• The GiftBot 2.0 Launch Giveaway Extravaganza has come to a close with an astounding 8073 games given away to the community by 696 members, a huge success thanks to you! The gifting now continues with more official prizes in the new Gaming Giveaways |OT|. Leftover Steam codes are also being given away to the PC Gaming Era community.

Mute Link Needs to Go

In Zelda games with voice acting, does Link need to speak too?

  • Hell yes

    Votes: 384 26.5%
  • Keep him mute

    Votes: 1,066 73.5%

  • Total voters
    1,450

Mortemis

The Fallen
Oct 25, 2017
2,712
Nah, I’m cool with mute Link. Botw was just lacking in overall direction of cut scenes. A more emotive and engage Link with better direction in cut scenes would’ve made it a whole lot better.

I’m cool with them going back to no voiced lines at all honestly.
 

Crossing Eden

Member
Oct 26, 2017
20,805
but he is not a mute mannequin?


I dunno, you're really playing with fire there. Remember when they gave Isaac Clarke a voice in Dead Space 2? Fucker wouldn't shut up.
Giving Isaac a voice and personality was a home run though? He was way better than he was in DS1, as the story moments where we were supposed to feel something resonated much more with a protagonist who was relatable for the audience.
 

Antoo

Member
May 1, 2019
421
If you are giving everyone else voice acting then I agree he needs to have a voice. I’m sorry but what is more immersion breaking to me is the fact that in cutscenes when people are emoting heavily and having an emotional moment Link is just there with his blank ass expression standing there like a plank of wood. No, I don’t feel like he is me at all. No one acts like this. It’s irritating when characters like Mipha fawn over this dude when he is a charisma vacuum with nothing interesting going on.

I hate these games where the MC is a self-insert character but portray the character as if he is dead inside. If you want a self-insert character, I better be able to choose the personality of my character and make meaningful choices that shape the story or it’s pointless. Link is at his best when he pretty much has a personality. When you add voice acting, this issue becomes a bigger problem. Give Link a damn voice. Keep him mute in the 2D ones that have no voice acting.

That scene a few post above me perfectly encapsulates the issue. Look at how stupid Link looks, especially since Zelda is actually voiced. Yes, the fear is that they choose a god awful voice actor. However, I’d rather they take the risk instead of just never attempting it because it will be a difficult task.

It’d also add a new layer to each installment in which we can have a new VA for Link. Could be fun like seeing who the new James Bond is. Keep core traits of the character but shift portrayal each new installment.
 

zoodoo

Member
Oct 26, 2017
3,524
Montreal
I am more concern about his lack of expressions and stiff animation. Toon Link is best Link cause he had a personality thanks to some simple facial animation and his quirky attitude. Since Twilight Princess, he went back to being plywood.
 

ED Cantu

Member
Oct 28, 2017
199
I don't need Link to have voiced lines specifically, because as others have said he is not really mute, I like that we can choose Link's answers and he is very expressive when he's interacting with some NPC's. The real problem are the cutscenes, every memory in BotW when one of the champions or Zelda talk to Link he does nothing and just stands there like a doll (for example when Zelda is angry and yells at him or when Revali challenges him), and I really don't know why they chose to go with this, because in past games even if Link didn't talk he was very expressive and you could know what he was thinking or feeling.

Just check this cutscene in Skyward Sword:

You can easily tell he's desperate to stop Zelda and then really sad.
So don't give him a voice but please let him intereact and be expressive with other characters like in Wind Waker, Skyward Sword and other past games.

The voice acting in BOTW sucked. Link being mute was a blessing, and that's how he should stay. It's just a part of his character.
Like someone else already said, I'm sorry your English dub sucked guys but the Latin American Spanish dub was great and I want future games to have one too and I bet people form other countries would agree to keep their own dubs, just get better voice actors next time.
 

Denman

Member
Apr 21, 2018
3,153
No talking please. He is mute and that’s fine. People are mute in real life too. Let me choose his answers. Make him more expressive. Focus on the gameplay and world building and NPCs.
 
