Following in the footsteps of my SFV character threads, I've decided to tackle my thoughts on the entire cast of ARMS. Something to keep in mind is that I pretty much covered Spring Man, Ribbon Girl, & Twintelle in my previous Spring Man vs. Other Fighting Game Poster Boys thread, so I'm gonna take the easy way out by just quote my thoughts from that thread (though beyond the 3 veterans from the previous thread, the characters I talk about are in no specific order) with my extra thoughts before the quote. Like before, I'll have a ranking at the end of the OP that'll serve as a TL;DR section of sorts. But unlike before, this thread is gonna be a 2-parter since I couldn't fit everything I want to say within the 30,000 word limit (even with a few edits), so that should explain my double-post from the get-go. With that said, here we go...
The Bouncer
SPRING MAN
SPRING MAN
There's not much else I want to add regarding my Spring Man analysis. He does his job as the poster boy of the series & does it well. Is he my favorite character in the game, no (that honor belongs to Dr. Coyle, my main). But do I hate Spring Man or think he's a bad face for the franchise, also no. I mean, how could anyone hate the guy?
I recognize that he's the entry point for ARMS newbies as the face of the franchise, so I can recognize how well he represents the IP as a whole. If you want the nitty-gritty of my thoughts, here's my detailed analysis from the other thread...
Spring Man is more focused on light primary colors when it comes to his design, which makes his appearance a bit more easy on the eyes. On top of that, the shade of blue used for his arms are a bit darker than the shade of blue used for his hair, with a shade darker than that used for the trim of his jersey. Everything from Spring Man's shorts to his jersey to even his sneakers make it clear that Spring Man is an athlete through & through, not unlike fellow fighting game frontman Ryu being more-or-less focused on fighting. As far as Spring Man's personality is concerned, ARMS shows us that he's upbeat & ready to take on the world, which doesn't betray the way that Spring Man is designed. The preview of the graphic novel does show us that he's a little more on the humble side (which isn't too surprising considering that the title of Spring Man is a legacy that was passed down to 2 people prior to our current Spring Man), but we'll have to wait until early next year to get more context of Spring Man within the world of the graphic novel (which I assume is canon to the games). From what can be seen in both the game & the preview of the graphic novel, Spring Man has a design that does its job & does it well in that it communicates everything you need to know about Spring Man on a surface level. He's quick on his feet & ready to spring into action (no pun intended). What's also good about Spring Man's design is that by looking at him & his gameplay alone, you can understand everything you need to know about ARMS as a series. It's not an easy balancing act to have a character be the base line for all of the other characters in the game, but Spring Man manages to check all of the boxes necessary to pull that off.
The Airess
RIBBON GIRL
RIBBON GIRL
Something to keep in mind with my original analysis on Ribbon Girl is that a good chunk of my criticisms were with respect to Ribbon Girl being a potential face for the franchise. Beyond that, she has a solid design, though I can understand why she didn't grab the attention of as many people as Twintelle did. If nothing else, she grabbed Biff's attention (& Mechanica, but she's already a fangirl of the fighters).
With that said, here's the original analysis from the other thread...
ARMS has the benefit of having great designs for their female fighters, and these two are prime examples of that point. In the case of Ribbon Girl, if Spring Man is ARMS's Ryu, then Ribbon Girl is definitely the series' Chun-Li. She represents everything that the franchise is about almost as well as Spring Man does while doing so with a completely different theme & gimmick. And like Spring Man, Ribbon Girl has a focus on three primary colors to make her design easy on the eyes (magenta, yellow, & white). Though as for how her design portrays her personality, that's a bit of a different discussion. The lore tells us that Ribbon Girl is a 17-year-old pop star, yet her costume looks more like a cheerleader. While I guess those two styles aren't too far off, I feel like they could have done a better job in terms of telling us everything we need to know about Ribbon Girl as a person through her design. Though I will give some credit where it's due on this front, her shoes being a mix of Spring Man & Karin Kanzuki's does kinda help indicate her celebrity status (the showy-ness of Karin's shoes mixed with the flexibility of Spring Man's), but I may be reading too much into her design. With that said, Ribbon Girl's design is still a great one, it just has room for improvement.
The Silver Screen Queen
TWINTELLE
TWINTELLE
Something that I didn't point out in my original analysis was the use of heels in her overall look. Normally I'm not a huge fan of heels being used for combat, albeit with a select few exceptions (Bayonetta being one of them). Twintelle's use of heels actually makes sense for her character as well as the heels themselves being more sneaker-like at the bottom to give them better use in combat. The Adder actually put it best regarding Twintelle's heels...
