BBC Article
The article then goes on to list numerous examples of children being duped, tricked and exploited into spending obscene amounts of money on digital tat
EA:
Clash of Clans:
Fake currently being used to bamboozle children:
Fortnite:
I'm glad this is finally getting more and more press, and it is often times children and the vulnerable that are likely to fall for the physiological tricks these games use to turn players into payers
The whole article is worth a read and has more examples
Hopefully regulation of some kind is coming
Last week we told the story of the family whose children emptied their parents' bank account buying players in the video game Fifa.
It generated a big debate about whether parental controls are sufficient, how much responsibility lies with mum and dad - and the ethics of encouraging young players to spend money within games and apps.
Following the BBC's report, deputy Labour leader Tom Watson tweeted calling for "tighter regulation" in gaming, saying there were "considerable fears that gaming is a gateway to gambling".
The article then goes on to list numerous examples of children being duped, tricked and exploited into spending obscene amounts of money on digital tat
I have a 22 year-old disabled son, who has cerebral palsy, complex epilepsy, autism, learning difficulties and the approximate cognitive ability of a seven-year-old child.
He is unable to do any bilateral activities so relies heavily on his iPad and PlayStation for entertainment and educational activities.
He has recently been playing a game on his iPad called Hidden Artifacts which involves finding various items and matching them to the description.
He has been charged £3160.58 between 18 February and 30 May 2019, clearing out his entire savings.
I contacted iTunes, who were extremely helpful but were unable to refund the amount and suggested I contact Blastworks Ltd, the app developer and game provider. [Under European rules, Apple users in the EU can request to cancel an order within 14 days of purchase].
I have phoned and emailed several times but have had no response.
It is extremely distressing that vulnerable people, such as my son, become victims of what is thought to be an educational game.
I have tried tirelessly to recoup his life savings but constantly come up against a brick wall.
EA:
My 16-year-old son spent nearly £2,000 of my money on EA's NBA basketball game.
He used my bank card and I didn't realise until I had a payment declined.
He accessed the app via Google Play.
EA made no response to me and Google Play has a disclaimer about kids using parents' bank details without permission.
My daughter had to use her university savings to pay the bill for this and it has caused huge damage to our family.
Clash of Clans:
This happened to us a few years ago when we were very new to all this. We are technically savvy but didn't think to put a password on and my son, who was 12, ended up spending around £700.
It was on his own phone and he managed to download Clash of Clans through a Google Play account, enter his own children's bank card details and buy lots of in-game items.
We didn't realise until we checked his bank statement and it was virtually empty. He did not realise the connection, that it was real money leaving his bank account.
We never got our money back, apart from a token amount as a gesture of goodwill.
Fake currently being used to bamboozle children:
I installed Mini Golf King on my phone for my son who is five. He knows he's not allowed to spend money in games, yet this game successfully tricked him into spending £300 on in-app purchases.
Fortunately, my card issuer blocked some of the transactions, but a purchase for £75 went through, along with a few smaller ones.
When my son realised that he'd spent real money, he was completely inconsolable, saying he was so sorry for being naughty and he thought they were pretend coins.
My refund request via Google Play was automatically rejected.
I explained that my son is autistic, and his disability makes him vulnerable (he doesn't really understand the concept of being manipulated and he wouldn't necessarily understand why people who make games want money).
Google said I should contact Mini Golf King, which said it did not generally refund in-app purchases once the purchased items had been used.
Fortnite:
When he was 15, my boy spent almost £1,000 on Fortnite.
The issue was it was small cumulative amounts that don't seem significant until you add them up over eight months.
He doesn't have Fortnite any more... and my car will be clean for the next 15 years!
I'm glad this is finally getting more and more press, and it is often times children and the vulnerable that are likely to fall for the physiological tricks these games use to turn players into payers
The whole article is worth a read and has more examples
Hopefully regulation of some kind is coming