Going by the FAQ, it seems like you have to register again if you already got in a previous alpha with the PC version but want to switch to one of the consoles.
Sources: Tony Huynh (Twitter), MultiVersus
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How do I sign up? I went to the link and logged in, but it just brought me to my WB account page? I didn't see anything mentioning Multiversus or a Closed Alpha
Going by the FAQ, it seems like you have to register again if you already got in a previous alpha with the PC version.
That's what I meant, but I'll edit the OP to be more clear.Taken straight from their FAQ:
"Are players who participated in previous MultiVersus technical tests automatically provided access to the Closed Alpha?
Yes. Those who participated in recent MultiVersus tests on PC will automatically have access on PC. Users who want to change platforms to PlayStation or Xbox will need to re-register."
I already got into the PC alpha a while back, but I'm hoping I get into the PS5 one this time.Registering finally worked. Here's hoping I get picked this time. 😭
I already got into the PC alpha a while back, but I'm hoping I get into the PS5 one this time.
I wasn't given an option.Did you pick what console you want this time? I din't get a option.
Ah. As a precaution I linked my WB account to steam and console accounts.
Since this has no NDA, does that mean people can openly talk about it this time?
Anybody know how to do this? I unregistered and then re-registered but it still didn't let me pick platform. Do I have to create an entirely new account?Taken straight from their FAQ:
"Are players who participated in previous MultiVersus technical tests automatically provided access to the Closed Alpha?
Yes. Those who participated in recent MultiVersus tests on PC will automatically have access on PC. Users who want to change platforms to PlayStation or Xbox will need to re-register."
Looks like we're free to talk about the game now if you were in the previous Alphas.
Looks like we're free to talk about the game now if you were in the previous Alphas.
11.Rollback is really good. Playing against people from different regions and I didn't have any issues.
You pretty much covered everything, but there is one thing I wanted to point out. The input buffer as it was in the builds I played was weirdly strict, to the point where I had to specifically time directional attacks for them to come out properly without just doing the neutral version.Okay here I go with my impressions(keep in mind that they might have changed something for the last alpha test)
1. You can edit the ui, changing where the percentage is located and even change the colour.
2. The game features talents, similar to RPGs, and you can choose up to 3 with different bonuses for your character. You unlock the talents by leveling up the character you play as.
3. There's a battlepass and seems pretty good, but I have no idea if it's gonna end up the same on release.
4. Characters move sets are very unique and different no matter if it's a normal, special or heavy attack.
5. The game is very floaty and it's really hard to kill anyone that is less than 100%
6. Tutorial is decent
7. You can try every character in the game in training mode without owning them. I think you can also que while in training mode, but I don't remember.
8. Movement is analog(which I find disappointing), but it feels okay with a keyboard.
9. The alpha client had issues with stuttering and fps drops. (I'm on 1600AF, RX 570 8gb, 16GB ram)
10. The game isn't balanced around 1vs1 and it's best if you play 2vs2.
11.Rollback is really good. Playing against people from different regions and I didn't have any issues.
12.The game is really pretty.
13. The skins I saw are pretty amazing.
These are things I can remember on top of my head. I would really like them to lower how floaty the game is and put more hitstun into the game. You basically can't kill anybody in a combo if they aren't above 100%. If they fix that the game is gonna amazing.
Neoxon , can you check my list and tell me if you feel the same?
Imo ground movement speed should be increased and fall speed should also be increased.You pretty much covered everything, but there is one thing I wanted to point out. The input buffer as it was in the builds I played was weirdly strict, to the point where I had to specifically time directional attacks for them to come out properly without just doing the neutral version.
Also, there's is a lot of air mobility. I was able to do 2 jumps, 2 air dodges, & an up special. This may be contributing to the floatiness you mentioned. And yeah, there are no ledge grabs, standard grabs, or standard shields.
As for controls, that doesn't seem to be any analog input, hence why are you saw some of the players use a keyboard today.
Okay here I go with my impressions(keep in mind that they might have changed something for the last alpha test)
1. You can edit the ui, changing where the percentage is located and even change the colour.
2. The game features talents, similar to RPGs, and you can choose up to 3 with different bonuses for your character. You unlock the talents by leveling up the character you play as.
3. There's a battlepass and seems pretty good, but I have no idea if it's gonna end up the same on release.
4. Characters move sets are very unique and different no matter if it's a normal, special or heavy attack.
5. The game is very floaty and it's really hard to kill anyone that is less than 100%
6. Tutorial is decent
7. You can try every character in the game in training mode without owning them. I think you can also que while in training mode, but I don't remember.
