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Mute Link Needs to Go

In Zelda games with voice acting, does Link need to speak too?

  • Hell yes

    Votes: 384 26.5%
  • Keep him mute

    Votes: 1,066 73.5%

  • Total voters
    1,450

Flame Lord

Member
Oct 26, 2017
990
Nope, because all it will end in is some Saturday morning-tier VO that'll make me cringe every time he opens his mouth. I like the silent, animated approach they have going and I hope they don't ever change it.
 

ProfessorLv10

Member
May 27, 2019
31
I don't think that Link talking would add anything significant. Most of the time we spend as Link is when he is alone in the wild. It would be super annoying if he commented on his environment all the time.
 

Rouk'

Member
Jan 10, 2018
1,077
France
If BOTW represents the level of voice acting quality we can expect in future Zelda games, then frankly everyone should be mute.
Honestly, the vocie acting quality varied greatly between the languages. I haven't tried them all (English, Japanese, French, Spanish, Latin American Spanish) but I would say that: English is simply bad, Japanese/French/Spanish are good to great depending on the character, LatAm Spanish is fantastic
 

DoctorDave

Member
Nov 6, 2019
8
Link is the very definition of the stereotypical silent protagonist who is an extension of the player into the game world (hence his name). Zelda games have never been about Link himself and in my humble opinion, you’re playing the wrong series if what you’re looking for is a protagonist that emotes and voices his opinions.
 
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TreadTalks

TreadTalks

Avenger
Oct 28, 2017
1,995
United States
Link is the very definition of the stereotypical silent protagonist who is an extension of the player into the game world (hence his name). Zelda games have never been about Link himself and in my humble opinion, you’re playing the wrong series if what you’re looking for is a protagonist that emotes and voices his opinions.
Do you think the approach they took with BotW for the voice acted cutscenes worked well? Or was it weird when mute expressionless Link just stands there when people are talking to him? They should either have everyone be text only, or build the cutscenes so Link can be reacting without speaking, or they're going to have characters talking to him, then give him some minimal dialogue.
 

iksenpets

Member
Oct 26, 2017
2,745
Dallas, TX
Silent protagonists suck, but Link’s probably the one case where I feel like the tradition is strong enough that it should just be maintained. There is no way whatever character you developed for him would leave many people satisfied.
 

DoctorDave

Member
Nov 6, 2019
8
Do you think the approach they took with BotW for the voice acted cutscenes worked well? Or was it weird when mute expressionless Link just stands there when people are talking to him? They should either have everyone be text only, or build the cutscenes so Link can be reacting without speaking, or they're going to have characters talking to him, then give him some minimal dialogue.
I thought most BOTW cutscenes were fine in that regard, but of course they should be made in a way where Link isn’t expected to react directly to what other characters are saying, or at least not verbally.
 

YaBish

Member
Oct 27, 2017
2,154
Everything VA or nothing VA imo. Everyone but the protagonist speaking is a tired trope that needs to go.
 

Mazzle

Member
Oct 25, 2017
2,147
Germany
As long as every other person around him talks and they know how to script it let him be quiet.
This shit worked with Half Life, so why not in Zelda?
Not every game needs to have full dialogue options
 

effin

Member
Jan 20, 2019
47
I kind of like the character it ends up creating in BOTW though. Even when a character might say something harsh to him, having him remain silent created a certain stoic, silent, will-endure-anything character type. Voice acting would change people’s perceptions of the character in their head too much, and I imagine it varies quite a bit.
 
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TreadTalks

TreadTalks

Avenger
Oct 28, 2017
1,995
United States
As long as every other person around him talks and they know how to script it let him be quiet.
This shit worked with Half Life, so why not in Zelda?
Not every game needs to have full dialogue options
I think for me in half-life it works well because it’s first person. In The voice acted cut scenes in breath of the wild, the camera would basically go from expressive voice acted characters talking to link, and then dwell on link’s expressionless mute reaction.
 

VeePs

Member
Oct 25, 2017
11,303
Either have everyone be a VA or have no one be a VA.

This shit in BotW is so dumb with someone literally crying or etc. and Link is quiet the whole time lol.
 

