They do appear to be super confident in their strategy.
They do appear to be super confident in their strategy.
So Microsoft bought the GPU at walmart? Both companies customized the GPU to their liking.
That's not how it works in any development to be fair. I work with iOS for example, and despite all our devices run at the same OS, QA still needs to test each one. In game dev is just worse, since you have more things to test and performance matters more. No matter what you do, one more device just means one more target to test and you can believe sometimes one thing will broke in one for some weird reason.That's not how game development works. GDK or not, the QA needs are still different, especially for things like console cert.
It's not "free". In fact, it can cost hundreds of thousands of dollars extra for staff, cert checks, etc. depending on your title
Watch Dogs has Raytracing at launch, no?Interested to see how this plays out long term. With games like Watch Dogs and DMCVSE getting ray tracing post launch on XSX, it sounds like the XSX/XSS GDK isn't quite finished so we'll probably be waiting until late 2021/2022 to see games really utilizing the new tech.
I think as well MS developed the RDNA 2.0 features alongside AMD for the Direct X 12 Ultra API whereas those features are not compatible with the PS5's API. So MS and AMD made the new features together and MS made their own stuff too (machine learning) and licensed (Dolby Atmos and Vision) whereas Sony by nature of not running Direct X had to customize. AMD makes PC parts first and foremost and Windows 10 is the most prevalent, and Xbox runs off the same architecture (the X stands for DirectX) so it makes sense.Lmao no, but it definitely looks like MS thought that the standard RDNA2 features that AMD had on offer were a good fit for them while Sony seems to have had their own plans which seemingly resulted in omitting standard RDNA2 features in favor of their own customized solutions.
Even if they don't I would guess those features won't be huge advantages. Sony has faster IO so that could wipe of some of the SRS advantage.We don't know, because we don't know for sure if Sony has their own implementations of SRS, VRS, and mesh shaders.
Lmao no, but it definitely looks like MS thought that the standard RDNA2 features that AMD had on offer were a good fit for them while Sony seems to have had their own plans which seemingly resulted in omitting standard RDNA2 features in favor of their own customized solutions.
Thanks for the clarification. Got worried there. It's my benchmark title.Yea, I confused it with Maneater which is getting RT post launch.
Rosario Leonardi: "I know you are curious, but I am legally bound and I cannot say anything that has not been made public. As you probably know, the architecture of PS5 is a middle ground between RDNA1 and RDNA2, with unique characteristics. Even PlayStation 4 Pro was a sort of hybrid between GCN2 and 4 ".I think as well MS developed the RDNA 2.0 features alongside AMD for the Direct X 12 Ultra API whereas those features are not compatible with the PS5's API. So MS and AMD made the new features together and MS made their own stuff too (machine learning) and licensed (Dolby Atmos and Vision) whereas Sony by nature of not running Direct X had to customize. AMD makes PC parts first and foremost and Windows 10 is the most prevalent, and Xbox runs off the same architecture (the X stands for DirectX) so it makes sense.
Why does his tweet rub you the wrong way? He's literally quoting the same exact thing said in the @xbox tweet.
Oh it's not just this one, he has tweeted MANY unprofessional things throughout this entire year. And just so you know, I'll be getting Xbox Series X and PS5 on launch day, I have 3 years of Gamepass stacked up and I'll be getting several third parties (Cyberpunk, Yakuza, DIRT 5) on Xbox Series X - just so you know I'm not console warring or anything. I just dislike how Greenberg conducts himself as a marketing lead for a major console.
Lmao no, but it definitely looks like MS thought that the standard RDNA2 features that AMD had on offer were a good fit for them while Sony seems to have had their own plans which seemingly resulted in omitting standard RDNA2 features in favor of their own customized solutions.
Did you watch the presentation? AMD used Microsoft's DX12 solutions to build RDNA 2. Almost everything they talked about was DX12.