OP
OP
TreadTalks

TreadTalks

Avenger
Oct 28, 2017
1,991
United States
I like characters that are sometimes just quiet. Sometimes you don't have anything to say. Sometimes you just want to listen. Link is a bit of that, with a dash of playfulness. And he's also pretty awkward! As a character, he is an avatar that provides comfort and strength. He does not need to interject.
Quiet, sometimes not having anything to say, sometimes just wanting to listen, not needing to interject — all of this would be great even in the midst of voice acted cut scenes, but with Breath of the Wild you have not just a “quiet type,” but an outright nearly expressionless mute who doesn’t answer questions. Link *should* be the quiet type, but if you’re going to go with voice acting, then you’re going to need to give him some sparse dialogue to avoid these gaping voids of nothingness in the scenes.

edit: Or it could be like the poster above with the SS example says and just have Link be damn expressive. :-)
 

ry-dog

Member
Oct 25, 2017
2,027
You wouldn't necessary need link to talk, but I'd be so much more into Zelda if it had a half decent story, collecting shit for dozens of hours just doesn't do it for me
 

KCsoLucky

Member
Oct 29, 2017
1,181
It's insane to me that people think a character shouldn't be voiced because "the voice acting would be bad". If voice acting would completely ruin games for you, then call on the companies to do a better job of it instead of making up some reason as to why characters not speaking is somehow superior.

The character doesn't have to be chatty like Drake or anything, but cutscenes that are supposed to be emotional where everyone pours their hearts out/talks "at" the MC with no response are just ridiculous as hell.
 

Rodney McKay

Member
Oct 26, 2017
3,818
Hey hey, ho ho, mute Link has got to go!
Hey hey, ho ho, mute Link has got to go!


Honestly I can take it or leave it. My favorite Link was Wind Waker since he was able to emote so vividly and at least react to stuff with gasps and yells.
 

cw_sasuke

Member
Oct 27, 2017
11,208
I prefer mute Link since im supposed to be the Character/Hero and i want them to keep designing the game/story with that in mind.
 

ShadowFox08

Member
Nov 25, 2017
2,132
Nah, because by giving him a voice, you're giving him more of his own personality, and in that regard I'm just too concerned about Nintendo screwing it up.
Nintendo needs to take a risk just once and see where it goes. In general a lot of Nintendo 1st party characters are mutes, and it really bothers me. Link isn't even a create a character. He's a protagonist and the only creative control you have over him is the occasional name change (not in botw) and changing costumes. But he already has a defined look and build and is supposed to have some kind of personality.


At the very least, give him some speech text or something. Link
 

Fuchsia

Member
Oct 28, 2017
3,966
No thanks. The VO was so bad in the English version of BOTW that I don’t trust them to get Link right. Zelda’s VO made me switch things to Japanese.
 

Peru

Member
Oct 26, 2017
2,466
The mystery of the character disappears completely once voiced, regardless of quality of voice acting. He should remain the fluid vessel of legends in this universe.
 

Untzillatx

Member
Oct 27, 2017
1,012
Basque Country
I think Link being silent during cutscenes was not really an issue as they very often were monologues or dialogues between other characters. I think it was much more awkward in Fire Emblem Thee Houses and in Astral Chain.
 

dtflip

Member
Oct 29, 2017
506
Seattle,WA
Fuck no, he is the last character in any of the stories that has anything important to say and it can stay that way. We don't need more snarky game leads voiced by Nolan North or Troy Baker.
 

Sou Da

Member
Oct 25, 2017
12,064
There is no good reason to not do this in voice acted besides 'tradition'.

This weird fantasy of Link turning into a Playstation character where he's constantly gabbing to himself is nonsense.
 

Ramsay

Member
Jul 2, 2019
432
Australia
Nah. Mute Link isn't particularly interesting, but he's at the very least passable. I'll take mute Link over an insufferable brat such as Corrin or Rex any day of the week.
 

Quacktion

Member
Oct 27, 2017
2,870
WELL EXCUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-

how about no. They already made being mute his actual character trait, no need to toy with my boy.
 

MarcelRguez

Member
Nov 7, 2018
858
Y'all asking for VA: if you get your wish, you better get ready for Nintendo to turn Link into Marth, aka the most vanilla JRPG protagonist with a stoic and dry as hell personality that pleases Japanese audiences.
 

BlueScorpion

Member
Aug 8, 2019
242
I have much bigger issues with the game than that. That isn’t even actually an issue for me, I think it would be awkward for him to talk in BotW.
 

Wane

Member
Nov 3, 2019
3
Honestly, as somebody who just started playing Red Dead 2 Online, these pseudomute protag characters that burdens the sidecharacters with doing all the talking, needs to effing GO. It's painful to watch.
I really like the idea of Link being very quiet and reserved, and the idea of Link being actual mute seems interesting.
These pseudo-mute protags are a relic of the past, and they don't make sense anymore.