Mazzle

Member
Oct 25, 2017
2,147
Germany
I think for me in half-life it works well because it’s first person. In The voice acted cut scenes in breath of the wild, the camera would basically go from expressive voice acted characters talking to link, and then dwell on link’s expressionless mute reaction.
That's what I mean with "how to script".
How do they script the cutscenes, makes the cuts, maybe use events to cut him off before he could say something, use scenes where he has to be quiet and whatnot. There are many possibilities
 
Oct 24, 2019
295
Fuck no. There is no voice they could pick that would feel natural and not piss off most fans.

It’s best left as is.

That’s like saying Mario needs a fully voiced
Italian man spouting full-length RPG style dialogue. No, he doesn’t. Leave it as is, that’s part of the enduring charm.
 

fiendcode

Member
Oct 26, 2017
12,068
Go either way: (1) full character/appearance creator with "mute" Link or (2) present Link with full spoken dialog.

It felt weird in BOTW with all the voiced speech except from Link. Actually I'd apply the same complaint to DQXI and Eleven, silent protags don't really work in these contexts.
 

NotLiquid

Member
Oct 25, 2017
15,718
Link talking is weird. I like the idea of him having written dialogue in some areas though, like dialogue options.

Didn't the Japanese version of BOTW write some of the in-game journals to suggest they're from Link's perspective?
 

Chaos2Frozen

Member
Nov 3, 2017
11,149
Honestly I have no Idea, do You have a prove they aren't rich?
Common sense. Most voice actors aren’t paid the big bucks. You have your Troy Bakers and Nolan Norths A-listers of the industry but the vast majority just make a decent wage.

They sure as hell don’t double the price of the game’s development.
 

Pargon

Member
Oct 27, 2017
4,015
Breath of the Wild was really weird with the way that Link was silent in the cutscenes.
But I also agree that the English voice acting was so bad in BotW that I'd prefer no-one had voice acting, if that's the level of quality they'd have.
Returning to the game and realizing that they patched in the option to change the voice language made it far more tolerable (in Japanese). But Link being silent was still weird.
 

thomasmahler

Game Director at Moon Studios
Verified
Oct 27, 2017
660
Vienna / Austria
Imagine you being the person who has to find the right voice for Link... and with that, you also have to think about localization. All you folks would immediately riot if the voice isn't exactly what YOU imagined it'd be. I sorta understand why Nintendo is just keeping him mute.
 

Zed

Member
Oct 28, 2017
1,968
Nintendo has proven time and time again that they can't/won't hire good voice actors. Keep him mute.
 

feonando

Member
Mar 26, 2019
741
Imagine you being the person who has to find the right voice for Link... and with that, you also have to think about localization. All you folks would immediately riot if the voice isn't exactly what YOU imagined it'd be. I sorta understand why Nintendo is just keeping him mute.
Yep. Just look at Zelda.

Then it would be about how much or how little he talks.
 

Munti

Member
Oct 26, 2017
427
I think there's a reason why there are so many fan-made animation videos or drawings of Mario and Zelda characters. And the reason of this is that those characters are mostly mute and thus make them open personalities and likeable. Everyone can create their own stories with those characters.

I would prefer if Link stays mute
 

hussien-11

Member
Oct 27, 2017
2,379
Jordan
I just finished Breath of the Wild (wonderful game) with all the memories.

The game has one glaring issue for me: Link as a mute does not work where there is actual voice acting. You can get away with it when it’s just text, but it’s so damn weird to watch everyone, especially Zelda, effectively talking to themselves while Link stares blankly at them.

Do you agree? Does Link in a Zelda game with voice acting need to speak as well?

Edit: And I’ve only felt this way with Breath of the Wild.
I can feel im the one really exploring this wonderful world only because Link is mute.

I hate talkative characters, i don't want a cinematic experience, i want to explore and to feel the sense of isolation.
 

SoulBlayze

Member
May 23, 2019
209
Common sense. Most voice actors aren’t paid the big bucks. You have your Troy Bakers and Nolan Norths A-listers of the industry but the vast majority just make a decent wage.

They sure as hell don’t double the price of the game’s development.
Sorry, but I want a link (not the character from The Legend of Zelda,lol) that proves what You said.
 

Tremis

Member
Oct 29, 2017
336
What would actually be super cool is to just roll with it and additionally have him use sign-language instead.

It could even be used as a system in the game and people would be able to learn sign-language as a side effect.
 

Remark

Member
Oct 27, 2017
1,220
I mean yeah I've wanted that for a while now, he pretty much already has a defined personality might as well let him talk.

He doesn't have to be talkative just give him some lines in important cutscenes.