Matt on here working on both consoles have said in other threads that both have VRS, PS5 GPU is weaker than the one in XsX as the numbers suggest and that SSD difference is also as big as the number suggest basically.
You are speculating.Ofcourse it's going to be about dx12 when it's about AMDs upcoming GPUs. It's aimed at the PC market.
It makes total sense that the XsX is using standard RDNA2 because with their new API it will pretty much be one big platform for their games. We know their API is aimed at this.
Sony is doing their own thing as their platform is pretty much just the PlayStation. Though they are starting to focus more on PC aswell. We also know Sony has been working closely with AMD on RDNA2. This might be because of their specific needs of RDNA2 when it comes to customizations.
Anyways it's all speculation at this point.
Until Sony comes out and shows us what their customizations are, and what features they have and haven't covered, we simply can't say how it compares to the standard RDNA2 featureset.
Agreed and I'm also primarily Xbox. Maybe he's excellent at behind the scenes management but the stuff he does and says publicly makes my skin crawl at times with how cringey it gets.
Xbox has a pretty excellent social media team, he should let somebody else take over as the face of the brand and just be an executive.
Oh boy the level of confidence MS is taking into this next generation is either bravado or they're able to fully back it up. I suspect the latter.
Looking forward to see what they actually discuss in that podcast, if there is any substance to it.
It's probably all the emojis and cringy hashtags.
Back on topic, it'll be interesting to see what is exactly custom to the PS5.
Remember that actually there are two tiers of VRS. RDNA2 supports VRS tier 2 (as nvidia does since Turing), so maybe that's the difference. Yes, I know, tier 1 and 2 are just a labels made by Microsoft, but they reflect different HW capability of doing VRS.
So is there any other benefits of RDNA2 other than the variable shaders? I really have no knowledge about this.
During cutscenes then?
Are you referring to technologies like VRS?Series X will have technologies to optimize the pipeline and deliver better framerates for perceptively similar visuals than PS5. But that's only if a.) Delelopers utilize those technologies, and b.) Sony doesn't have similar technologies they have developed themselves for the PS5.
I see. Can you go into more detail about what makes the GPU far better in Series X?The XSX GPU besides having higher tflops has a lot of other hw that can efficiently utilize the resources available to render higher quality graphics. So from what we know so far the GPU on the XSX is far superior to the PS5.
At the end of the day it comes down to what developers do with it. The PS5 devs wont have to develop for a lower specced SKU so thats a plus for them
I do too. I read that higher CU counts will perform better in software with RT.I expect XSX to perform better in GPU-limited scenarios. In CPU-limited scenarios performance will be practically identical.
A Sony engineer called their chip a middle ground between RDNA1 and RDNA2, what that means is anyone's guess. But he compared it to PS4 Pro which had a GCN2 GPU with select Polaris features added.So...Sony doesn't use direct X (obviously) and have their own custom solutions to achieve RDNA2. And because someone somewhere has determined "full" support requires direct X, it means MS can claim its the "only" console with it?...hmmm...yeah, I don't think we'll be seeing much in the way of visual differences at all tbh.
https://news.xbox.com/en-us/2020/10/28/a-closer-look-at-how-xbox-series-xs-integrates-full-amd-rdna-2-architecture/ said:At the very beginning of development of the Xbox Series X | S, we knew we were setting the foundation for the next decade of gaming innovation and performance across console, PC and cloud. To deliver on this vision we wanted to leverage the full capabilities of RDNA 2 in hardware from day one. Through close collaboration and partnership between Xbox and AMD, not only have we delivered on this promise, we have gone even further introducing additional next-generation innovation such as hardware accelerated Machine Learning capabilities for better NPC intelligence, more lifelike animation, and improved visual quality via techniques such as ML powered super resolution.
If the common Joe already has difficulty to see the difference between Xone and Ps4 imagine seeing between Xsx and Ps5, with far closer configurations.
Content is what will define which console will be bought.
