• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Plasma

Member
Oct 25, 2017
6,630
A sequel to Andromeda set a hundred years after the first game. It gives them enough time to believably build up colonies in the places settled in the first game and then they can open up the rest of the galaxy outside of the helios cluster so you can visit uncharted worlds as well.
 

EVA UNIT 01

Member
Oct 27, 2017
6,729
CA
Trilogy remaster. All dlcs included in the package.
Reworked controls and UI.
Controller suppprt on all 3 for PC

New shit? Direct sequel in the milky way.
Pick an ending. Make it canon.
 

shimon

Member
Oct 25, 2017
4,578
This one's nice.

EIy3NQfUYAAXsaD.jpg
 

Ambient80

The Fallen
Oct 25, 2017
4,593
Anything that isn't in a trash engine for the game you're making. Frostbite is fine for BF For anything like the ME games we know and love, it's garbage. Use UE4 or something.
 
Jul 30, 2019
205
Vancouver
Remaster ME1, and a new trilogy in the Milky Way galaxy with new characters. I want to see what happens after ME3. Pick an ending, make it canon, what does the galaxy look like after that?
 

Sotonian

Member
Oct 25, 2017
1,390
This would be perfect for me



Make it the worst possible destroy ending set 200 years after ME3, a complete rebuild of galactic society with player choice moulding it
 

Garlador

Banned
Oct 30, 2017
14,131
This would be perfect for me



Make it the worst possible destroy ending set 200 years after ME3, a complete rebuild of galactic society with player choice moulding it

I both agree and know they won't do this. They can always change their mind, but as recently as TODAY they're insisting that all the endings canon.

An ending like "Synthesis" really backs them into a corner (unless they introduce some sort of new threat that reverses that integration).
 

MadLaughter

Avenger
Oct 25, 2017
13,070
Use the control ending, where the ghost of Shepard controls all the reapers. All robots aren't dead, the Geth exist, EDI doesn't die, and all sentient beings haven't been made into partial-robots.
 

Enduin

You look 40
Member
Oct 25, 2017
11,467
New York
I both agree and know they won't do this. They can always change their mind, but as recently as TODAY they're insisting that all the endings canon.

An ending like "Synthesis" really backs them into a corner (unless they introduce some sort of new threat that reverses that integration).
All the endings can remain canon, just in order to continue the series they need to choose one to base the new entries off of. Your ME3 ending will always be your canon ending, but these new entries will based based on this one permutation because honoring all of them is impossible.

Even if the three endings didn't exist there would still be some major other choices from the series like the Krogan genophage outcome and shit that would have dramatic effects on the galaxy. They would have to pick something and stick with it which would go against many people's "canon" choices.

It's not a big issue and to make it one would be really really dumb of BioWare and of fans who might get mad over it.
 

Hawkeye 131

Member
Oct 27, 2017
452
Canada
I've said this before and I'll say it again. TBH after Andromeda, Anthem and some exceptional reporting by Jason Schreier I think it's abundantly clear BioWare has some very large, problematic and systemic development and leadership issues. Whether it was a lack of time, money, resources or manpower I think BioWare (especially after Anthem, probably going back as far as DA2), needs to take a long, hard collective look in the mirror and truly sort things out no matter how unpleasant or uncomfortable it may be.

There are reasons why Andromeda and Anthem ended up the way they did, and I for one would be FAR more concerned with correcting and resolving the issues that led to those games being in their respective states at launch. When you have employees crying at their desks and taking stress leave for extended periods of time because the development of your game is so ball bustingly difficult and fucked up you've got far larger issues with your studio than trying to figure out what to do with your IP.

I'd love to not only see a new Mass Effect game but I'd love to see them do it without killing themselves in the process. If you're going to do it, than do it right. The series and the fans deserve it.

Tell EA and Frostbite to fuck right off next time.

Lastly,

IMO, the problem now is where exactly do you go from here? It'd have to be a sequel. I personally have absolutely no interest in a prequel, reboot or even a remaster. It's gotta be a sequel.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,244
Midgar, With Love
I've said this before and I'll say it again. TBH after Andromeda, Anthem and some exceptional reporting by Jason Schreier I think it's abundantly clear BioWare has some very large, problematic and systemic development and leadership issues. Whether it was a lack of time, money, resources or manpower I think BioWare (especially after Anthem, probably going back as far as DA2), needs to take a long, hard collective look in the mirror and truly sort things out no matter how unpleasant or uncomfortable it may be.

There are reasons why Andromeda and Anthem ended up the way they did, and I for one would be FAR more concerned with correcting and resolving the issues that led to those games being in their respective states at launch. When you have employees crying at their desks and taking stress leave for extended periods of time because the development of your game is so ball bustingly difficult and fucked up you've got far larger issues with your studio than trying to figure out what to do with your IP.

