One of the most iconic items in the Zelda series is the grapplehook be it the hookshot or the cooler looking clawshot.
Now BotW lacks the classic item selection and substitutes it with generally more versatile runes (for the record, I think the runes are awesome). A lot of classic Zelda items actually make an appearance in some form or another, either becoming weapon types or, in case of the bombs, a rune. in fact, I see the glider as an item. However, one notable omission that isn't present in any form is the aforementioned hookshot. Besides it's iconic nature, the grapplehook is notable for being a traversal item and the reason it's omission was felt is due to how much emphasis Breath of the Wild places on traversal and climbing in particular. It's very easy for people to imagine how cool it would be to use a hookshot in Zelda's open world and combine it with the glider for some really satisfying traversal reminiscent of Just Cause.
At the same time, it's really easy to see why they decided to forego the item. A hookshot that can attach to any surface and pull you up to it would be too liberating. It would trivialize traversal in a big way. Why even climb a mountain when you can just hookshot your way up it like nobody's business? Why would you go through the trouble of plotting your course up a cliff or searching for footholds and flatter inclines? Why would you even waste time making stamina or speed potions? Whole systems of this game would become useless with the hookshot. Revali's Gale is already pushing it, but at least it has a cooldown.
So while thinking about all the cool shit they could implement in BotW 2, I got thinking about it and I think I got a halfway decent compromise:
So you have a grapplehook. It's really cool, it can attack to certain surfaces (such as wood) and you can use it in all sorts of neat ways in traversal, combat and whatever. It's very versatile in this BotW sort of way... but among the surfaces it cant attach to... is rock. You shoot it at a cliff or a mountainside and it bounces right off.
Yeah, cool I made it useless for climbing, I guess? Nah, there's one other thing. Get this... SPECIAL ARROWS.
So you have these special arrows that when shot at something, create a grapple point where they land. Make your own grapple points on that annoying rock! Thing is, these arrows are a bit of a scarce resource, they can be bought from or crafted at special vendor (some quirky weirdo NPC). They can be relatively expensive and may even require some parts. Basically like ancient arrows. Them being a scarce resource means you have to use them wisely and climbing mechanics are protected. As a bonus, you might get fortuitous moments of glimpsing a tree on higher ground for a free grapple.
But what about my Just Cause shit, you ask? Well you could still have that... as a late game high completion % reward. Suppose you finish all shrines (or rather not shrines, but other type of challenges themed around courage, rather than wisdom) and you're rewarded with a cool double clawshot that can attach to anything and now you can Spiderman and Just Cause all over the place. By the point you'd have obtained it, you'd have played a fuckton of hours, so why not have a minor gamebreaker as a reward. Basically the bike from DLC.
For the record, I envision the hookshot as a part of the secondary item system seperate from the runes, which are acquired seperately, are not specifically required to get through anything (beside maybe the optional dungeons in which they are obtained) and are just an additional bunch of non-mandatory tools to play with.
Short version: Special arrows that can create grapple points for the hookshot.
Now BotW lacks the classic item selection and substitutes it with generally more versatile runes (for the record, I think the runes are awesome). A lot of classic Zelda items actually make an appearance in some form or another, either becoming weapon types or, in case of the bombs, a rune. in fact, I see the glider as an item. However, one notable omission that isn't present in any form is the aforementioned hookshot. Besides it's iconic nature, the grapplehook is notable for being a traversal item and the reason it's omission was felt is due to how much emphasis Breath of the Wild places on traversal and climbing in particular. It's very easy for people to imagine how cool it would be to use a hookshot in Zelda's open world and combine it with the glider for some really satisfying traversal reminiscent of Just Cause.
At the same time, it's really easy to see why they decided to forego the item. A hookshot that can attach to any surface and pull you up to it would be too liberating. It would trivialize traversal in a big way. Why even climb a mountain when you can just hookshot your way up it like nobody's business? Why would you go through the trouble of plotting your course up a cliff or searching for footholds and flatter inclines? Why would you even waste time making stamina or speed potions? Whole systems of this game would become useless with the hookshot. Revali's Gale is already pushing it, but at least it has a cooldown.
So while thinking about all the cool shit they could implement in BotW 2, I got thinking about it and I think I got a halfway decent compromise:
So you have a grapplehook. It's really cool, it can attack to certain surfaces (such as wood) and you can use it in all sorts of neat ways in traversal, combat and whatever. It's very versatile in this BotW sort of way... but among the surfaces it cant attach to... is rock. You shoot it at a cliff or a mountainside and it bounces right off.
Yeah, cool I made it useless for climbing, I guess? Nah, there's one other thing. Get this... SPECIAL ARROWS.
So you have these special arrows that when shot at something, create a grapple point where they land. Make your own grapple points on that annoying rock! Thing is, these arrows are a bit of a scarce resource, they can be bought from or crafted at special vendor (some quirky weirdo NPC). They can be relatively expensive and may even require some parts. Basically like ancient arrows. Them being a scarce resource means you have to use them wisely and climbing mechanics are protected. As a bonus, you might get fortuitous moments of glimpsing a tree on higher ground for a free grapple.
But what about my Just Cause shit, you ask? Well you could still have that... as a late game high completion % reward. Suppose you finish all shrines (or rather not shrines, but other type of challenges themed around courage, rather than wisdom) and you're rewarded with a cool double clawshot that can attach to anything and now you can Spiderman and Just Cause all over the place. By the point you'd have obtained it, you'd have played a fuckton of hours, so why not have a minor gamebreaker as a reward. Basically the bike from DLC.
For the record, I envision the hookshot as a part of the secondary item system seperate from the runes, which are acquired seperately, are not specifically required to get through anything (beside maybe the optional dungeons in which they are obtained) and are just an additional bunch of non-mandatory tools to play with.
Short version: Special arrows that can create grapple points for the hookshot.
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