Thank you for the vid, I will be watching it shortly ✌️It's a lot more efficient than gcn. More performance per flop than gcn. Digital foundry has a video showing the gains games get from rdna 1 on pc compared to other architectures.
Navi RDNA vs GCN 1.0: Last-Gen vs Next-Gen GPU Tech Head-To-Head!
Sony and Microsoft aren't talking teraflops yet for their next-gen consoles - and we try to explain why. What if we were to tell you that a teraflop of Navi ...youtu.be
He also backtracked on those comments saying people misunderstood him.A Sony engineer called their chip a middle ground between RDNA1 and RDNA2, what that means is anyone's guess. But he compared it to PS4 Pro which had a GCN2 GPU with select Polaris features added.
Oh come on, it doesn't 'sound like' it's exclusive in any way. It's far far too early to tell and we don't know what Sony has or doesn't have.Sounds like AMD's DLSS-alternative (which has been referred to as Super Resolution) will be Xbox and PC exclusive. If true, this would create a MASSIVE performance gap between XSX and PS5. Hard to believe Sony would give away all this performance when they could see the huge gains provided by DLSS.
Sounds like AMD's DLSS-alternative (which has been referred to as Super Resolution) will be Xbox and PC exclusive. If true, this would create a MASSIVE performance gap between XSX and PS5. Hard to believe Sony would give away all this performance when they could see the huge gains provided by DLSS.
Sounds like AMD's DLSS-alternative (which has been referred to as Super Resolution) will be Xbox and PC exclusive. If true, this would create a MASSIVE performance gap between XSX and PS5. Hard to believe Sony would give away all this performance when they could see the huge gains provided by DLSS.
That makes sense too. They did get the dev kits in hands much earlier iirc whereas Xbox used a 12 TFLOP RDNA 1 console internally to kickstart development if my recollection is correct.Rosario Leonardi: "I know you are curious, but I am legally bound and I cannot say anything that has not been made public. As you probably know, the architecture of PS5 is a middle ground between RDNA1 and RDNA2, with unique characteristics. Even PlayStation 4 Pro was a sort of hybrid between GCN2 and 4 ".
Based on the PS4 Pro reference, it sounds like Sony used RDNA1 but implemented certain RDNA2 features, resulting in what Mr Leonardi called a middle ground between the two, like they did previously with PS4 Pro with GCN2 GPU with additions borrowed from the Polaris microarchitecture.
A Sony engineer called their chip a middle ground between RDNA1 and RDNA2, what that means is anyone's guess. But he compared it to PS4 Pro which had a GCN2 GPU with select Polaris features added.
We won't know how that translates to performance until DF dig into a few games that really push the systems.
this.This is not a PR spin. Some of the rumors about how they waited to get the full feature set of RDNA 2 were obviously true.
"In our quest to put gamers and developers first we chose to wait for the most advanced technology from our partners at AMD before finalizing our architecture."
I don't think anyone knows how big of a difference this will make yet. But good on Microsoft to be patient, even if it meant not having as many games or developer tools ready early on.
I imagine if there was some sort of perceivable gulf in performance or visuals all the developers DF have talked to wouldn't be singing as much praise towards the PS5...but I dunno. We live In a world where we're judging distant details at 400% zoom in an attempt to find a "gotcha"...but really. I just don't see there being any sort of real difference between them. I guess we'll find out when some third party titles release in a couple weeks.
Just depends on if Sony has custom tech to replace the missing features or not. If they do (which some people claim but Sony hasn't commented on) then likely it's wash and Microsoft is just promoting their partnership like every company ever does. If Sony does not then it just means it's easier to extract performance from the Series X which will help the gpu even more and help the ssd in trying to catch up. The real answer of course is probably somewhere in the middle of both options and players will be happy regardless of which console they buy. This type of info is for the digital foundry's of the world not for people who just want Halo or Spider-Man.What are the potential differences we'll see in future titles between Series X and PS5? I asked two enthusiastic posters earlier but didn't get an answer.