I'd love to not only see a new Mass Effect game but I'd love to see them do it without killing themselves in the process. If you're going to do it, than do it right. The series and the fans deserve it.

Tell EA and Frostbite to fuck right off next time.

Lastly,

IMO, the problem now is where exactly do you go from here? It'd have to be a sequel. I personally have absolutely no interest in a prequel, reboot or even a remaster. It's gotta be a sequel.

Well said.
 

a916

Member
Oct 25, 2017
8,808
I've said this before and I'll say it again. TBH after Andromeda, Anthem and some exceptional reporting by Jason Schreier I think it's abundantly clear BioWare has some very large, problematic and systemic development and leadership issues. Whether it was a lack of time, money, resources or manpower I think BioWare (especially after Anthem, probably going back as far as DA2), needs to take a long, hard collective look in the mirror and truly sort things out no matter how unpleasant or uncomfortable it may be.

There are reasons why Andromeda and Anthem ended up the way they did, and I for one would be FAR more concerned with correcting and resolving the issues that led to those games being in their respective states at launch. When you have employees crying at their desks and taking stress leave for extended periods of time because the development of your game is so ball bustingly difficult and fucked up you've got far larger issues with your studio than trying to figure out what to do with your IP.

I'd love to not only see a new Mass Effect game but I'd love to see them do it without killing themselves in the process. If you're going to do it, than do it right. The series and the fans deserve it.

Tell EA and Frostbite to fuck right off next time.

Lastly,

IMO, the problem now is where exactly do you go from here? It'd have to be a sequel. I personally have absolutely no interest in a prequel, reboot or even a remaster. It's gotta be a sequel.

Your two points are contradictory.

Jason's article states EA gave them a choice and they chose Frostbite. They also doomed Anthem/Mass Effect by rebooting development constantly, running out of time, and then cobbling together a game at the very end hoping the "Bioware sauce" as they themselves refer to would fix everything.

Anthem spent what, 7 years in development? That's a clear mismanagement of time and resources, not knowing what kind of game they wanted to make, that doomed that game.
 

laxu

Member
Nov 26, 2017
2,782
I've said this before and I'll say it again. TBH after Andromeda, Anthem and some exceptional reporting by Jason Schreier I think it's abundantly clear BioWare has some very large, problematic and systemic development and leadership issues. Whether it was a lack of time, money, resources or manpower I think BioWare (especially after Anthem, probably going back as far as DA2), needs to take a long, hard collective look in the mirror and truly sort things out no matter how unpleasant or uncomfortable it may be.

There are reasons why Andromeda and Anthem ended up the way they did, and I for one would be FAR more concerned with correcting and resolving the issues that led to those games being in their respective states at launch. When you have employees crying at their desks and taking stress leave for extended periods of time because the development of your game is so ball bustingly difficult and fucked up you've got far larger issues with your studio than trying to figure out what to do with your IP.

I'd love to not only see a new Mass Effect game but I'd love to see them do it without killing themselves in the process. If you're going to do it, than do it right. The series and the fans deserve it.

Tell EA and Frostbite to fuck right off next time.

Lastly,

IMO, the problem now is where exactly do you go from here? It'd have to be a sequel. I personally have absolutely no interest in a prequel, reboot or even a remaster. It's gotta be a sequel.

I agree with all of this. I wouldn't mind seeing a sequel that takes the world with its alien races etc but doesn't try to shoehorn a ton of throwbacks into the mix. Andromeda afaik tried this (I didn't play it after all the bad reviews) but failed. But the first thing that needs fixing is the company.
 

shinobi602

Verified
Oct 24, 2017
8,313
All the endings can remain canon, just in order to continue the series they need to choose one to base the new entries off of. Your ME3 ending will always be your canon ending, but these new entries will based based on this one permutation because honoring all of them is impossible.

Even if the three endings didn't exist there would still be some major other choices from the series like the Krogan genophage outcome and shit that would have dramatic effects on the galaxy. They would have to pick something and stick with it which would go against many people's "canon" choices.

It's not a big issue and to make it one would be really really dumb of BioWare and of fans who might get mad over it.
Pretty much. Just bite the bullet and choose one. The trilogy is complete and I don't think it's reasonable for fans to continue to want every variable attuned to their choices, mine included.
 

Garlador

Banned
Oct 30, 2017
14,131
A better game than Mass Effect 3 and Andormeda
I love it's still "Andormeda" though.

