- Oct 28, 2017
Really couldn't care less about voice acting in games.
Zelda: <TL:DR LORE BULLSHIT> What do you think, Link? "... :)" ___ ___ "..." \_____/ / \ "...?" ---- | O | ---- "..." \_____/ ___/ \___ "...!" "..."
Just like Dragon Quest XIS cut scenes becomes so "dramatically better" when Hero talks in the childhood memories?
Based on Zelda's notebook in BotW, he basically is.
I think there's no absolute rule. If it can make the game better, he should talk, if not, there's no point. I'm not buying at all that "you just need to do this because that's the way it goes" stuff.Silent protagonists just need to be eliminated entirely. They're dumb and make no sense, especially as production values continue to get bigger and improve. Staring at someone in a gormless manner while they have a one-sided conversation with you might have been acceptable in the 16-bit era, but doesn't translate so well to this gen.
This is my train of thought. Mass Effect proved you can have character customization and still have the base look be iconic enough by itself.I think if they continue down the path of link being your avatar thus not allowed to speak, at least let us customize him and even choose the gender and race. It'd be great to play as hero Zora or Rito. Link's design can still be the default, as I understand he is iconic, but I do believe they either need to buckle down making him a true avatar or an actual character with personality.
No, further still. Make literally every character a mute.
Unless you have someone specific in mind, chances are these are not the same groups of people, as it always happens with generalizations such as this one.
Okay, I love this idea. And then, in the end, after the villain is defeated we discover that something went wrong and Link didn't get his voice back!No, further still. Make literally every character a mute.
Actually, make that a plot point. Villain got up to shenanigans, stole everyone's voice, Link needs to fix it.
You could even work communicating something to another character without speech into the game's puzzles.
Based on Zelda’s notebook, you expect a man of few words - the quiet, reserved type. But what you get is an expressionless mute who reacts to expressive, voice acted characters with a blank stare and some blinks.