in the higher levels when you lose a match. No one wants to lose 100 points in 1 match after taking 3 to gain those points, it's asinine and redundant. Hey you spent an hour trying to level up, let me match you with someone in a higher ranking than you AND if you lose take a loss of 100 points and rank down. Stupid.

Point decay punishes people who don't always have time to play and I don't think I need to make a case as to why it should be removed.

I think the exclusive skins, gear, and brutalities are enough incentive to play it and I've also noticed I get match rewards once they are complete now. I think they need to expand on that, especially for a game with such a robust skin/gear/augment pool. Like have daily missions that don't count towards the base KL reward systems.
100% agree that point decay isn't a system I enjoy. Rewards are a better incentive than punishment for me. Like I've said previously, I'd way rather the game incentivize logging in and playing matches in Kombat League than punishing those that don't. For me, that could be as simple as "you don't lose points if you lose for the the first two matches per day of Kombat League." It's not enough of a boost that the ranks would be completely warped, but would likely get me trying to earn those free points." It already feels bad losing points for losing matches, we don't need to lose points for not playing them.

Beyond that, though, there's major problems in Kombat League relating to: not being able to decline poor connections/wifi, not getting wins for some types of disconnections, etc.

Honestly it might be something as silly and simple as the time it takes for the little animation to spin off and show off all the stuff that got unlocked by doing XYZ in an online match. Fatalities and fatal blows are already avoided because of the time it takes, if there are constantly these pop ups showing unlocks (that would error out if not connected online or something), that might be enough of a reason.
I really doubt it (if I'm not mistaken, you get prompts online when you level up, and the post-match rewards screen is already long and doesn't provide any relevant info, given how small the rewards are) but even if it's something like that, it'd still be as simple as increasing the number of koins/hearts/souls you earn, so that at the very least you could play for a couple of days online, go into the Krypt's shrine, and unlock skins/gear/augments not out of line with a similar time investment in the Towers of Time. Right now, the rewards for time investment is weighted very heavily towards doing towers.
 
Oct 27, 2017
2,783
100% agree that point decay isn't a system I enjoy. Rewards are a better incentive than punishment for me. Like I've said previously, I'd way rather the game incentivize logging in and playing matches in Kombat League than punishing those that don't. For me, that could be as simple as "you don't lose points if you lose for the the first two matches per day of Kombat League." It's not enough of a boost that the ranks would be completely warped, but would likely get me trying to earn those free points." It already feels bad losing points for losing matches, we don't need to lose points for not playing them.

Beyond that, though, there's major problems in Kombat League relating to: not being able to decline poor connections/wifi, not getting wins for some types of disconnections, etc.


I really doubt it (if I'm not mistaken, you get prompts online when you level up, and the post-match rewards screen is already long and doesn't provide any relevant info, given how small the rewards are) but even if it's something like that, it'd still be as simple as increasing the number of koins/hearts/souls you earn, so that at the very least you could play for a couple of days online, go into the Krypt's shrine, and unlock skins/gear/augments not out of line with a similar time investment in the Towers of Time. Right now, the rewards for time investment is weighted very heavily towards doing towers.
The bolded is my biggest problem with online MK11 right now, and the biggest reason why I don't play regularly.
 

ThatCrazyGuy

Member
Nov 27, 2017
931
I like the variation idea but for MK12 or Injustice 3 they need to simplify it. Just launch with 3-4 variations, all tournament approved.

The bigger change I want to see from MK12 is the elimination of fatalities. Just replace them with Brutalities, as they’re the better of the two anyways. Doesn’t slow down the game at all and it can lead to some sudden and surprising finishes.
Yea, brutalities are better than fatalities, to me. It just flows to end of round violence. I love it. Sudden, bloody. I like the lighting better on it too.
 

Dog

Member
Oct 25, 2017
4,272
England
Yeah I hate point decay. There's a lot of times I'm not well enough to play and I just have to watch my hard earned points drain lol.
 

2n2

Member
Oct 25, 2017
3,336
KL needs an additional week between seasons too. Not enough time between to explore/try/buy characters. KL makes you want to stick with your best from the default cast due to the timed nature of the rewards.
 
Oct 25, 2017
1,069
Calgary, AB
Unless I'm reading this wrong (and I don't think I am, since someone in the comments asked specifically about Xbox), looks like Nightwolf's release bucks the trend of MKX/Injustice 2 DLC release times. It won't release at 12am EST (aka tonight) for Xbox One users...looks like every platform gets him at 10am PT tomorrow.
 

DaveB

Member
Oct 25, 2017
1,590
New Hampshire, USA
I haven’t touched the game in a good month. Now that it’s possible to unlock the Johnny Cage announcer voice, I may have to dust it off.

Anyone else kind of want a Shang Tsung announcer voice? Hearing Cary say “fatality” would be god like.
 

Grimsen

Member
Oct 25, 2017
562
Montreal
Yeah, shang tsung would be a great announcer.

Johnny's ok. He's hilarious at the select screen, but in-match he's meh. He doesn't use any of the character nicknames when they win.
 

2n2

Member
Oct 25, 2017
3,336
Wasted opportunity if they didn't get Cary to record as an announcer.

Shoulda used that Rousey money if it would have cost more.
 

2n2

Member
Oct 25, 2017
3,336
I want a toggle to disable your AI doing fatalities. Most of the stuff is in towers now, and once you get to a certain point it's just a waste of time.
 

bubumiao

Member
Oct 25, 2017
1,336
True, but that's part of the actual match gameplay, so they can never have a toggle to disable the AI from doing them unlike post-match stuff.
They could realistically let you opt out of the AI doing fatalities.
Yeah. I'm all for having a toggle for fatalities in the AI behavior menu.
 

RecRoulette

Member
Oct 25, 2017
12,413
Is that Screaming Spirit Tower key new? Don't think I've seen that one before.

Offering to the God King towers, 2 hours 20 minutes left as of this post
 

bubumiao

Member
Oct 25, 2017
1,336
I was at like 4.7 or so at around 1:30am so I think I'll be good. We'll see. Just let me buy this fucking shit with Krystals. Please tell em Stephanie. People have other shit to do with their time.
 

cosmickosm

Member
Oct 26, 2017
923
I'm so excited for Nightwolf. I hope the work day flies by so I can get home and start labbing him. Hoping get into KL Season 3 using him somewhat confidently