I've said this before and I'll say it again. TBH after Andromeda, Anthem and some exceptional reporting by Jason Schreier I think it's abundantly clear BioWare has some very large, problematic and systemic development and leadership issues. Whether it was a lack of time, money, resources or manpower I think BioWare (especially after Anthem, probably going back as far as DA2), needs to take a long, hard collective look in the mirror and truly sort things out no matter how unpleasant or uncomfortable it may be.

There are reasons why Andromeda and Anthem ended up the way they did, and I for one would be FAR more concerned with correcting and resolving the issues that led to those games being in their respective states at launch. When you have employees crying at their desks and taking stress leave for extended periods of time because the development of your game is so ball bustingly difficult and fucked up you've got far larger issues with your studio than trying to figure out what to do with your IP.

I'd love to not only see a new Mass Effect game but I'd love to see them do it without killing themselves in the process. If you're going to do it, than do it right. The series and the fans deserve it.

Tell EA and Frostbite to fuck right off next time.

Lastly,

IMO, the problem now is where exactly do you go from here? It'd have to be a sequel. I personally have absolutely no interest in a prequel, reboot or even a remaster. It's gotta be a sequel.
This IS a big one and worth addressing, because the problems that affected the decline of Mass Effect and Bioware aren't one-off issues.

Though, while we don't know the whole truth, Bioware did claim that EA was VERY hands-off on much of Andromeda and Anthem for far too long and that it was BIOWARE's decision to use Frostbite.

Take that with a grain of salt.
 

Enduin

You look 40
Member
Oct 25, 2017
11,467
New York
I've said this before and I'll say it again. TBH after Andromeda, Anthem and some exceptional reporting by Jason Schreier I think it's abundantly clear BioWare has some very large, problematic and systemic development and leadership issues. Whether it was a lack of time, money, resources or manpower I think BioWare (especially after Anthem, probably going back as far as DA2), needs to take a long, hard collective look in the mirror and truly sort things out no matter how unpleasant or uncomfortable it may be.

There are reasons why Andromeda and Anthem ended up the way they did, and I for one would be FAR more concerned with correcting and resolving the issues that led to those games being in their respective states at launch. When you have employees crying at their desks and taking stress leave for extended periods of time because the development of your game is so ball bustingly difficult and fucked up you've got far larger issues with your studio than trying to figure out what to do with your IP.

I'd love to not only see a new Mass Effect game but I'd love to see them do it without killing themselves in the process. If you're going to do it, than do it right. The series and the fans deserve it.

Tell EA and Frostbite to fuck right off next time.

Lastly,

IMO, the problem now is where exactly do you go from here? It'd have to be a sequel. I personally have absolutely no interest in a prequel, reboot or even a remaster. It's gotta be a sequel.
It's these more systemic/cultural issues within BioWare themselves that I think a remake might be a good option for them. It's both a chance for them to re-examine and re-familiarize themselves with those elements and design choices that fans really loved with a fully complete trilogy to work off of instead of starting from scratch. It would be a pretty massive blueprint and groundwork already laid out for them, while still allowing for changes and updates as a proper remake. And with so much of that framework and everything done it might be a good starting point and testing ground for new business practices that make for a more humane and enjoyable working environment for everyone. Rather than a brand new game with lots of unknowns and stressers with nothing in place for them to fall back on if new practices or idea don't work out or take longer to adopt.

And if Frostbite really is that much of an issue and they go with something like UE4 it would be a good learning experience ahead of a proper sequel for them to familiarize themselves with the new engine, develop the tools they need and be more fully aware of and familiar with the capabilities and limits of the engine before attempting some grandiose and difficult new direction. Again having a remake here probably would be a benefit as they already have a firm grasp of the scope and requirements so there shouldn't be any big surprises.
 

EatChildren

Wonder from Down Under
Member
Oct 27, 2017
7,026
Pick or create a canon ending. An amalgamation of choices and concepts from the trilogy.
New protagonist, new squad mates.
Post Reaper war depression, races reforming, rebuilding, and burying their dead.
Reflection on the cost of and price of war at that scale.
Resource scarcity.
Relay activation laws loosened in an effort to expand the Milky Way and secure resource rich planets and garden worlds to ease the post war struggle.
Krogan Empire and Geth/Quarian Collaborative rebuilding strong. Asari decimated. Turian military hurt. New allies, new developments.
Relay activation uncovers new group of systems populated by new space travelling species. Species did not use mass technology, but instead developed along this path naturally. Something happened in the past millennia that lost their home system's mass tech and relay. Thus they were entirely off the Reaper grid during extinction cycles, not connected to the Citadel network.
Tension ensures as to their motivations, given they're not impacted by the war.
Tighter, hub-like mission structure. I love open planets but BioWare just cant get it right.
Snappier combat. Andromeda is free but guns are pea shooters and the looseness of it all diminished the tight, surgical feel from the trilogy.
Crafting sucks. Bin it.
Memorable soundtrack, please.
 