It also helps that Twintelle add another person of color to Nintendo's catalogue of characters as well as well-toned woman in terms of muscle. Hell, it's to the point where Twintelle's canonically stronger than Spring Man for both her hair arms and her real arms.Twintelle is out here rocking Sneaker/Heels.
Stylish 'cause 'cause it her job. Sporty 'cause it's her passion
Like Ribbon Girl, most of my criticisms regarding Twintelle's design are in relation to her being a potential face for ARMS. That aside, she has a fantastic design, a unique gimmick that sets her play-style apart from the rest of the cast, & brings more representation to the game's roster. It's no wonder that my little cousins love her. Anyway, since I already quoted my original analyses for Spring Man & Ribbon Girl, here's Twintelle's...
As for Twintelle, she's the 2nd place fan-favorite of......possibly the entire ARMS cast from what I can tell (with her main competition being Min Min). As far as her design is concerned, it's a great one. Being a person a color, Twintelle skin complexion jells perfectly with her white sleeveless shirt, which is styled extravagantly in a way that shows that she takes her fashion very seriously. And even then, she stands by her three primary colors (magenta, black, & white) even better than Spring Man or Ribbon Girl, which may be contributing to how great Twintelle's design is. And said design communicates pretty damn well that she's a movie star, which would justify why Twintelle takes her appearance so seriously. However, Twintelle's fatal flaw as a potential face of the franchise is in how she represents the ARMS franchise. Unlike the rest of the cast, Twintelle fights with her hair rather than her arms. And while that helps Twintelle stand out from the other characters in the roster, it ultimately holds her back from being a proper face of the franchise (who's supposed to represent everything you need to know about the game) like Spring Man is. But like Ribbon Girl, Twintelle is a great design in spite of that flaw, & that was ultimately enough for Twintelle to become a fan-favorite (to the point where people are actively asking for Twintelle instead of Spring Man to be playable in Smash Ultimate).
The Rad Scientist
DR. COYLE
The main antagonist of the game....one that wasn't introduced until the tail-end of the ARMS's character DLC run. Anyone who has spoken with me for a while, be it here or on Discord, would likely know by now that I'm a Dr. Coyle main. This is for two main reasons, me enjoying her play-style & me loving her design. The former can be talked about pretty quickly, as she's one of the most unique characters in the entire cast (2nd only to Misango). Between her duplicating ARMS (left or right, I haven't really gotten the hang of which one comes out when), her temporary cloaking ability on wake-up, & her levitation, Dr. Coyle brings a lot to the table mechanically. But what I really love about Dr. Coyle is her design. Like the others mentioned earlier, Dr. Coyle has a focus on three main colors (green, black, & gold), while taking a page out of Twintelle's book with a bonus highlight color for her mask (purple) that fits with the rest of her design. The rest of her look lives up to the title of "The Rad Scientist", selling the whole 80's punk rock look mixed with what you would normally think of for a mad scientist. And while yes, she does have spiky high heels that are also knee-high boots (complete with knee-pads), they don't feel out-of-place due to all the inspiration Dr. Coyle's design already pulls from 80's punk rock. In addition, Dr. Coyle is floating whenever she fights, so she doesn't actually have to run around when fighting, thus allowing her to go crazy with her look without having to worry too much about moving. In case you're curious, here are her heels (since her in-game render doesn't show her full design).DR. COYLE
A detail that you don't really see in-game but is present in the art above are Dr. Coyle's gloves, which do a great job of adhering to her overall design motif on top of looking cool as hell. Her stylized short lab coat does a great job of crossing the scientist & punk rock styles that form the foundation of her design, & her hairstyle helps sell the overall design. But what I love the most about her design are the gold arms. It's not just because of the gold that hits you in the face with how prominent they are (yes, they stand out, but I believe that's the point), or the big shoulders that remind me of Samus' Vaira suits. It's the fact that they seem to be made, or at least modified, by Dr. Coyle herself if we go by the branding on her shoulders. It's a nice detail that also has implications for the Blorb & Glusher (used by Helix & Misango respectively), both of which use the brand Dr. Coyle uses for all of her ARMS (the equipment). Overall, her design is a slam dunk in every respect, & I'm surprised that she didn't get the praise that Twintelle & Min Min got. I'm also surprised that she didn't get a Spirit in Smash Ultimate, but you can't win them all.
