But they decided to randomize the krypt and made the tower of time as difficult as it is to entice people to use the storefront, right? I mean, maybe i'm just cynical but why would they make a storefront if they didn't want people spending money on it?No, it would be like if you could earn the skins in SF5 through regular play and then complaining that you're given the option to buy them with either FM or cash. And you could only have a small fraction of skins available for purchase in any given 24 hour interval anyway. But nonetheless you take the price tag of a single skin and multiply it by how many skins there are in the game in total and then make a shitty article.
Almost; the difference is that you don't actually need to buy them to acquire them. There are 600 chests in the krypt and tho they're (mostly) randomized per player, the contents are all the same in total for all players. So one player may find a chest near the beginning of the krypt that another player would find near the end of the krypt. The shop basically curates through the luck a bit to a very limited degree. You can either spend earned time crystals or purchase time crystals. In other words, it's a very half-hearted monetization system. It doesn't really help you get the skins much faster or progress through the towers quicker.
From what I've heard from Maximilian dood's twitch streams, they towers are bullshit. I haven't actually played them myself as I'm still messing around in tutorials and practice mode but if he was struggling to get through those towers then I don't expect the majority of players who purchased the game to ever see most of the tower of time exclusive items unless they buy them.