Son of Sparda

The Wise Ones
Member
Oct 25, 2017
15,551
As far as new games go, they either should do a sequel to Andromeda (please T_T) or do a complete reboot.

Having the game be a sequel for the original trilogy will just bring needless complications to the situation. Even if we somehow ignore the 3 endings, there are many choices in the original trilogy that have huge impact on the entire galaxy. So ignoring all of them is not possible and telling people that their choice to cure Genophage is not canon anymore will just result in bad PR right off the bat. (especially with ME3 and MEA backlashes and how people feel about Bioware in general)

At any rate, I think a new ME is so far away (if we ever get one) that talking about any of this is pointless and at least 3-4 years too soon.
 

TheMadTitan

Member
Oct 27, 2017
27,179
Pretty much. Just bite the bullet and choose one. The trilogy is complete and I don't think it's reasonable for fans to continue to want every variable attuned to their choices, mine included.
Or they could just combine elements of all three. Certain people use discarded Reaper tech to synthesize, others command and control it -- as best as they possibly can to obvious and horrible outcomes -- and the bulk of the Reapers and their forces could be utterly destroyed.

Going with Destroy or using elements of all three is the best option.
 
Oct 29, 2017
7,500
As long as they don't rehash the "ancient alien tech" concept yet again. Honestly that was one of the biggest WTFs in Andromeda for me. Blank slate, and they go directly back to the same well.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
Pick or create a canon ending. An amalgamation of choices and concepts from the trilogy.
Allow all 3 endings to be canon, based on a start-menu type of choice or save-import (using the Mass Effect Archi-- oh wait it's offline now) and then give an in-lore rationalization of how and why, for instance, Synthesis doesn't actually combine all life and instead go on the message of it. You could simply say that Synthesis was a wave of the same type of energy Reapers used to indoctrinate, and it "indoctrinated" the Reapers to understand organic feelings so they became self-aware and left and other organics and synthetics felt as if a seed had been planted in their imagination - getting a new ideal about wanting to combine organic and synthetic life as if the concepts don't exist.

As long as the message remains I feel you can justify subverting or nullifying the endings, because the most impactful outcome of the trilogy in terms of magnitude I still feel would be Shepard being the spearhead for multiple species that ended the billion-year-old Reaper conflict. And by doing so they could then think about the physical outcome of the endings: What happens in an aftermath scenario of that war. Just thinking about the Mass Relays I imagine all kinds of newfound Mass Effect-styled political power struggles, like, which can be parralleled ot the moon landings. Whoever wins that arms race becomes the dominant "nation" but instead of nation you could say "Batarians" or "Humans" or "Turians" or "Salarians".
 

BizzyBum

Member
Oct 26, 2017
9,132
New York
After Anthem a good way for BioWare to redeem themselves for me personally would be to go above and beyond with an amazing remaster of the trilogy and rework the ME3 ending to have the Indoctrination Theory with Destroy ending become canon.

Then for next gen go back to their roots and make amazing single-player epic stories with a proper Mass Effect 4 and Dragon Age 4.
 

shimon

Member
Oct 25, 2017
4,578
After Anthem a good way for BioWare to redeem themselves for me personally would be to go above and beyond with an amazing remaster of the trilogy and rework the ME3 ending to have the Indoctrination Theory with Destroy ending become canon.
With a proper boss fight at the end, please.
 

SofNascimento

cursed
Member
Oct 28, 2017
21,251
SĂŁo Paulo - Brazil
Something is cooking



Those are pretty. I wish they were in the Art of Mass Effect book.



I think it was him that said way back in 2017 that the Mass Effect's future look bright... 2 years later there is only darkness. And going back a little, he also said that even people knew what they were planning they would never let go of their copy of ME3 (and that was at the height of the endings controversy).
 

Son of Sparda

The Wise Ones
Member
Oct 25, 2017
15,551
I'm legit surprised by how much support and love I'm seeing for Andromeda on twitter.

The game had it flaws but it was very fun and yes I would love to see it get a sequel.
 

Garlador

Banned
Oct 30, 2017
14,131
I want to vomit that people are asking for Andromeda's story to continue. Devs asking if you can have whatever you want and people want more Andromeda.. lol

This is why we can't have nice things.
People bought a game with an incomplete conclusion and, as flawed as it was, Andromeda did a lot of work trying to carve out a world for itself in the Andromeda universe... and mostly squandered player's abilities to really explore it.

The potential of Andromeda is actually quite fascinating. The execution was middling.