So no proper changes and improvements with this new patch? I get annoyed when I use mind control on someone and the game forgets about that after reloading the save. :/
Yes, and quite difficult. It fucks you up if you mess up, and stealth beforehand picking off enemies is a must imo.Does this game have difficulty levels? How hard is it overall?
Yes, and quite difficult. It fucks you up if you mess up, and stealth beforehand picking off enemies is a must imo.
Normal is the lowest difficulty. I've finished it on Hard and it was hard indeed especially early on without the better skills and weapons. I started to feel OP around level 50, but even then some battles were more challenging than usual.Does this game have difficulty levels? How hard is it overall?
Game runs fine apart from some crashes during fast travel.How's this game on Xbox one S? I have it on game pass but if it's too messy on the S I'll just get it on PC. Obviously would rather not pay if the One S version is okay though.
Normal is the lowest difficulty. I've finished it on Hard and it was hard indeed especially early on without the better skills and weapons.
I want to try this game but I'm worried. I don't want a hard time consuming experience. I never was into Xcom but I did enjoy Mario Rabbids alot. Is this game hard on the easy setting?Yes, and quite difficult. It fucks you up if you mess up, and stealth beforehand picking off enemies is a must imo.
Nah, you're encouraged to use stealth to pick people off, but as long as you have medkits etc when you're in combat you'll be alrightI want to try this game but I'm worried. I don't want a hard time consuming experience. I never was into Xcom but I did enjoy Mario Rabbids alot. Is this game hard on the easy setting?
How's this game on Xbox one S? I have it on game pass but if it's too messy on the S I'll just get it on PC. Obviously would rather not pay if the One S version is okay though.
Please fix the Xbox One X crash bug. Game crashes most of the time when I fast travel.
Please fix the Xbox One X crash bug. Game crashes most of the time when I fast travel.
I'm so ducking bad at this particular game but I love the world. I'm at the place where the first medbot is and with all the dudes, the dogs, and the medbot I'm just not beating it. Feels like a wall I can't surmount. I've tried every angle.
It looks like somebody did just that. Unfortunately, the answer is nothing we haven't heard already.
I will, as soon as get graphic parity on the Xbox One X (or better). As I mentioned in the Xbox One X Enhancements thread, it makes zero sense (from an outsider's view) of why the X only gets 9,216 pixels over the Pro and none of the Pro's additional graphical effects.That's still so freaking weird that it doesn't have at least the same visual improvements that the "worse" Pro has.
Specially since Phil is pumping money into the the GamePass release.
Can't think of any other game since X existence who does this.
But, play this game people, it's freaking phenomenal, feels so amazing.
Okay thanks. Gonna do this, but man, it shouldn't be a thing. I'm the same level as these guys. The advantage had by stealthing a few out first should be enough for the win.This is where you first meet Selma righ...? just avoid these guys for now,sneak past them and go west instead of East towards Fallen Angels...the next area(cave or tunnel) has a much easier fight and lots of scraps and weapon parts...after that keep going west,just to activate the travel.this section is where I am stuck now,so what I did,I know its boring,but I want back to all the places just to see if I missed anything(just be careful for those level 55 lol),and I had,got some more scraps and all,enough for 2 medkits and a few dogs I missed,that levelled me up...saved at the Ark,then went back where the first gang with a medbot was and it was a lot easier.
Before release, I was getting them mixed up all the time.Does anyone else get this and that Avalanche game mixed up? Biomutant i think?
Nice, thanks for the tips.im like 16 hours in, almost on, my guys are like level 65 so I assume im almost done. Some tips for those starting out,Im playing on hard (after flip flopping between hard and normal for like 4 hours at the start):Eden
- use and abuse the stealth / ambush system. Isolate patrols, kill them fast, so its one less enemy during fights.
- related, try to upgrade your silenced weapons first over your normal weapons. That extra 1 dmg might be the difference between killing a enemy from stealth. Also, obviously you want a silenced weapon on all your 3 guys.
- get the grenade damage upgrade (from the artifact guy) ASAP, its a huge difference. In fact, thats what the default damage of grenades should be really, but that's another can of worms.
- Dont bother buying weapons or armor with scrap, you end up finding the same / better stuff in missions. Its much better to just fully explore every zone. You will need that scrap to buy grenades and medkits, grenades are really good (once upgraded) because they by-pass armor.
- Dont be afraid to do "loot runs". Go to a zone, and just loot all you can without fighting if you are too low level. Maybe with that upgrade to a weapon you can now do after the loot run you can tackle that fight that was giving you trouble.
- The corpse eating ability is completely OP and you should use it, it heals you fully in combat AND you can still shoot after. Hell, I use thejust so I have 2 characters with that ability.fox lady
edit: oh here's a big one in my opinion and one of the most lacking quality of life features unfortunately.