The Sucker Puncher
LOLA POP
Lola Pop was the 2nd DLC character introduced to the game & is yet another unsung heroine in terms of how well her design works. Unlike most of the cast, Lola Pop doesn't have a laser-focus on her three primary colors. I mean, she does have 3 main colors, those being red, yellow, & light blue. But you can see Lola Pop go off the rails with various warm colors for both her hair & her taffy arms, bits of white, and purple for her earrings. This isn't really a huge problem for her design, & actually works in her favor thanks to the fact that she's a traveling clown (if the make-up & clown shoes didn't make it obvious enough).LOLA POP
As such, she kinda has an excuse to go all Sylvie Paula Palua on us with her color palette (at least to an extent). And even then, she doesn't go anywhere near as crazy as Sylvie Paula Paula does in terms of colors, as all the deviations from said color trio are within the warm color spectrum (and, as mentioned already, are limited to her arms & hair). Though beyond the hair & arms, the main focal point of Lola Pop's design is also her main gameplay gimmick, her poofy MC Hammer-style pants. On top of being the main source of yellow in her design, they also act as a signifier of Lola Pop's gimmick of being able to blow herself up like a balloon to defend herself, which plays into her more defensive play-style. Unlike the rest of the cast, Lola Pop can block out of basically any movement option (out of dash, jump, jumping dash, you name it). She can even jump or dash out of shield, which gives her some added mobility on top of her defensive-heavy play-style. It's this level of freedom that initially drew me to her......at least until Dr. Coyle came along, but Lola Pop remains my secondary. And even though she (unfortunately) lost to Min Min in the first round for the Party Crash Bash (& also didn't get a Spirit in Smash Ultimate ;_;), Lola Pop remains one of my favorite characters in the cast. Speaking of Min Min...
The Ramen Bomber
MIN MIN
The only character to best Twintelle in popularity overall & Smash's ARMS rep, Min Min is the favorite of Japan (up there with Kid Cobra for Japanese players)......& my youngest little cousin, and is overall Twintelle's main competition for the top lady in terms of fan reception (to the point where she won the Party Crash Bash). And if I have to be frank, while her design is solid, it doesn't hit me with its greatness like Twintelle, Dr. Coyle, & Lola Pop. Like, leggings aside, Min Min's design mostly sticks with the 3 main colors template (orange, green, & yellow), with different shades of said colors scattered throughout the design. Likewise, the shorts, leggings, & beefier legs do communicate that Min Min actually kicks in-game (unlike the rest of the cast). And her noodle hair & arms give a pretty obvious hint towards her profession as helping with her family's noodle shop.MIN MIN
The Scrapyard Scrapper
MECHANICA
The ARMS fangirl turned mech-piloting competitor. As a character, I feel like a lot of people are sleeping on Mechanica. Her gameplay is relatively normal for some of the heavies in the game, she doesn't flinch much due to her mech's large size & also can dash farther due to her jets. But it's her design that really caught my attention. Simon (Gurren Lagann) & D.Va (Overwatch) comparisons aside, what you notice right away is that Mechanica isn't actually born with the ARMS gene, as you can tell from the lack of spirals in her eyes. How she makes up for it is with the aforementioned mech, which takes up most of the design. With that said, I do feel like this obeys the 3 main color template.....or 2 in Mechanica's case.....a little too well. Mechanica's two main colors are yellow & black (red & white are the caution borders, so I don't really count those, even though it's a nice touch). And while the mech is a pretty unique design in a world filled with mechs in media already, I can kinda understand why people feel like the mech itself doesn't stand out that much. As for Mechanica herself, her zero suit is definitively functional.MECHANICA
Her zero suit adheres to the mech's pre-existing color palette as well as having her branding on it (which can be found on the mech's feet as well as her Revolver ARM)......though I'm not sure if that's actually her brand or the company who sponsors her (the latter would explain where Mechanica got the funding for her mech in the first place). And from what I can tell, the zero suit doesn't have any heels (something that plagued Zero Suit Samus from Other M onwards, Smash included.....even if the Smash ones serve a function). She also has padded gloves, though I'm not sure what function they serve unless she finds herself in a fight & her mech is destroyed (unless the vibrations are to the point where the lack of padding would screw up her precise aiming). Overall, the zero suit isn't anything to write home about, but it does what it needs to. I suppose the same could be said about her mech, even though the design itself is pretty unique relative to other mechs elsewhere. It's really the idea of the two of them working in unison that really sells the character for me, but I suppose I can understand why her design doesn't grab as many people's attention as it did for me.
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