8. Movement is analog(which I find disappointing), but it feels okay with a keyboard.
9. The alpha client had issues with stuttering and fps drops. (I'm on 1600AF, RX 570 8gb, 16GB ram)
10. The game isn't balanced around 1vs1 and it's best if you play 2vs2.
11.Rollback is really good. Playing against people from different regions and I didn't have any issues.
12.The game is really pretty.
13. The skins I saw are pretty amazing.
These are things I can remember on top of my head. I would really like them to lower how floaty the game is and put more hitstun into the game. You basically can't kill anybody in a combo if they aren't above 100%. If they fix that, the game is gonna amazing.
Neoxon , can you check my list and tell me if you feel the same?
You can actually do 2 jumps, 2 dodges and 2 specials in the air, they cover this in the tutorial.You pretty much covered everything, but there is one thing I wanted to point out. The input buffer as it was in the builds I played was weirdly strict, to the point where I had to specifically time directional attacks for them to come out properly without just doing the neutral version.
Also, there's is a lot of air mobility. I was able to do 2 jumps, 2 air dodges, & an up special. This may be contributing to the floatiness you mentioned. And yeah, there are no ledge grabs, standard grabs, or standard shields.
As for controls, that doesn't seem to be any analog input, hence why are you saw some of the players use a keyboard today.
I'm aware of the tutorial, but I guess I forgot about the second up special.You can actually do 2 jumps, 2 dodges and 2 specials in the air, they cover this in the tutorial.
I 100% agree with practically everything else on this list, I think they'll tune floatiness a little bit still though, was tuned down between test 1 and 2 for sureOkay here I go with my impressions(keep in mind that they might have changed something for the last alpha test)
1. You can edit the ui, changing where the percentage is located and even change the colour.
2. The game features talents, similar to RPGs, and you can choose up to 3 with different bonuses for your character. You unlock the talents by leveling up the character you play as.
3. There's a battlepass and seems pretty good, but I have no idea if it's gonna end up the same on release.
4. Characters move sets are very unique and different no matter if it's a normal, special or heavy attack.
5. The game is very floaty and it's really hard to kill anyone that is less than 100%
6. Tutorial is decent
7. You can try every character in the game in training mode without owning them. I think you can also que while in training mode, but I don't remember.
8. Movement is analog(which I find disappointing), but it feels okay with a keyboard.
9. The alpha client had issues with stuttering and fps drops. (I'm on 1600AF, RX 570 8gb, 16GB ram)
10. The game isn't balanced around 1vs1 and it's best if you play 2vs2.
11.Rollback is really good. Playing against people from different regions and I didn't have any issues.
12.The game is really pretty.
13. The skins I saw are pretty amazing.
These are things I can remember on top of my head. I would really like them to lower how floaty the game is and put more hitstun into the game. You basically can't kill anybody in a combo if they aren't above 100%. If they fix that, the game is gonna amazing.
Neoxon , can you check my list and tell me if you feel the same?
I thought the music was good, most of it is based directly on the source material which is something more crossover games should do. For example, the Tree House stage has a orchestral version of "Come Along With Me" and the Batcave stage has a track based on Danny Elfman's Batman theme. There are also multiple tracks for stages because the Tree House stage also had a upbeat chiptune track that would play, I couldn't identify if it was a specific track from Adventure Time or something made for the game though.
Good impressions, I noted in the other thread that the gameplay looked quite floaty so it definitely seems I wasn't bugging. Definitely would like to see them fine-tune the weight and hitstunOkay here I go with my impressions(keep in mind that they might have changed something for the last alpha test)
1. You can edit the ui, changing where the percentage is located and even change the colour.
2. The game features talents, similar to RPGs, and you can choose up to 3 with different bonuses for your character. You unlock the talents by leveling up the character you play as.
3. There's a battlepass and seems pretty good, but I have no idea if it's gonna end up the same on release.
4. Characters move sets are very unique and different no matter if it's a normal, special or heavy attack.
5. The game is very floaty and it's really hard to kill anyone that is less than 100%
6. Tutorial is decent
7. You can try every character in the game in training mode without owning them. I think you can also que while in training mode, but I don't remember.
8. Movement is analog(which I find disappointing), but it feels okay with a keyboard.
9. The alpha client had issues with stuttering and fps drops. (I'm on 1600AF, RX 570 8gb, 16GB ram)
10. The game isn't balanced around 1vs1 and it's best if you play 2vs2.
11.Rollback is really good. Playing against people from different regions and I didn't have any issues.
12.The game is really pretty.
13. The skins I saw are pretty amazing.
These are things I can remember on top of my head. I would really like them to lower how floaty the game is and put more hitstun into the game. You basically can't kill anybody in a combo if they aren't above 100%. If they fix that, the game is gonna amazing.
Neoxon , can you check my list and tell me if you feel the same?