- write down which zones you have fully cleared (of loot or enemies) so you dont go back to them unnecessarely because you cant remember if there was still some item or some battle there (since nothing respawns and you want to maximize your xp and loot gains, especially on hard)
Between the constant crashes on X and poor balancing this game is really grating on me. I finally gave in and switched to normal difficulty and from what I can tell it does nothing at all. All my weapons do the same damage, enemies have the same HP and do the same damage to me and the few pieces of loot I've found around seems to give the same amount as they did on Hard. I'm level 32 and stealth is more or less pointless now because my stealth weapons do 5-7 damage each (not counting crits) and the weaker enemies seem to be averaging around 24 HP. I think even if they were all rank 3 instead of 2 it still wouldn't be enough unless I could crit each time. Abilities like hog rush are huge helps but of course you have to recharge it after each use.
I feel like a good number of these issues could be solved if they let you use 4 party members instead of 3. I felt like that was too few when I first saw the limit but hours later as things are getting brutally difficult it's becoming more apparent to me. The game feels like it was balanced with 4 party members but for some reason they decided to limit you at 3.
I've been waiting on a patch so I haven't played much. I heard the only difference between normal and hard is that they refill your health for free between fights.
I've been waiting on a patch so I haven't played much. I heard the only difference between normal and hard is that they refill your health for free between fights.
no, enemies hit harder and have more health.
no but compared to other / most X-Com style games, "normal" is actually easy, and "hard" is really normal (hence why it's the default) to be honest.
It can be rough as there's no proper tutorial (only a few static screens with basic hints). Knowing XCOM really really helps here.I never played a X-Com style game. This game looks interesting enough for me to try it. Reading the comments here the game is not suited for newbies to the genre. :(
We have a new patch out for the PS4 version of Mutant Year Zero. This will fix crashes that were happening when attempting to fast travel in the game. We're working on getting this patch out for the Xbox One version as well.
I wonder how long it'll take for this patch to come to Xbox One. I'm playing on X, and it's really irritating how often the game crashes after fast-traveling. And it makes the unskippable logos that appear when you start the game all the more irritating.Edit: Beaten
Patch incoming for PS4:
https://forums.funcom.com/t/playstation-4-update-11-12-2018-patch-notes/48020
Hey everyone! There is a new patch out for the PS4 version of Mutant Year Zero: Road to Eden. This patch will take care of a troublesome crash issue that players reported to us.
Changelog:
This patch will also come to Xbox One at a later date
- Fixed random crash during fast travel
2-If you hit regroup, your teammates should regroup all the time... Not just when they are not hidden... It's annoying to have to cycle through the characters to "unhide" them before you can regroup.
Just got the game. Knocking over a medbot and throwing it a good old fashioned shotgun party feels pretty good.
I'm frustrated with this game because it's almost great, IMO. The combat is fun, the UI is incredibly helpful in planning movement (X-COM could learn some things from this game), most skills can be VERY useful, the world is interesting, and the focus on ambush and thinning the enemy herd are good, but it's got issues.
Here's my personal peeves:
Despite all of this, I still really like the game a lot and recommend it to any X-COM / TBS fan, especially those that like more merciless game play. I'd suggest that normal difficulty is the more spontaneous (you can mess up your setups and still pull out a clean win) and less frustrating way to experience it for most players.
- The random sight range "are you going to be detected or not" when stealthed makes planning annoying. I'd much prefer clear-cut yes/no on detection because it makes setup more work than it should be - i.e. can I get to cover and hit Y before the somehow now-expanding detection ring arbitrarily sees me? That's not a fun game to play when you're really just relying on UI manipulation times to go your way in order to set up an attack.
- The ability for enemies to detect a stealthed character through a solid cover wall with no sight to them is kinda dumb. Do I smell really bad? Am I a heavy breather or something? Do all the enemies have infra-red vision? Why is this even happening? If this was fictionalized in character traits or by specific enemy type (e.g. hunters can see through walls to half their sight range), I'd buy into it more.
- The "oops you got seen one second too early, half the team dies first turn" factor (happens more often than you think) means I'm constantly saving and reloading. I've almost never had an accidental encounter go my way (I'm ~L30 at the moment, playing on hard) when I don't initiate them... once I think I pulled it off with no one dying and no burning of all medkits. This is absolutely amplified by the difficulty setting.
- I'm surprised you don't full heal when returning to the Ark. That feels like an oversight even on above normal difficulty. I can't even pay for that outside of burning medkits. My playthrough has been with most of my team at half-health in every encounter / map.
- The frequent crashes on the X - fast travelling, while the ark leader drones on, in the middle of a turn, etc. This gets old, especially as the intro logos are unskippable, long, and there's 4-5 of them you have to sit through every time. There's also times where the game has completely hitched up / froze for a good 20 seconds before snapping out and continuing.
Once you get the ability to mind-control enemies you can see that their weapons can't possibly do the damage they're doing to you with them when you're hit. I realize this is the difficulty modifier at work, but it's disappointing to see they didn't give the enemies better weapons rather than just artificially inflate their damage numbers. This points to a game that was really balanced around normal difficulty only.- Minor: Enemies don't have a bleedout rule like you do. A medic can revive any enemy no matter how long they've been dead. I get that it's robot magic, but I personally like the rules level in TBS games.
- Minor: All the cool movement powers you get for some of your characters can't be used out of combat, which would make setup a lot more fun if they could.
- Minor: It would be nice if weapons showed / displayed sound radius, such that you could get a feel for using noisy vs. quiet weapons when setting up ambush distances.