I got a few questions for more experienced people in here:
I have been toying with making some "gamey" tracks lately. I am pretty much self-taught about music production (mixing, mastering), and I've come across something that is often said, that mixing&mastering tracks for games is different to other media.
I guess that makes sense.
But what does that mean exactly? I imagine that might mean making a mix sit more in the back (via reverbs?)? Maybe avoiding heavy sounds in certain frequency areas?
I've been enjoying making a few songs last month, most recently a pirate theme this week, so if anyone would care to make some comments about that I would really appreciate it.
Is this something that would be appropriate for a commercial product?
https://soundcloud.com/svarun-music-services/pirate-theme/s-gsTSj
And another example of a more "modern" combat theme.
https://soundcloud.com/svarun-music-services/storm-2/s-vBp9C
And then there is one final question I wish to ask:
I've noticed there's a ton musicians making music online, but the crazy thing here is that there's such a large number of them that would literally volunteer to make music for free just for a chance to be involved in a project. I find that crazy. It takes time, effort and expensive gear&software to produce a good song and I can't imagine selling/donating it for a few peanuts or to charge 10$ for a minute of music.
If I wanted to get a track professionally mixed and mastered I would end up losing money with rates like that.
How does any of this actually work?