Came here to post this lol.
If he ruined the game for you, install this. All better!
Hes too easy
Well if he was too hard he would be frustrating
He is so easy I cant go places
but hes easy...
He is so easy that I dropped the game
wait what?
RUINED it? really?I was really enjoying the game until he showed up.
It feels like there's no risk of him killing me, because I'm faster than him even when hobbling at low health, and he's easy to kite. When he shows up, it's not frightening. He's just acting as a pointless, threat-free wall to navigate around. If I'm heading towards an objective and I hear those footsteps, welp. Guess I can't go there yet. His presence has made the game tiresome.
I love basically everything else about this game but his existence is such a profound negative mark against it that I've dropped it for now. I've never seen anything other than praise for the Mr X mechanic. Am I missing something? Has anyone else felt this way?
I'm actually relieved to hear he is "easy" in this game.
I was on the fence of getting this because from the reviews it seemed like he was a significant part of the game and I wasn't sure I wanted that type of stress.
You literally were complaining about walking speeds and the ability to kite him, saying he was too easy, a "threat-free wall to navigate around". So dont give me the "I was really clear" when the op literally has nothing in the way of time constraints other than "Guess I can't go there yet. His presence has made the game tiresome", which again you claim you can kite him well enough, but not well enough to get where you want to go? I honestly dont get the critique cause it really isnt explained all that well in detail, I assume youre still in the station given hes gone after a while, but I know a bunch of areas in the station have multiple ways to go around, so I dont know what part you are specifically being snagged at. Its more about adjusting to the situation, really he can be threatening if the situation is badI really feel as though I was pretty clear. He's easy, but he's a wall between me and objectives. He's time-consuming, and I don't think that's the same as being "hard". When I last booted up the game I found him directly in the path of where I needed to go multiple times, forcing a retreat. It wasn't scary, it wasn't difficult, it was just an annoyance.
I kind of get it though. I think OP means Mr X adds more delay than tension. The goal behind his presence is to disrupt plans and push the player to adapt under pressure, but that doesn't always happen in practice. If the tension doesn't grab a hold of you, he essentially becomes a chore that merely postpones your goal.Hes too easy
Well if he was too hard he would be frustrating
He is so easy I cant go places
but hes easy...
He is so easy that I dropped the game
wait what?
Well, yeah. I was enjoying playing it, then he showed up, now I'm not. I don't think that's particularly controversial.
***
This has been a generally enlightening thread. I'll keep in mind the advice given here when I deign to go back to the game. Thanks.
You literally were complaining about walking speeds and the ability to kite him, saying he was too easy, a "threat-free wall to navigate around". So dont give me the "I was really clear" when the op literally has nothing in the way of time constraints other than "Guess I can't go there yet. His presence has made the game tiresome", which again you claim you can kite him well enough, but not well enough to get where you want to go? I honestly dont get the critique cause it really isnt explained all that well in detail, I assume youre still in the station given hes gone after a while, but I know a bunch of areas in the station have multiple ways to go around, so I dont know what part you are specifically being snagged at. Its more about adjusting to the situation, really he can be threatening if the situation is bad
I was really enjoying the game until he showed up.
It feels like there's no risk of him killing me, because I'm faster than him even when hobbling at low health, and he's easy to kite. When he shows up, it's not frightening. He's just acting as a pointless, threat-free wall to navigate around. If I'm heading towards an objective and I hear those footsteps, welp. Guess I can't go there yet. His presence has made the game tiresome.
I love basically everything else about this game but his existence is such a profound negative mark against it that I've dropped it for now. I've never seen anything other than praise for the Mr X mechanic. Am I missing something? Has anyone else felt this way?
Dear lord.....lol. This mod plus the "X gon give it to ya" mod would have me in tears.
If I'm heading towards an objective and I hear those footsteps, welp. Guess I can't go there yet. His presence has made the game tiresome.
Also, he can't see through glass panes it seems. He kind of busted me in the West Office and I walked into the little private office in there with the windows and blinds and just stood behind that to see what would happen.
He stopped at the door pointing towards weapon storage room, turned around and looked at the office I was standing in, didn't see me and proceeded through the door.
Moments like this have actually been surprisingly fun I think in the context of the game's splendid level design and puzzle-ish nature.
I remember looking through the West Office glass door pane too and he suddenly walked straight past the door in the corridor without coming in.
There are loads of great moments created out the scenario.
Mr X really doesn't have that much presence in the game, like seriously.
You finish some puzzles and then you won't see Mr. X again. I was actually disappointed because from the previews and some members in here I assumed I'd be terrified of him for HOURS.
Also as you said, it's really easy to not get hit by him.
I felt like I memorized the layout of the police station pretty well by the time he showed up and I just ran around him and took care of what I needed to do and he was out of the picture. The dude only really hangs around for about 30-40min of gameplay. Not a big deal to me. Plus we got the dank memes out of him.
Stuart Gipp, make sure to follow this up with your impressions if you give it another shot.
Curious to see how you'll approach the situations and feel about it after some of the input in this thread. For me, it just took really learning what the game was throwing at me. It's built for repeated playthroughs and begs to be learned in and out and half the fun so far for me has been being efficient, urgent and really exploiting its enemies. It's been addictive and fun as hell once I 'bent' to the game's systems.
Same he was pretty damn annoying didnt allow me to enjoy the scenery
I am just wondering: Are his motifs explained during Claire's story? I have only been able to play Leon's story yet and right now I do not see why he is doing what he is doing. He is just an obstacle to me. Thanks for the answer :)
I've already played a good deal of that and found it a very different experience - as far as I could tell, if that Alien spotted me I was dead. If Mr. X spots me I just run until he buggers off.